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Allow to set custom wall sounds

objects
Wuzzy 2017-02-21 17:20:58 +01:00
parent d0bcf7897e
commit 99e4b04e55
1 changed files with 10 additions and 5 deletions

View File

@ -87,8 +87,9 @@ local full_blocks = {
* tiles: Wall textures table * tiles: Wall textures table
* invtex: Inventory image (optional) * invtex: Inventory image (optional)
* groups: Base group memberships (optional, default is {cracky=3}) * groups: Base group memberships (optional, default is {cracky=3})
* sounds: Sound table (optional, default is stone)
]] ]]
function mcl_walls.register_wall(nodename, description, tiles, invtex, groups) function mcl_walls.register_wall(nodename, description, tiles, invtex, groups, sounds)
local base_groups = groups local base_groups = groups
if not base_groups then if not base_groups then
@ -102,6 +103,10 @@ function mcl_walls.register_wall(nodename, description, tiles, invtex, groups)
main_node_groups = table.copy(base_groups) main_node_groups = table.copy(base_groups)
main_node_groups.deco_block = 1 main_node_groups.deco_block = 1
if not sounds then
sounds = mcl_sounds.node_sound_stone_defaults()
end
for i = 0, 15 do for i = 0, 15 do
local need = {} local need = {}
local need_pillar = false local need_pillar = false
@ -144,7 +149,7 @@ function mcl_walls.register_wall(nodename, description, tiles, invtex, groups)
type = "fixed", type = "fixed",
fixed = take fixed = take
}, },
sounds = mcl_sounds.node_sound_stone_defaults(), sounds = sounds,
}) })
end end
@ -163,7 +168,7 @@ function mcl_walls.register_wall(nodename, description, tiles, invtex, groups)
type = "fixed", type = "fixed",
fixed = {pillar, full_blocks[1]} fixed = {pillar, full_blocks[1]}
}, },
sounds = mcl_sounds.node_sound_stone_defaults(), sounds = sounds,
}) })
minetest.register_node(nodename.."_21", { minetest.register_node(nodename.."_21", {
@ -181,7 +186,7 @@ function mcl_walls.register_wall(nodename, description, tiles, invtex, groups)
type = "fixed", type = "fixed",
fixed = {pillar, full_blocks[2]} fixed = {pillar, full_blocks[2]}
}, },
sounds = mcl_sounds.node_sound_stone_defaults(), sounds = sounds,
}) })
-- Inventory item -- Inventory item
@ -204,7 +209,7 @@ function mcl_walls.register_wall(nodename, description, tiles, invtex, groups)
}, },
collisionbox = {-0.2, 0, -0.2, 0.2, 1.4, 0.2}, collisionbox = {-0.2, 0, -0.2, 0.2, 1.4, 0.2},
on_construct = update_wall, on_construct = update_wall,
sounds = mcl_sounds.node_sound_stone_defaults(), sounds = sounds,
}) })
end end