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Add milking sound for cow and mooshrom

objects
Wuzzy 2020-12-05 19:17:15 +01:00
parent 48582e10d2
commit 99b4ba65c2
4 changed files with 11 additions and 0 deletions

View File

@ -105,6 +105,14 @@ Origin of those models:
* `mobs_mc_cow_hurt.ogg` (CC0) * `mobs_mc_cow_hurt.ogg` (CC0)
* Heavily modified * Heavily modified
* Source: <https://freesound.org/people/Bird_man/packs/16972/> * Source: <https://freesound.org/people/Bird_man/packs/16972/>
* [Klaraschick](https://freesound.org/people/Klaraschick/)
* `mobs_mc_cow_milk.ogg` (CC0)
* shortened
* Source: <https://freesound.org/people/Klaraschick/sounds/415312/>
* [Hitrison](https://freesound.org/people/Hitrison/)
* `mobs_mc_cow_mushroom_stew.ogg` (CC BY 3.0)
* sound was modified
* Source: <https://freesound.org/people/Hitrison/sounds/251411/>
* [NPXcoot](https://github.com/NPXcoot1) (CC BY-SA 4.0) * [NPXcoot](https://github.com/NPXcoot1) (CC BY-SA 4.0)
* `mobs_mc_ender_dragon_*` * `mobs_mc_ender_dragon_*`
* Blender Foundation (CC BY 3.0) * Blender Foundation (CC BY 3.0)

View File

@ -54,6 +54,7 @@ local cow_def = {
if item:get_name() == mobs_mc.items.bucket and clicker:get_inventory() then if item:get_name() == mobs_mc.items.bucket and clicker:get_inventory() then
local inv = clicker:get_inventory() local inv = clicker:get_inventory()
inv:remove_item("main", mobs_mc.items.bucket) inv:remove_item("main", mobs_mc.items.bucket)
minetest.sound_play("mobs_mc_cow_milk", {pos=self.object:get_pos(), gain=0.6})
-- if room add bucket of milk to inventory, otherwise drop as item -- if room add bucket of milk to inventory, otherwise drop as item
if inv:room_for_item("main", {name=mobs_mc.items.milk}) then if inv:room_for_item("main", {name=mobs_mc.items.milk}) then
clicker:get_inventory():add_item("main", mobs_mc.items.milk) clicker:get_inventory():add_item("main", mobs_mc.items.milk)
@ -110,6 +111,7 @@ mooshroom_def.on_rightclick = function(self, clicker)
elseif item:get_name() == mobs_mc.items.bucket and clicker:get_inventory() then elseif item:get_name() == mobs_mc.items.bucket and clicker:get_inventory() then
local inv = clicker:get_inventory() local inv = clicker:get_inventory()
inv:remove_item("main", mobs_mc.items.bucket) inv:remove_item("main", mobs_mc.items.bucket)
minetest.sound_play("mobs_mc_cow_milk", {pos=self.object:get_pos(), gain=0.6})
-- If room, add milk to inventory, otherwise drop as item -- If room, add milk to inventory, otherwise drop as item
if inv:room_for_item("main", {name=mobs_mc.items.milk}) then if inv:room_for_item("main", {name=mobs_mc.items.milk}) then
clicker:get_inventory():add_item("main", mobs_mc.items.milk) clicker:get_inventory():add_item("main", mobs_mc.items.milk)
@ -122,6 +124,7 @@ mooshroom_def.on_rightclick = function(self, clicker)
elseif item:get_name() == mobs_mc.items.bowl and clicker:get_inventory() then elseif item:get_name() == mobs_mc.items.bowl and clicker:get_inventory() then
local inv = clicker:get_inventory() local inv = clicker:get_inventory()
inv:remove_item("main", mobs_mc.items.bowl) inv:remove_item("main", mobs_mc.items.bowl)
minetest.sound_play("mobs_mc_cow_mushroom_stew", {pos=self.object:get_pos(), gain=0.6})
-- If room, add mushroom stew to inventory, otherwise drop as item -- If room, add mushroom stew to inventory, otherwise drop as item
if inv:room_for_item("main", {name=mobs_mc.items.mushroom_stew}) then if inv:room_for_item("main", {name=mobs_mc.items.mushroom_stew}) then
clicker:get_inventory():add_item("main", mobs_mc.items.mushroom_stew) clicker:get_inventory():add_item("main", mobs_mc.items.mushroom_stew)

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