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Fix all invalid usages of math.random in mcl_bows

dyable-leather-armor
Elias Fleckenstein 2021-03-21 19:52:27 +01:00
parent 2d1ac1c7fa
commit 9a4d26c2ae
1 changed files with 2 additions and 2 deletions

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@ -298,8 +298,8 @@ ARROW_ENTITY.on_step = function(self, dtime)
else else
self._attach_parent = 'Body' self._attach_parent = 'Body'
end end
self._z_rotation = math.random(30, -30) self._z_rotation = math.random(-30, 30)
self._y_rotation = math.random(30, -30) self._y_rotation = math.random( -30, 30)
self.object:set_attach(obj, self._attach_parent, {x=self._x_position,y=self._y_position,z=random_arrow_positions('z', placement)}, {x=0,y=self._rotation_station + self._y_rotation,z=self._z_rotation}) self.object:set_attach(obj, self._attach_parent, {x=self._x_position,y=self._y_position,z=random_arrow_positions('z', placement)}, {x=0,y=self._rotation_station + self._y_rotation,z=self._z_rotation})
minetest.after(150, function() minetest.after(150, function()
self.object:remove() self.object:remove()