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Allow for 2 drivers in a boat

objects
Elias Fleckenstein 2021-01-31 12:54:40 +01:00
parent 3d8d630a9e
commit 9956e267aa
1 changed files with 64 additions and 12 deletions

View File

@ -53,6 +53,7 @@ local boat = {
hp_max = 4,
_driver = nil, -- Attached driver (player) or nil if none
_passenger = nil,
_v = 0, -- Speed
_last_v = 0, -- Temporary speed variable
_removed = false, -- If true, boat entity is considered removed (e.g. after punch) and should be ignored
@ -60,17 +61,36 @@ local boat = {
_animation = 0, -- 0: not animated; 1: paddling forwards; -1: paddling forwards
}
local function detach_player(player)
local function detach_player(player, change_pos)
player:set_detach()
player:set_properties({visual_size = {x=1, y=1}})
mcl_player.player_attached[player:get_player_name()] = false
mcl_player.player_set_animation(player, "stand" , 30)
if change_pos then
player:set_pos(vector.add(player:get_pos(), vector.new(0, 0.2, 0)))
end
end
local function check_object(obj)
return obj and (obj:is_player() or obj:get_luaentity()) and obj
end
local function set_attach(boat)
boat._driver:set_attach(boat.object, "",
{x = 0, y = 0.42, z = -1}, {x = 0, y = 0, z = 0})
end
local function set_double_attach(boat)
boat._driver:set_attach(boat.object, "",
{x = 0, y = 0.42, z = 0.8}, {x = 0, y = 0, z = 0})
boat._passenger:set_attach(boat.object, "",
{x = 0, y = 0.42, z = -2.2}, {x = 0, y = 0, z = 0})
end
minetest.register_on_respawnplayer(detach_player)
function boat.on_rightclick(self, clicker)
if self._driver or not clicker or not clicker:is_player() or clicker:get_attach() then
if self._passenger or not clicker or clicker:get_attach() then
return
end
local name = clicker:get_player_name()
@ -82,9 +102,19 @@ function boat.on_rightclick(self, clicker)
clicker:set_detach()
clicker:set_properties({visual_size = {x=1, y=1}})
end--]]
self._driver = clicker
clicker:set_attach(self.object, "",
{x = 0, y = 0.42, z = -1}, {x = 0, y = 0, z = 0})
if self._driver then
if self._driver:is_player() then
self._passenger = clicker
else
-- for later use: transport mobs in boats
self._passenger = self._driver
self._driver = clicker
end
set_double_attach(self)
else
self._driver = clicker
set_attach(self)
end
clicker:set_properties({ visual_size = driver_visual_size })
mcl_player.player_attached[name] = true
minetest.after(0.2, function(name)
@ -131,7 +161,11 @@ function boat.on_death(self, killer)
if self._driver then
detach_player(self._driver)
end
if self._passenger then
detach_player(self._passenger)
end
self._driver = nil
self._passenger = nil
end
function boat.on_step(self, dtime, moveresult)
@ -161,13 +195,31 @@ function boat.on_step(self, dtime, moveresult)
end
end
local had_passenger = self._passenger
self._driver = check_object(self._driver)
self._passenger = check_object(self._passenger)
if self._passenger then
if not self._driver then
self._driver = self._passenger
self._passenger = nil
else
local ctrl = self._passenger:get_player_control()
if ctrl and ctrl.sneak then
detach_player(self._passenger, true)
self._passenger = nil
end
end
end
if self._driver then
if had_passenger and not self._passenger then
set_attach(self)
end
local ctrl = self._driver:get_player_control()
if ctrl.sneak then
detach_player(self._driver)
local pos = self._driver:get_pos()
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
self._driver:set_pos(pos)
if ctrl and ctrl.sneak then
detach_player(self._driver, true)
self._driver = nil
return
end
@ -197,13 +249,13 @@ function boat.on_step(self, dtime, moveresult)
self._animation = 0
end
end
if ctrl.left then
if ctrl and ctrl.left then
if self._v < 0 then
self.object:set_yaw(yaw - (1 + dtime) * 0.03 * v_factor)
else
self.object:set_yaw(yaw + (1 + dtime) * 0.03 * v_factor)
end
elseif ctrl.right then
elseif ctrl and ctrl.right then
if self._v < 0 then
self.object:set_yaw(yaw + (1 + dtime) * 0.03 * v_factor)
else