Merge pull request 'performance_fix_raids' (#3092) from performance_fix_raids into release/0.81.1
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3092 Increases performance. Tested by myself, and by other players.release/0.81.1
commit
997b6875a2
|
@ -102,6 +102,7 @@ function check_events(dtime)
|
|||
for _,e in pairs(mcl_events.registered_events) do
|
||||
local pp = e.cond_start()
|
||||
if pp then
|
||||
--minetest.log("It's gonna start the raid maybe")
|
||||
for _,p in pairs(pp) do
|
||||
local start = true
|
||||
if e.exclusive_to_area then
|
||||
|
@ -110,11 +111,14 @@ function check_events(dtime)
|
|||
end
|
||||
end
|
||||
if start then
|
||||
--minetest.log("It's gonna start the raid definitely")
|
||||
start_event(p,e)
|
||||
elseif DBG then
|
||||
mcl_log("[mcl_events] Event "..e.readable_name.." already active at "..minetest.pos_to_string(vector.round(p.pos)))
|
||||
end
|
||||
end
|
||||
else
|
||||
--minetest.log("Do not start this raid")
|
||||
end
|
||||
end
|
||||
for idx,ae in pairs(active_events) do
|
||||
|
|
|
@ -471,7 +471,7 @@ local set_yaw = function(self, yaw, delay, dtime)
|
|||
if self.shaking and dtime then
|
||||
yaw = yaw + (random() * 2 - 1) * 5 * dtime
|
||||
end
|
||||
update_roll(self)
|
||||
--update_roll(self)
|
||||
return yaw
|
||||
end
|
||||
|
||||
|
@ -822,7 +822,7 @@ local update_tag = function(self)
|
|||
nametag = tag,
|
||||
})
|
||||
|
||||
update_roll(self)
|
||||
--update_roll(self)
|
||||
end
|
||||
|
||||
-- drop items
|
||||
|
@ -4457,7 +4457,7 @@ local mob_step = function(self, dtime)
|
|||
yaw = yaw + (random() * 2 - 1) * 5 * dtime
|
||||
end
|
||||
self.object:set_yaw(yaw)
|
||||
update_roll(self)
|
||||
--update_roll(self)
|
||||
end
|
||||
|
||||
-- end rotation
|
||||
|
|
|
@ -217,7 +217,7 @@ function mcl_raids.find_villager(pos)
|
|||
end
|
||||
|
||||
function mcl_raids.find_bed(pos)
|
||||
return minetest.find_node_near(pos,128,{"mcl_beds:bed_red_bottom"})
|
||||
return minetest.find_node_near(pos,32,{"mcl_beds:bed_red_bottom"})
|
||||
end
|
||||
|
||||
function mcl_raids.find_village(pos)
|
||||
|
@ -292,11 +292,13 @@ mcl_events.register_event("raid",{
|
|||
exclusive_to_area = 128,
|
||||
enable_bossbar = true,
|
||||
cond_start = function(self)
|
||||
--minetest.log("Cond start raid")
|
||||
local r = {}
|
||||
for _,p in pairs(minetest.get_connected_players()) do
|
||||
if mcl_potions.player_has_effect(p,"bad_omen") then
|
||||
local raid_pos = mcl_raids.find_village(p:get_pos())
|
||||
if raid_pos then
|
||||
--minetest.log("We have a raid position. Start raid")
|
||||
table.insert(r,{ player = p:get_player_name(), pos = raid_pos })
|
||||
end
|
||||
end
|
||||
|
|
|
@ -10,10 +10,14 @@ local function spawn_zombies(self)
|
|||
local p = vector.offset(nn[i%#nn],0,1,0)
|
||||
if check_spawn_pos(p) then
|
||||
local m = mcl_mobs.spawn(p,"mobs_mc:zombie")
|
||||
local l = m:get_luaentity()
|
||||
mcl_mobs:gopath(m:get_luaentity(),self.pos)
|
||||
table.insert(self.mobs,m)
|
||||
self.health_max = self.health_max + l.health
|
||||
if m then
|
||||
local l = m:get_luaentity()
|
||||
mcl_mobs:gopath(m:get_luaentity(), self.pos)
|
||||
table.insert(self.mobs, m)
|
||||
self.health_max = self.health_max + l.health
|
||||
else
|
||||
--minetest.log("Failed to spawn zombie at location: " .. minetest.pos_to_string(p))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -26,15 +30,24 @@ mcl_events.register_event("zombie_siege",{
|
|||
exclusive_to_area = 128,
|
||||
enable_bossbar = false,
|
||||
cond_start = function(self)
|
||||
--minetest.log("Cond start zs")
|
||||
local r = {}
|
||||
|
||||
local t = minetest.get_timeofday()
|
||||
local pr = PseudoRandom(minetest.get_day_count())
|
||||
local rnd = pr:next(1,10)
|
||||
local t = minetest.get_timeofday()
|
||||
local r = {}
|
||||
for _,p in pairs(minetest.get_connected_players()) do
|
||||
local village = mcl_raids.find_village(p:get_pos())
|
||||
if t < 0.04 and village and rnd == 1 then
|
||||
table.insert(r,{ player = p:get_player_name(), pos = village})
|
||||
|
||||
if t < 0.04 and rnd == 1 then
|
||||
--minetest.log("Well, it's siege time")
|
||||
for _,p in pairs(minetest.get_connected_players()) do
|
||||
local village = mcl_raids.find_village(p:get_pos())
|
||||
if village then
|
||||
--minetest.log("Found village")
|
||||
table.insert(r,{ player = p:get_player_name(), pos = village})
|
||||
end
|
||||
end
|
||||
else
|
||||
--minetest.log("Not night for a siege, or not success")
|
||||
end
|
||||
if #r > 0 then return r end
|
||||
end,
|
||||
|
|
Loading…
Reference in New Issue