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Update HUD for poison/regen.

objects
Brandon 2020-07-27 19:17:04 -04:00
parent bdd92c6cdb
commit 9a32bdc967
3 changed files with 30 additions and 2 deletions

View File

@ -55,7 +55,9 @@ minetest.register_globalstep(function(dtime)
if is_poisoned[player].timer >= is_poisoned[player].dur then
is_poisoned[player] = nil
if is_player then
if is_regenerating[player] then
hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_regenerate.png", nil, "hudbars_bar_health.png")
else
hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
end
end
@ -89,6 +91,13 @@ minetest.register_globalstep(function(dtime)
if is_regenerating[player].timer >= is_regenerating[player].dur then
is_regenerating[player] = nil
if is_player then
if is_poisoned[player] then
hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hudbars_bar_health.png")
else
hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
end
end
end
end
@ -284,6 +293,7 @@ function mcl_potions._reset_player_effects(player)
end
if is_poisoned[player] then
is_poisoned[player] = nil
if player:is_player() then
@ -293,7 +303,13 @@ function mcl_potions._reset_player_effects(player)
end
if is_regenerating[player] then
is_regenerating[player] = nil
if player:is_player() then
hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
end
end
if is_strong[player] then
@ -556,8 +572,12 @@ function mcl_potions.poison_func(player, factor, duration)
is_poisoned[player] = {step = factor, dur = duration, timer = 0}
if player:is_player() then
if is_regenerating[player] then
hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_regen_poison.png", nil, "hudbars_bar_health.png")
else
hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hbhunger_bar_health_poison.png")
end
end
else
@ -577,6 +597,14 @@ function mcl_potions.regeneration_func(player, factor, duration)
is_regenerating[player] = {step = factor, dur = duration, timer = 0}
if player:is_player() then
if is_poisoned[player] then
hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_regen_poison.png", nil, "hudbars_bar_health.png")
else
hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_regenerate.png", nil, "hudbars_bar_health.png")
end
end
else
local victim = is_regenerating[player]

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