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Fix the Pumpkin/Melon grass position.

Also, updated the license.
mcl-craftguide-drop-sfinv
Michieal 2022-11-16 12:17:51 +00:00 committed by cora
parent 7630b1ca00
commit 99a7df7ce6
2 changed files with 85 additions and 95 deletions

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@ -1,16 +1,12 @@
===FARMING MOD for MINETEST-C55=== ===FARMING MOD for MINETEST-C55===
by PilzAdam by PilzAdam
Modified heavily by MineClone 2 Dev Team.
Introduction: Introduction:
This mod adds farming to Minetest. This mod adds farming to Minetest.
How to install: How to install see:
Unzip the archive an place it in minetest-base-directory/mods/minetest/
if you have a windows client or a linux run-in-place client. If you have
a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
If you want to install this mod only in one world create the folder
worldmods/ in your worlddirectory.
For further information or help see:
http://wiki.minetest.com/wiki/Installing_Mods http://wiki.minetest.com/wiki/Installing_Mods
How to use the mod: How to use the mod:
@ -25,22 +21,8 @@ For further information or help see:
http://minetest.net/forum/viewtopic.php?id=2787 http://minetest.net/forum/viewtopic.php?id=2787
License: License:
Sourcecode: WTFPL (see below) Sourcecode: CC-BY-SA 4 (see below)
Graphics: WTFPL (see below) Graphics: CC-BY-SA 4 (see below)
See also: See also:
http://minetest.net/ http://minetest.net/
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.

View File

@ -69,7 +69,7 @@ function mcl_farming:add_plant(identifier, full_grown, names, interval, chance)
interval = interval, interval = interval,
chance = chance, chance = chance,
action = function(pos, node) action = function(pos, node)
local low_speed = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name ~= "mcl_farming:soil_wet" local low_speed = minetest.get_node({ x = pos.x, y = pos.y - 1, z = pos.z }).name ~= "mcl_farming:soil_wet"
mcl_farming:grow_plant(identifier, pos, node, false, false, low_speed) mcl_farming:grow_plant(identifier, pos, node, false, false, low_speed)
end, end,
}) })
@ -130,7 +130,7 @@ function mcl_farming:grow_plant(identifier, pos, node, stages, ignore_light, low
stages = 1 stages = 1
end end
stages = stages + math.ceil(intervals_counter) stages = stages + math.ceil(intervals_counter)
local new_node = {name = plant_info.names[step+stages]} local new_node = { name = plant_info.names[step + stages] }
if new_node.name == nil then if new_node.name == nil then
new_node.name = plant_info.full_grown new_node.name = plant_info.full_grown
end end
@ -157,14 +157,14 @@ function mcl_farming:place_seed(itemstack, placer, pointed_thing, plantname)
end end
end end
local pos = {x=pt.above.x, y=pt.above.y-1, z=pt.above.z} local pos = { x = pt.above.x, y = pt.above.y - 1, z = pt.above.z }
local farmland = minetest.get_node(pos) local farmland = minetest.get_node(pos)
pos= {x=pt.above.x, y=pt.above.y, z=pt.above.z} pos = { x = pt.above.x, y = pt.above.y, z = pt.above.z }
local place_s = minetest.get_node(pos) local place_s = minetest.get_node(pos)
if string.find(farmland.name, "mcl_farming:soil") and string.find(place_s.name, "air") then if string.find(farmland.name, "mcl_farming:soil") and string.find(place_s.name, "air") then
minetest.sound_play(minetest.registered_nodes[plantname].sounds.place, {pos = pos}, true) minetest.sound_play(minetest.registered_nodes[plantname].sounds.place, { pos = pos }, true)
minetest.add_node(pos, {name=plantname, param2 = minetest.registered_nodes[plantname].place_param2}) minetest.add_node(pos, { name = plantname, param2 = minetest.registered_nodes[plantname].place_param2 })
--local intervals_counter = get_intervals_counter(pos, 1, 1) --local intervals_counter = get_intervals_counter(pos, 1, 1)
else else
return return
@ -179,7 +179,7 @@ end
--[[ Helper function to create a gourd (e.g. melon, pumpkin), the connected stem nodes as --[[ Helper function to create a gourd (e.g. melon, pumpkin), the connected stem nodes as
- full_unconnected_stem: itemstring of the full-grown but unconnceted stem node. This node must already be done - full_unconnected_stem: itemstring of the full-grown but unconnected stem node. This node must already be done
- connected_stem_basename: prefix of the itemstrings used for the 4 connected stem nodes to create - connected_stem_basename: prefix of the itemstrings used for the 4 connected stem nodes to create
- stem_itemstring: Desired itemstring of the fully-grown unconnected stem node - stem_itemstring: Desired itemstring of the fully-grown unconnected stem node
- stem_def: Partial node definition of the fully-grown unconnected stem node. Many fields are already defined. You need to add `tiles` and `description` at minimum. Don't define on_construct without good reason - stem_def: Partial node definition of the fully-grown unconnected stem node. Many fields are already defined. You need to add `tiles` and `description` at minimum. Don't define on_construct without good reason
@ -202,10 +202,10 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
} }
local neighbors = { local neighbors = {
{ x=-1, y=0, z=0 }, { x = -1, y = 0, z = 0 },
{ x=1, y=0, z=0 }, { x = 1, y = 0, z = 0 },
{ x=0, y=0, z=-1 }, { x = 0, y = 0, z = -1 },
{ x=0, y=0, z=1 }, { x = 0, y = 0, z = 1 },
} }
-- Connect the stem at stempos to the first neighboring gourd block. -- Connect the stem at stempos to the first neighboring gourd block.
@ -215,19 +215,19 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
if stem.name ~= full_unconnected_stem then if stem.name ~= full_unconnected_stem then
return false return false
end end
for n=1, #neighbors do for n = 1, #neighbors do
local offset = neighbors[n] local offset = neighbors[n]
local blockpos = vector.add(stempos, offset) local blockpos = vector.add(stempos, offset)
local block = minetest.get_node(blockpos) local block = minetest.get_node(blockpos)
if block.name == gourd_itemstring then if block.name == gourd_itemstring then
if offset.x == 1 then if offset.x == 1 then
minetest.set_node(stempos, {name=connected_stem_names[1]}) minetest.set_node(stempos, { name = connected_stem_names[1] })
elseif offset.x == -1 then elseif offset.x == -1 then
minetest.set_node(stempos, {name=connected_stem_names[2]}) minetest.set_node(stempos, { name = connected_stem_names[2] })
elseif offset.z == 1 then elseif offset.z == 1 then
minetest.set_node(stempos, {name=connected_stem_names[3]}) minetest.set_node(stempos, { name = connected_stem_names[3] })
elseif offset.z == -1 then elseif offset.z == -1 then
minetest.set_node(stempos, {name=connected_stem_names[4]}) minetest.set_node(stempos, { name = connected_stem_names[4] })
end end
return true return true
end end
@ -238,13 +238,13 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
if not gourd_def.after_destruct then if not gourd_def.after_destruct then
gourd_def.after_destruct = function(blockpos, oldnode) gourd_def.after_destruct = function(blockpos, oldnode)
-- Disconnect any connected stems, turning them back to normal stems -- Disconnect any connected stems, turning them back to normal stems
for n=1, #neighbors do for n = 1, #neighbors do
local offset = neighbors[n] local offset = neighbors[n]
local expected_stem = connected_stem_names[n] local expected_stem = connected_stem_names[n]
local stempos = vector.add(blockpos, offset) local stempos = vector.add(blockpos, offset)
local stem = minetest.get_node(stempos) local stem = minetest.get_node(stempos)
if stem.name == expected_stem then if stem.name == expected_stem then
minetest.add_node(stempos, {name=full_unconnected_stem}) minetest.add_node(stempos, { name = full_unconnected_stem })
try_connect_stem(stempos) try_connect_stem(stempos)
end end
end end
@ -253,7 +253,7 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
if not gourd_def.on_construct then if not gourd_def.on_construct then
function gourd_def.on_construct(blockpos) function gourd_def.on_construct(blockpos)
-- Connect all unconnected stems at full size -- Connect all unconnected stems at full size
for n=1, #neighbors do for n = 1, #neighbors do
local stempos = vector.add(blockpos, neighbors[n]) local stempos = vector.add(blockpos, neighbors[n])
try_connect_stem(stempos) try_connect_stem(stempos)
end end
@ -272,7 +272,7 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
stem_def.selection_box = { stem_def.selection_box = {
type = "fixed", type = "fixed",
fixed = { fixed = {
{-0.15, -0.5, -0.15, 0.15, 0.5, 0.15} { -0.15, -0.5, -0.15, 0.15, 0.5, 0.15 }
}, },
} }
end end
@ -292,7 +292,7 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
stem_def.drop = stem_drop stem_def.drop = stem_drop
end end
if stem_def.groups == nil then if stem_def.groups == nil then
stem_def.groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1, dig_by_water=1,destroy_by_lava_flow=1,} stem_def.groups = { dig_immediate = 3, not_in_creative_inventory = 1, plant = 1, attached_node = 1, dig_by_water = 1, destroy_by_lava_flow = 1, }
end end
if stem_def.sounds == nil then if stem_def.sounds == nil then
stem_def.sounds = mcl_sounds.node_sound_leaves_defaults() stem_def.sounds = mcl_sounds.node_sound_leaves_defaults()
@ -310,48 +310,48 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
local connected_stem_tiles = { local connected_stem_tiles = {
{ "blank.png", --top { "blank.png", --top
"blank.png", -- bottom "blank.png", -- bottom
"blank.png", -- right "blank.png", -- right
"blank.png", -- left "blank.png", -- left
connected_stem_texture, -- back connected_stem_texture, -- back
connected_stem_texture.."^[transformFX90" --front connected_stem_texture .. "^[transformFX90" --front
}, },
{ "blank.png", --top { "blank.png", --top
"blank.png", -- bottom "blank.png", -- bottom
"blank.png", -- right "blank.png", -- right
"blank.png", -- left "blank.png", -- left
connected_stem_texture.."^[transformFX90", --back connected_stem_texture .. "^[transformFX90", --back
connected_stem_texture, -- front connected_stem_texture, -- front
}, },
{ "blank.png", --top { "blank.png", --top
"blank.png", -- bottom "blank.png", -- bottom
connected_stem_texture.."^[transformFX90", -- right connected_stem_texture .. "^[transformFX90", -- right
connected_stem_texture, -- left connected_stem_texture, -- left
"blank.png", --back "blank.png", --back
"blank.png", -- front "blank.png", -- front
}, },
{ "blank.png", --top { "blank.png", --top
"blank.png", -- bottom "blank.png", -- bottom
connected_stem_texture, -- right connected_stem_texture, -- right
connected_stem_texture.."^[transformFX90", -- left connected_stem_texture .. "^[transformFX90", -- left
"blank.png", --back "blank.png", --back
"blank.png", -- front "blank.png", -- front
} }
} }
local connected_stem_nodebox = { local connected_stem_nodebox = {
{-0.5, -0.5, 0, 0.5, 0.5, 0}, { -0.5, -0.5, 0, 0.5, 0.5, 0 },
{-0.5, -0.5, 0, 0.5, 0.5, 0}, { -0.5, -0.5, 0, 0.5, 0.5, 0 },
{0, -0.5, -0.5, 0, 0.5, 0.5}, { 0, -0.5, -0.5, 0, 0.5, 0.5 },
{0, -0.5, -0.5, 0, 0.5, 0.5}, { 0, -0.5, -0.5, 0, 0.5, 0.5 },
} }
local connected_stem_selectionbox = { local connected_stem_selectionbox = {
{-0.1, -0.5, -0.1, 0.5, 0.2, 0.1}, { -0.1, -0.5, -0.1, 0.5, 0.2, 0.1 },
{-0.5, -0.5, -0.1, 0.1, 0.2, 0.1}, { -0.5, -0.5, -0.1, 0.1, 0.2, 0.1 },
{-0.1, -0.5, -0.1, 0.1, 0.2, 0.5}, { -0.1, -0.5, -0.1, 0.1, 0.2, 0.5 },
{-0.1, -0.5, -0.5, 0.1, 0.2, 0.1}, { -0.1, -0.5, -0.5, 0.1, 0.2, 0.1 },
} }
for i=1, 4 do for i = 1, 4 do
minetest.register_node(connected_stem_names[i], { minetest.register_node(connected_stem_names[i], {
_doc_items_create_entry = false, _doc_items_create_entry = false,
paramtype = "light", paramtype = "light",
@ -369,7 +369,7 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
}, },
tiles = connected_stem_tiles[i], tiles = connected_stem_tiles[i],
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true, use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1, dig_by_water=1,destroy_by_lava_flow=1,}, groups = { dig_immediate = 3, not_in_creative_inventory = 1, plant = 1, attached_node = 1, dig_by_water = 1, destroy_by_lava_flow = 1, },
sounds = mcl_sounds.node_sound_leaves_defaults(), sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0, _mcl_blast_resistance = 0,
}) })
@ -380,9 +380,9 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
end end
minetest.register_abm({ minetest.register_abm({
label = "Grow gourd stem to gourd ("..full_unconnected_stem..""..gourd_itemstring..")", label = "Grow gourd stem to gourd (" .. full_unconnected_stem .. "" .. gourd_itemstring .. ")",
nodenames = {full_unconnected_stem}, nodenames = { full_unconnected_stem },
neighbors = {"air"}, neighbors = { "air" },
interval = grow_interval, interval = grow_interval,
chance = grow_chance, chance = grow_chance,
action = function(stempos) action = function(stempos)
@ -390,20 +390,20 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
if light and light > 10 then if light and light > 10 then
-- Check the four neighbors and filter out neighbors where gourds can't grow -- Check the four neighbors and filter out neighbors where gourds can't grow
local neighbors = { local neighbors = {
{ x=-1, y=0, z=0 }, { x = -1, y = 0, z = 0 },
{ x=1, y=0, z=0 }, { x = 1, y = 0, z = 0 },
{ x=0, y=0, z=-1 }, { x = 0, y = 0, z = -1 },
{ x=0, y=0, z=1 }, { x = 0, y = 0, z = 1 },
} }
local floorpos, floor local floorpos, floor
for n=#neighbors, 1, -1 do for n = #neighbors, 1, -1 do
local offset = neighbors[n] local offset = neighbors[n]
local blockpos = vector.add(stempos, offset) local blockpos = vector.add(stempos, offset)
floorpos = { x=blockpos.x, y=blockpos.y-1, z=blockpos.z } floorpos = vector.offset (blockpos, 0, -1,0) -- replaces { x = blockpos.x, y = blockpos.y - 1, z = blockpos.z }
floor = minetest.get_node(floorpos) floor = minetest.get_node(floorpos)
local block = minetest.get_node(blockpos) local block = minetest.get_node(blockpos)
local soilgroup = minetest.get_item_group(floor.name, "soil") local soilgroup = minetest.get_item_group(floor.name, "soil")
if not ((minetest.get_item_group(floor.name, "grass_block") == 1 or floor.name=="mcl_core:dirt" or soilgroup == 2 or soilgroup == 3) and block.name == "air") then if not ((minetest.get_item_group(floor.name, "grass_block") == 1 or floor.name == "mcl_core:dirt" or soilgroup == 2 or soilgroup == 3) and block.name == "air") then
table.remove(neighbors, n) table.remove(neighbors, n)
end end
end end
@ -416,27 +416,35 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
local blockpos = vector.add(stempos, offset) local blockpos = vector.add(stempos, offset)
local p2 local p2
if offset.x == 1 then if offset.x == 1 then
minetest.set_node(stempos, {name=connected_stem_names[1]}) minetest.set_node(stempos, { name = connected_stem_names[1] })
p2 = 3 p2 = 3
elseif offset.x == -1 then elseif offset.x == -1 then
minetest.set_node(stempos, {name=connected_stem_names[2]}) minetest.set_node(stempos, { name = connected_stem_names[2] })
p2 = 1 p2 = 1
elseif offset.z == 1 then elseif offset.z == 1 then
minetest.set_node(stempos, {name=connected_stem_names[3]}) minetest.set_node(stempos, { name = connected_stem_names[3] })
p2 = 2 p2 = 2
elseif offset.z == -1 then elseif offset.z == -1 then
minetest.set_node(stempos, {name=connected_stem_names[4]}) minetest.set_node(stempos, { name = connected_stem_names[4] })
p2 = 0 p2 = 0
end end
-- Place the gourd -- Place the gourd
if gourd_def.paramtype2 == "facedir" then if gourd_def.paramtype2 == "facedir" then
minetest.add_node(blockpos, {name=gourd_itemstring, param2=p2}) minetest.add_node(blockpos, { name = gourd_itemstring, param2 = p2 })
else else
minetest.add_node(blockpos, {name=gourd_itemstring}) minetest.add_node(blockpos, { name = gourd_itemstring })
end end
-- Reset farmland, etc. to dirt when the gourd grows on top -- Reset farmland, etc. to dirt when the gourd grows on top
-- FIXED: The following 2 lines were missing, and wasn't being set (outside of the above loop that
-- finds the neighbors.)
-- FYI - don't factor this out thinking that the loop above is setting the positions correctly.
floorpos = vector.offset (blockpos, 0, -1,0) -- replaces { x = blockpos.x, y = blockpos.y - 1, z = blockpos.z }
floor = minetest.get_node(floorpos)
-- END OF FIX -------------------------------------
if minetest.get_item_group(floor.name, "dirtifies_below_solid") == 1 then if minetest.get_item_group(floor.name, "dirtifies_below_solid") == 1 then
minetest.set_node(floorpos, {name = "mcl_core:dirt"}) minetest.set_node(floorpos, { name = "mcl_core:dirt" })
end end
end end
end end
@ -452,7 +460,7 @@ end
function mcl_farming:stem_color(startcolor, endcolor, step, step_count) function mcl_farming:stem_color(startcolor, endcolor, step, step_count)
local color = {} local color = {}
local function get_component(startt, endd, step, step_count) local function get_component(startt, endd, step, step_count)
return math.floor(math.max(0, math.min(255, (startt + (((step-1)/step_count) * endd))))) return math.floor(math.max(0, math.min(255, (startt + (((step - 1) / step_count) * endd)))))
end end
color.r = get_component(startcolor.r, endcolor.r, step, step_count) color.r = get_component(startcolor.r, endcolor.r, step, step_count)
color.g = get_component(startcolor.g, endcolor.g, step, step_count) color.g = get_component(startcolor.g, endcolor.g, step, step_count)
@ -464,14 +472,14 @@ end
minetest.register_lbm({ minetest.register_lbm({
label = "Add growth for unloaded farming plants", label = "Add growth for unloaded farming plants",
name = "mcl_farming:growth", name = "mcl_farming:growth",
nodenames = {"group:plant"}, nodenames = { "group:plant" },
run_at_every_load = true, run_at_every_load = true,
action = function(pos, node) action = function(pos, node)
local identifier = plant_nodename_to_id_list[node.name] local identifier = plant_nodename_to_id_list[node.name]
if not identifier then if not identifier then
return return
end end
local low_speed = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name ~= "mcl_farming:soil_wet" local low_speed = minetest.get_node({ x = pos.x, y = pos.y - 1, z = pos.z }).name ~= "mcl_farming:soil_wet"
mcl_farming:grow_plant(identifier, pos, node, false, false, low_speed) mcl_farming:grow_plant(identifier, pos, node, false, false, low_speed)
end, end,
}) })