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Allow to set custom wall sounds

objects
Wuzzy 2017-02-21 17:20:58 +01:00
parent d0bcf7897e
commit 99e4b04e55
1 changed files with 10 additions and 5 deletions

View File

@ -87,8 +87,9 @@ local full_blocks = {
* tiles: Wall textures table
* invtex: Inventory image (optional)
* groups: Base group memberships (optional, default is {cracky=3})
* sounds: Sound table (optional, default is stone)
]]
function mcl_walls.register_wall(nodename, description, tiles, invtex, groups)
function mcl_walls.register_wall(nodename, description, tiles, invtex, groups, sounds)
local base_groups = groups
if not base_groups then
@ -102,6 +103,10 @@ function mcl_walls.register_wall(nodename, description, tiles, invtex, groups)
main_node_groups = table.copy(base_groups)
main_node_groups.deco_block = 1
if not sounds then
sounds = mcl_sounds.node_sound_stone_defaults()
end
for i = 0, 15 do
local need = {}
local need_pillar = false
@ -144,7 +149,7 @@ function mcl_walls.register_wall(nodename, description, tiles, invtex, groups)
type = "fixed",
fixed = take
},
sounds = mcl_sounds.node_sound_stone_defaults(),
sounds = sounds,
})
end
@ -163,7 +168,7 @@ function mcl_walls.register_wall(nodename, description, tiles, invtex, groups)
type = "fixed",
fixed = {pillar, full_blocks[1]}
},
sounds = mcl_sounds.node_sound_stone_defaults(),
sounds = sounds,
})
minetest.register_node(nodename.."_21", {
@ -181,7 +186,7 @@ function mcl_walls.register_wall(nodename, description, tiles, invtex, groups)
type = "fixed",
fixed = {pillar, full_blocks[2]}
},
sounds = mcl_sounds.node_sound_stone_defaults(),
sounds = sounds,
})
-- Inventory item
@ -204,7 +209,7 @@ function mcl_walls.register_wall(nodename, description, tiles, invtex, groups)
},
collisionbox = {-0.2, 0, -0.2, 0.2, 1.4, 0.2},
on_construct = update_wall,
sounds = mcl_sounds.node_sound_stone_defaults(),
sounds = sounds,
})
end