Make maps show their image when in itemframes
parent
bd74dbe321
commit
9a3ae17564
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@ -53,6 +53,24 @@ minetest.register_entity("mcl_itemframes:item",{
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end,
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end,
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})
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})
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minetest.register_entity("mcl_itemframes:map", {
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initial_properties = {
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visual = "upright_sprite",
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visual_size = {x = 1, y = 1},
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pointable = false,
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physical = false,
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collide_with_objects = false,
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textures = {"blank.png"},
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},
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on_activate = function(self, staticdata)
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self.id = staticdata
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self.object:set_properties({textures = {mcl_maps.load_map(self.id)}})
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end,
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get_staticdata = function(self)
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return self.id
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end,
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})
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local facedir = {}
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local facedir = {}
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facedir[0] = {x=0,y=0,z=1}
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facedir[0] = {x=0,y=0,z=1}
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@ -61,13 +79,10 @@ facedir[2] = {x=0,y=0,z=-1}
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facedir[3] = {x=-1,y=0,z=0}
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facedir[3] = {x=-1,y=0,z=0}
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local remove_item_entity = function(pos, node)
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local remove_item_entity = function(pos, node)
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local objs = nil
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if node.name == "mcl_itemframes:item_frame" then
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if node.name == "mcl_itemframes:item_frame" then
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objs = minetest.get_objects_inside_radius(pos, .5)
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.5)) do
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end
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local entity = obj:get_luaentity()
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if objs then
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if entity and (entity.name == "mcl_itemframes:item" or entity.name == "mcl_itemframes:map") then
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for _, obj in ipairs(objs) do
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if obj and obj:get_luaentity() and obj:get_luaentity().name == "mcl_itemframes:item" then
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obj:remove()
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obj:remove()
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end
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end
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end
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end
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@ -89,25 +104,27 @@ local update_item_entity = function(pos, node, param2)
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pos.y = pos.y + posad.y*6.5/16
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pos.y = pos.y + posad.y*6.5/16
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pos.z = pos.z + posad.z*6.5/16
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pos.z = pos.z + posad.z*6.5/16
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end
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end
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local e = minetest.add_entity(pos, "mcl_itemframes:item")
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local yaw = math.pi*2 - param2 * math.pi/2
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local lua = e:get_luaentity()
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local map_id = item:get_meta():get_string("mcl_maps:id")
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lua._nodename = node.name
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if map_id == "" then
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local itemname = item:get_name()
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local e = minetest.add_entity(pos, "mcl_itemframes:item")
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if itemname == "" or itemname == nil then
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local lua = e:get_luaentity()
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lua._texture = "blank.png"
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lua._nodename = node.name
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lua._scale = 1
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local itemname = item:get_name()
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else
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if itemname == "" or itemname == nil then
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lua._texture = itemname
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lua._texture = "blank.png"
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local def = minetest.registered_items[itemname]
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if def and def.wield_scale then
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lua._scale = def.wield_scale.x
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else
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lua._scale = 1
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lua._scale = 1
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else
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lua._texture = itemname
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local def = minetest.registered_items[itemname]
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lua._scale = def and def.wield_scale and def.wield_scale.x or 1
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end
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end
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end
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lua:_update_texture()
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lua:_update_texture()
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if node.name == "mcl_itemframes:item_frame" then
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if node.name == "mcl_itemframes:item_frame" then
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e:set_yaw(yaw)
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local yaw = math.pi*2 - param2 * math.pi/2
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end
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else
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local e = minetest.add_entity(pos, "mcl_itemframes:map", map_id)
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e:set_yaw(yaw)
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e:set_yaw(yaw)
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end
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end
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end
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end
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@ -1,3 +1,3 @@
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name = mcl_itemframes
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name = mcl_itemframes
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depends = mcl_core, mcl_sounds
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depends = mcl_core, mcl_sounds, mcl_maps
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optional_depends = screwdriver
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optional_depends = screwdriver
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@ -22,7 +22,6 @@ local palettes = load_json_file("palettes")
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local color_cache = {}
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local color_cache = {}
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local creating_maps = {}
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local creating_maps = {}
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local loading_maps = {}
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local loaded_maps = {}
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local loaded_maps = {}
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local c_air = minetest.get_content_id("air")
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local c_air = minetest.get_content_id("air")
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@ -30,16 +29,12 @@ local c_air = minetest.get_content_id("air")
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function mcl_maps.create_map(pos)
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function mcl_maps.create_map(pos)
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local itemstack = ItemStack("mcl_maps:filled_map")
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local itemstack = ItemStack("mcl_maps:filled_map")
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local meta = itemstack:get_meta()
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local meta = itemstack:get_meta()
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local id = storage:get_int("next_id")
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local next_id = storage:get_int("next_id")
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storage:set_int("next_id", id + 1)
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storage:set_int("next_id", next_id + 1)
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local texture_file = "mcl_maps_map_texture_" .. id .. ".tga"
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local id = tostring(next_id)
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local texture_path = map_textures_path .. texture_file
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meta:set_string("mcl_maps:id", id)
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local texture = "[combine:140x140:0,0=mcl_maps_map_background.png:6,6=" .. texture_file
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meta:set_int("mcl_maps:id", id)
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meta:set_string("mcl_maps:texture", texture)
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meta:set_string("mcl_maps:texture_path", texture_path)
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tt.reload_itemstack_description(itemstack)
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tt.reload_itemstack_description(itemstack)
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creating_maps[texture] = true
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creating_maps[id] = true
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local minp = vector.multiply(vector.floor(vector.divide(pos, 128)), 128)
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local minp = vector.multiply(vector.floor(vector.divide(pos, 128)), 128)
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local maxp = vector.add(minp, vector.new(127, 127, 127))
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local maxp = vector.add(minp, vector.new(127, 127, 127))
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minetest.emerge_area(minp, maxp, function(blockpos, action, calls_remaining)
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minetest.emerge_area(minp, maxp, function(blockpos, action, calls_remaining)
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@ -58,7 +53,7 @@ function mcl_maps.create_map(pos)
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local heightmap = {}
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local heightmap = {}
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for z = 1, 128 do
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for z = 1, 128 do
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local map_z = minp.z - 1 + z
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local map_z = minp.z - 1 + z
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local color
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local color, height
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for map_y = maxp.y, minp.y, -1 do
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for map_y = maxp.y, minp.y, -1 do
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local index = area:index(map_x, map_y, map_z)
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local index = area:index(map_x, map_y, map_z)
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local c_id = data[index]
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local c_id = data[index]
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@ -111,24 +106,47 @@ function mcl_maps.create_map(pos)
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}
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}
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end
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end
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end
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end
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height = map_y
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height = map_y
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break
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break
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end
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end
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end
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end
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heightmap[z] = height
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heightmap[z] = height or minp.y
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pixels[z] = pixels[z] or {}
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pixels[z] = pixels[z] or {}
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pixels[z][x] = color or {0, 0, 0}
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pixels[z][x] = color or {0, 0, 0}
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end
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end
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last_heightmap = heightmap
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last_heightmap = heightmap
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end
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end
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tga_encoder.image(pixels):save(texture_path)
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tga_encoder.image(pixels):save(map_textures_path .. "mcl_maps_map_texture_" .. id .. ".tga")
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creating_maps[texture] = false
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creating_maps[id] = nil
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end)
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end)
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return itemstack
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return itemstack
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end
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end
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-- Turn empty map into filled map by rightclick
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function mcl_maps.load_map(id)
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local make_filled_map = function(itemstack, placer, pointed_thing)
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if id == "" or creating_maps[id] then
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return
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end
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local texture = "mcl_maps_map_texture_" .. id .. ".tga"
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if not loaded_maps[id] then
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loaded_maps[id] = true
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minetest.dynamic_add_media(map_textures_path .. texture, function() end)
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end
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return texture
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end
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function mcl_maps.load_map_item(itemstack)
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return mcl_maps.load_map(itemstack:get_meta():get_string("mcl_maps:id"))
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end
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local function fill_map(itemstack, placer, pointed_thing)
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local new_stack = mcl_util.call_on_rightclick(itemstack, placer, pointed_thing)
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if new_stack then
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return new_stack
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end
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if minetest.settings:get_bool("enable_real_maps", true) then
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if minetest.settings:get_bool("enable_real_maps", true) then
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local new_map = mcl_maps.create_map(placer:get_pos())
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local new_map = mcl_maps.create_map(placer:get_pos())
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itemstack:take_item()
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itemstack:take_item()
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@ -151,8 +169,8 @@ minetest.register_craftitem("mcl_maps:empty_map", {
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_doc_items_longdesc = S("Empty maps are not useful as maps, but they can be stacked and turned to maps which can be used."),
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_doc_items_longdesc = S("Empty maps are not useful as maps, but they can be stacked and turned to maps which can be used."),
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_doc_items_usagehelp = S("Rightclick to create a filled map (which can't be stacked anymore)."),
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_doc_items_usagehelp = S("Rightclick to create a filled map (which can't be stacked anymore)."),
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inventory_image = "mcl_maps_map_empty.png",
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inventory_image = "mcl_maps_map_empty.png",
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on_place = make_filled_map,
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on_place = fill_map,
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on_secondary_use = make_filled_map,
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on_secondary_use = fill_map,
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stack_max = 64,
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stack_max = 64,
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})
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})
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@ -220,38 +238,13 @@ minetest.register_on_leaveplayer(function(player)
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huds[player] = nil
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huds[player] = nil
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end)
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end)
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local function is_holding_map(player)
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local wield = player:get_wielded_item()
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if wield:get_name() ~= "mcl_maps:filled_map" then
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return
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end
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local meta = wield:get_meta()
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local texture = meta:get_string("mcl_maps:texture")
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if texture == "" then
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return
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end
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if loaded_maps[texture] then
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return texture
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end
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local path = meta:get_string("mcl_maps:texture_path")
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if not creating_maps[texture] and not loading_maps[texture] then
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loading_maps[texture] = true
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local player_name = player:get_player_name()
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minetest.dynamic_add_media(path, function(finished_name)
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if player_name == finished_name then
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loading_maps[texture] = false
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loaded_maps[texture] = true
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end
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end)
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end
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end
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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for _, player in pairs(minetest.get_connected_players()) do
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for _, player in pairs(minetest.get_connected_players()) do
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local texture = is_holding_map(player)
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local wield = player:get_wielded_item()
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local texture = mcl_maps.load_map_item(wield)
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if texture then
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if texture then
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if texture ~= maps[player] then
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if texture ~= maps[player] then
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player:hud_change(huds[player], "text", texture)
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player:hud_change(huds[player], "text", "[combine:140x140:0,0=mcl_maps_map_background.png:6,6=" .. texture)
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maps[player] = texture
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maps[player] = texture
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end
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end
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elseif maps[player] then
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elseif maps[player] then
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