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Add end crystal beams

formspec-v4
Elias Fleckenstein 2021-04-10 20:58:34 +02:00
parent ea41c82834
commit 9ba1917209
3 changed files with 64 additions and 0 deletions

View File

@ -61,6 +61,22 @@ mobs:register_mob("mobs_mc:enderdragon", {
ignores_nametag = true, ignores_nametag = true,
do_custom = function(self) do_custom = function(self)
mcl_bossbars.update_boss(self, "Ender Dragon", "light_purple") mcl_bossbars.update_boss(self, "Ender Dragon", "light_purple")
for _, obj in ipairs(minetest.get_objects_inside_radius(self.object:get_pos(), 80)) do
local luaentity = obj:get_luaentity()
if luaentity and luaentity.name == "mcl_end:crystal" then
if luaentity.beam then
if luaentity.beam == self.beam then
break
end
else
if self.beam then
self.beam:remove()
end
minetest.add_entity(self.object:get_pos(), "mcl_end:crystal_beam"):get_luaentity():init(self.object, obj)
break
end
end
end
if self._portal_pos then if self._portal_pos then
-- migrate old format -- migrate old format
if type(self._portal_pos) == "string" then if type(self._portal_pos) == "string" then

View File

@ -79,6 +79,54 @@ minetest.register_entity("mcl_end:crystal", {
_hittable_by_projectile = true _hittable_by_projectile = true
}) })
minetest.register_entity("mcl_end:crystal_beam", {
initial_properties = {
physical = false,
visual = "cube",
visual_size = {x = 1, y = 1, z = 1},
textures = {
"mcl_end_crystal_beam.png^[transformR90",
"mcl_end_crystal_beam.png^[transformR90",
"mcl_end_crystal_beam.png",
"mcl_end_crystal_beam.png",
"blank.png",
"blank.png",
},
static_save = false,
},
spin = 0,
init = function(self, dragon, crystal)
self.dragon, self.crystal = dragon, crystal
crystal:get_luaentity().beam = self.object
dragon:get_luaentity().beam = self.object
end,
on_deactivate = function(self)
if self.crystal and self.crystal:get_luaentity() then
self.crystal:get_luaentity().beam = nil
end
if self.dragon and self.dragon:get_luaentity() then
self.dragon:get_luaentity().beam = nil
end
end,
on_step = function(self, dtime)
if self.dragon and self.dragon:get_luaentity() and self.crystal and self.crystal:get_luaentity() then
self.spin = self.spin + dtime * math.pi * 2 / 4
local dragon_pos, crystal_pos = self.dragon:get_pos(), self.crystal:get_pos()
dragon_pos.y = dragon_pos.y + 4
crystal_pos.y = crystal_pos.y + 2
self.object:set_pos(vector.divide(vector.add(dragon_pos, crystal_pos), 2))
local rot = vector.dir_to_rotation(vector.direction(dragon_pos, crystal_pos))
rot.z = self.spin
self.object:set_rotation(rot)
self.object:set_properties({visual_size = {x = 0.5, y = 0.5, z = vector.distance(dragon_pos, crystal_pos)}})
else
self.object:remove()
end
end,
})
minetest.register_craftitem("mcl_end:crystal", { minetest.register_craftitem("mcl_end:crystal", {
inventory_image = "mcl_end_crystal_item.png", inventory_image = "mcl_end_crystal_item.png",
description = S("End Crystal"), description = S("End Crystal"),

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