Merge branch 'master' into objects
commit
99357d467c
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@ -34,7 +34,7 @@ function mcl_burning.is_burning(obj)
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end
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end
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function mcl_burning.is_affected_by_rain(obj)
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function mcl_burning.is_affected_by_rain(obj)
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return mcl_weather.get_weather() == "rain" and mcl_weather.is_outdoor(obj:get_pos())
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return mcl_weather and mcl_weather.get_weather() == "rain" and mcl_weather.is_outdoor(obj:get_pos())
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end
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end
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function mcl_burning.get_collisionbox(obj, smaller)
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function mcl_burning.get_collisionbox(obj, smaller)
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@ -267,7 +267,7 @@ function mcl_burning.fire_entity_step(self, dtime)
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if not parent or not mcl_burning.is_burning(parent) then
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if not parent or not mcl_burning.is_burning(parent) then
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do_remove = true
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do_remove = true
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else
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else
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for _, other in ipairs(minetest.get_objects_inside_radius(obj:get_pos(), 0)) do
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for _, other in pairs(minetest.get_objects_inside_radius(obj:get_pos(), 0)) do
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local luaentity = obj:get_luaentity()
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local luaentity = obj:get_luaentity()
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if luaentity and luaentity.name == "mcl_burning:fire" and not luaentity.doing_step and not luaentity.removed then
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if luaentity and luaentity.name == "mcl_burning:fire" and not luaentity.doing_step and not luaentity.removed then
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do_remove = true
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do_remove = true
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@ -22,7 +22,7 @@ minetest.register_entity("mcl_burning:fire", {
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})
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})
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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for _, player in ipairs(minetest.get_connected_players()) do
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for _, player in pairs(minetest.get_connected_players()) do
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mcl_burning.tick(player, dtime)
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mcl_burning.tick(player, dtime)
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end
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end
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end)
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end)
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@ -1,4 +1,10 @@
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-- register extra flavours of a base nodedef
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-- register extra flavours of a base nodedef
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local get_connected_players = minetest.get_connected_players
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local get_node = minetest.get_node
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local vector_add = vector.add
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local ceil = math.ceil
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walkover = {}
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walkover = {}
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walkover.registered_globals = {}
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walkover.registered_globals = {}
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@ -6,25 +12,38 @@ function walkover.register_global(func)
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table.insert(walkover.registered_globals, func)
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table.insert(walkover.registered_globals, func)
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end
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end
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local on_walk = {}
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local registered_globals = {}
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minetest.register_on_mods_loaded(function()
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for name,def in pairs(minetest.registered_nodes) do
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if def.on_walk_over then
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on_walk[name] = def.on_walk_over
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end
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end
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for _,func in ipairs(walkover.registered_globals) do --cache registered globals
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table.insert(registered_globals, func)
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end
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end)
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local timer = 0
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local timer = 0
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime;
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timer = timer + dtime;
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if timer >= 0.3 then
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if timer >= 0.3 then
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for _,player in pairs(minetest.get_connected_players()) do
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for _,player in pairs(get_connected_players()) do
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local pp = player:get_pos()
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local pp = player:get_pos()
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pp.y = math.ceil(pp.y)
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pp.y = ceil(pp.y)
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local loc = vector.add(pp, {x=0,y=-1,z=0})
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local loc = vector_add(pp, {x=0,y=-1,z=0})
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if loc ~= nil then
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if loc ~= nil then
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local nodeiamon = minetest.get_node(loc)
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local nodeiamon = get_node(loc)
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if nodeiamon ~= nil then
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if nodeiamon ~= nil then
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local def = minetest.registered_nodes[nodeiamon.name]
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if on_walk[nodeiamon.name] then
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if def ~= nil and def.on_walk_over ~= nil then
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on_walk[nodeiamon.name](loc, nodeiamon, player)
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def.on_walk_over(loc, nodeiamon, player)
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end
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end
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for _, func in ipairs(walkover.registered_globals) do
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for i = 1, #registered_globals do
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func(loc, nodeiamon, player)
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registered_globals[i](loc, nodeiamon, player)
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end
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end
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end
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end
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end
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end
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@ -223,7 +223,7 @@ function boat.on_step(self, dtime, moveresult)
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self._regen_timer = regen_timer
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self._regen_timer = regen_timer
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if moveresult and moveresult.collides then
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if moveresult and moveresult.collides then
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for _, collision in ipairs(moveresult.collisions) do
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for _, collision in pairs(moveresult.collisions) do
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local pos = collision.node_pos
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local pos = collision.node_pos
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if collision.type == "node" and minetest.get_item_group(minetest.get_node(pos).name, "dig_by_boat") > 0 then
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if collision.type == "node" and minetest.get_item_group(minetest.get_node(pos).name, "dig_by_boat") > 0 then
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minetest.dig_node(pos)
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minetest.dig_node(pos)
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@ -305,7 +305,7 @@ function boat.on_step(self, dtime, moveresult)
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self._animation = 0
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self._animation = 0
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end
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end
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for _, obj in ipairs(minetest.get_objects_inside_radius(self.object:get_pos(), 1.3)) do
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for _, obj in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 1.3)) do
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local entity = obj:get_luaentity()
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local entity = obj:get_luaentity()
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if entity and entity._cmi_is_mob then
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if entity and entity._cmi_is_mob then
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attach_object(self, obj)
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attach_object(self, obj)
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@ -54,14 +54,14 @@ local disable_physics = function(object, luaentity, ignore_check, reset_movement
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end
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end
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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for _,player in ipairs(minetest.get_connected_players()) do
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for _,player in pairs(minetest.get_connected_players()) do
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if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
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if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
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local pos = player:get_pos()
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local pos = player:get_pos()
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local inv = player:get_inventory()
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local inv = player:get_inventory()
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local checkpos = {x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}
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local checkpos = {x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}
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--magnet and collection
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--magnet and collection
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for _,object in ipairs(minetest.get_objects_inside_radius(checkpos, item_drop_settings.xp_radius_magnet)) do
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for _,object in pairs(minetest.get_objects_inside_radius(checkpos, item_drop_settings.xp_radius_magnet)) do
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if not object:is_player() and vector.distance(checkpos, object:get_pos()) < item_drop_settings.radius_magnet and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
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if not object:is_player() and vector.distance(checkpos, object:get_pos()) < item_drop_settings.radius_magnet and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
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object:get_luaentity()._magnet_timer = object:get_luaentity()._magnet_timer + dtime
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object:get_luaentity()._magnet_timer = object:get_luaentity()._magnet_timer + dtime
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local collected = false
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local collected = false
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@ -785,7 +785,7 @@ minetest.register_entity(":__builtin:item", {
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if self.physical_state then
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if self.physical_state then
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local own_stack = ItemStack(self.object:get_luaentity().itemstring)
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local own_stack = ItemStack(self.object:get_luaentity().itemstring)
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-- Merge with close entities of the same item
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-- Merge with close entities of the same item
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for _, object in ipairs(minetest.get_objects_inside_radius(p, 0.8)) do
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for _, object in pairs(minetest.get_objects_inside_radius(p, 0.8)) do
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local obj = object:get_luaentity()
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local obj = object:get_luaentity()
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if obj and obj.name == "__builtin:item"
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if obj and obj.name == "__builtin:item"
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and obj.physical_state == false then
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and obj.physical_state == false then
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@ -226,7 +226,7 @@ local collision = function(self)
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local z = 0
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local z = 0
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local width = -self.collisionbox[1] + self.collisionbox[4] + 0.5
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local width = -self.collisionbox[1] + self.collisionbox[4] + 0.5
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for _,object in ipairs(minetest.get_objects_inside_radius(pos, width)) do
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for _,object in pairs(minetest.get_objects_inside_radius(pos, width)) do
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if object:is_player()
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if object:is_player()
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or (object:get_luaentity()._cmi_is_mob == true and object ~= self.object) then
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or (object:get_luaentity()._cmi_is_mob == true and object ~= self.object) then
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@ -1047,8 +1047,13 @@ local do_env_damage = function(self)
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end
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end
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end
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end
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-- Use get_node_light for Minetest version 5.3 where get_natural_light
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-- does not exist yet.
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local get_light = minetest.get_natural_light or minetest.get_node_light
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local sunlight = get_light(pos, self.time_of_day)
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-- bright light harms mob
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-- bright light harms mob
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if self.light_damage ~= 0 and (minetest.get_node_light(pos) or 0) > 12 then
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if self.light_damage ~= 0 and (sunlight or 0) > 12 then
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if deal_light_damage(self, pos, self.light_damage) then
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if deal_light_damage(self, pos, self.light_damage) then
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return true
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return true
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end
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end
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@ -1057,7 +1062,7 @@ local do_env_damage = function(self)
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if mod_worlds then
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if mod_worlds then
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_, dim = mcl_worlds.y_to_layer(pos.y)
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_, dim = mcl_worlds.y_to_layer(pos.y)
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end
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end
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if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (minetest.get_node_light(pos) or 0) >= minetest.LIGHT_MAX and dim == "overworld" then
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if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (sunlight or 0) >= minetest.LIGHT_MAX and dim == "overworld" then
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if self.ignited_by_sunlight then
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if self.ignited_by_sunlight then
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mcl_burning.set_on_fire(self.object, 10)
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mcl_burning.set_on_fire(self.object, 10)
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else
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else
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@ -4576,9 +4581,9 @@ local timer = 0
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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timer = timer + dtime
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if timer < 1 then return end
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if timer < 1 then return end
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for _, player in ipairs(minetest.get_connected_players()) do
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for _, player in pairs(minetest.get_connected_players()) do
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local pos = player:get_pos()
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local pos = player:get_pos()
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for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 47)) do
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, 47)) do
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local lua = obj:get_luaentity()
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local lua = obj:get_luaentity()
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if lua and lua._cmi_is_mob then
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if lua and lua._cmi_is_mob then
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lua.lifetimer = math.max(20, lua.lifetimer)
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lua.lifetimer = math.max(20, lua.lifetimer)
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@ -122,7 +122,7 @@ local arrows = {
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}
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}
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local throwing_shoot_arrow = function(itemstack, player)
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local throwing_shoot_arrow = function(itemstack, player)
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for _,arrow in ipairs(arrows) do
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for _,arrow in pairs(arrows) do
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if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then
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if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then
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if not minetest.is_creative_enabled(player:get_player_name()) then
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if not minetest.is_creative_enabled(player:get_player_name()) then
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player:get_inventory():remove_item("main", arrow[1])
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player:get_inventory():remove_item("main", arrow[1])
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@ -27,7 +27,7 @@ minetest.register_globalstep(function(dtime)
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if timer < 0.7 then return end
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if timer < 0.7 then return end
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timer = 0
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timer = 0
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for _, player in ipairs(minetest.get_connected_players()) do
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for _, player in pairs(minetest.get_connected_players()) do
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if not mcl_worlds.has_dust(player:get_pos()) then
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if not mcl_worlds.has_dust(player:get_pos()) then
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return false
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return false
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end
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end
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@ -1,6 +1,8 @@
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local PARTICLES_COUNT_RAIN = 30
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local PARTICLES_COUNT_RAIN = 30
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local PARTICLES_COUNT_THUNDER = 45
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local PARTICLES_COUNT_THUNDER = 45
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|
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local get_connected_players = minetest.get_connected_players
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|
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mcl_weather.rain = {
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mcl_weather.rain = {
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-- max rain particles created at time
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-- max rain particles created at time
|
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particles_count = PARTICLES_COUNT_RAIN,
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particles_count = PARTICLES_COUNT_RAIN,
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@ -36,7 +38,7 @@ mcl_weather.rain.set_sky_box = function()
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{r=85, g=86, b=98},
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{r=85, g=86, b=98},
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{r=0, g=0, b=0}})
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{r=0, g=0, b=0}})
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mcl_weather.skycolor.active = true
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mcl_weather.skycolor.active = true
|
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for _, player in ipairs(minetest.get_connected_players()) do
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for _, player in pairs(get_connected_players()) do
|
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player:set_clouds({color="#5D5D5FE8"})
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player:set_clouds({color="#5D5D5FE8"})
|
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end
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end
|
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end
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end
|
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@ -154,7 +156,7 @@ mcl_weather.rain.clear = function()
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mcl_weather.rain.init_done = false
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mcl_weather.rain.init_done = false
|
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mcl_weather.rain.set_particles_mode("rain")
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mcl_weather.rain.set_particles_mode("rain")
|
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mcl_weather.skycolor.remove_layer("weather-pack-rain-sky")
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mcl_weather.skycolor.remove_layer("weather-pack-rain-sky")
|
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for _, player in ipairs(minetest.get_connected_players()) do
|
for _, player in pairs(get_connected_players()) do
|
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mcl_weather.rain.remove_sound(player)
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mcl_weather.rain.remove_sound(player)
|
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mcl_weather.rain.remove_player(player)
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mcl_weather.rain.remove_player(player)
|
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end
|
end
|
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@ -176,7 +178,7 @@ mcl_weather.rain.make_weather = function()
|
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mcl_weather.rain.init_done = true
|
mcl_weather.rain.init_done = true
|
||||||
end
|
end
|
||||||
|
|
||||||
for _, player in ipairs(minetest.get_connected_players()) do
|
for _, player in pairs(get_connected_players()) do
|
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if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then
|
if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then
|
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mcl_weather.rain.remove_sound(player)
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mcl_weather.rain.remove_sound(player)
|
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return false
|
return false
|
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|
|
|
@ -43,7 +43,7 @@ mcl_weather.skycolor = {
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|
|
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-- Remove layer from colors table
|
-- Remove layer from colors table
|
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remove_layer = function(layer_name)
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remove_layer = function(layer_name)
|
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for k, name in ipairs(mcl_weather.skycolor.layer_names) do
|
for k, name in pairs(mcl_weather.skycolor.layer_names) do
|
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if name == layer_name then
|
if name == layer_name then
|
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table.remove(mcl_weather.skycolor.layer_names, k)
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table.remove(mcl_weather.skycolor.layer_names, k)
|
||||||
mcl_weather.skycolor.force_update = true
|
mcl_weather.skycolor.force_update = true
|
||||||
|
|
|
@ -1,3 +1,5 @@
|
||||||
|
local get_connected_players = minetest.get_connected_players
|
||||||
|
|
||||||
mcl_weather.snow = {}
|
mcl_weather.snow = {}
|
||||||
|
|
||||||
mcl_weather.snow.particles_count = 15
|
mcl_weather.snow.particles_count = 15
|
||||||
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@ -37,7 +39,7 @@ mcl_weather.snow.set_sky_box = function()
|
||||||
{r=85, g=86, b=86},
|
{r=85, g=86, b=86},
|
||||||
{r=0, g=0, b=0}})
|
{r=0, g=0, b=0}})
|
||||||
mcl_weather.skycolor.active = true
|
mcl_weather.skycolor.active = true
|
||||||
for _, player in ipairs(minetest.get_connected_players()) do
|
for _, player in pairs(get_connected_players()) do
|
||||||
player:set_clouds({color="#ADADADE8"})
|
player:set_clouds({color="#ADADADE8"})
|
||||||
end
|
end
|
||||||
mcl_weather.skycolor.active = true
|
mcl_weather.skycolor.active = true
|
||||||
|
@ -71,7 +73,7 @@ minetest.register_globalstep(function(dtime)
|
||||||
mcl_weather.snow.init_done = true
|
mcl_weather.snow.init_done = true
|
||||||
end
|
end
|
||||||
|
|
||||||
for _, player in ipairs(minetest.get_connected_players()) do
|
for _, player in pairs(get_connected_players()) do
|
||||||
if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then
|
if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
|
@ -1,3 +1,5 @@
|
||||||
|
local get_connected_players = minetest.get_connected_players
|
||||||
|
|
||||||
-- turn off lightning mod 'auto mode'
|
-- turn off lightning mod 'auto mode'
|
||||||
lightning.auto = false
|
lightning.auto = false
|
||||||
|
|
||||||
|
@ -25,7 +27,7 @@ minetest.register_globalstep(function(dtime)
|
||||||
{r=40, g=40, b=40},
|
{r=40, g=40, b=40},
|
||||||
{r=0, g=0, b=0}})
|
{r=0, g=0, b=0}})
|
||||||
mcl_weather.skycolor.active = true
|
mcl_weather.skycolor.active = true
|
||||||
for _, player in ipairs(minetest.get_connected_players()) do
|
for _, player in pairs(get_connected_players()) do
|
||||||
player:set_clouds({color="#3D3D3FE8"})
|
player:set_clouds({color="#3D3D3FE8"})
|
||||||
end
|
end
|
||||||
mcl_weather.thunder.init_done = true
|
mcl_weather.thunder.init_done = true
|
||||||
|
|
|
@ -118,7 +118,7 @@ minetest.register_globalstep(function(dtime)
|
||||||
if main_timer > mcl_hbarmor.tick or timer > 4 then
|
if main_timer > mcl_hbarmor.tick or timer > 4 then
|
||||||
if minetest.settings:get_bool("enable_damage") then
|
if minetest.settings:get_bool("enable_damage") then
|
||||||
if main_timer > mcl_hbarmor.tick then main_timer = 0 end
|
if main_timer > mcl_hbarmor.tick then main_timer = 0 end
|
||||||
for _,player in ipairs(minetest.get_connected_players()) do
|
for _,player in pairs(minetest.get_connected_players()) do
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
if mcl_hbarmor.player_active[name] == true then
|
if mcl_hbarmor.player_active[name] == true then
|
||||||
local ret = mcl_hbarmor.get_armor(player)
|
local ret = mcl_hbarmor.get_armor(player)
|
||||||
|
|
|
@ -22,7 +22,7 @@ function mesecon.queue:add_action(pos, func, params, time, overwritecheck, prior
|
||||||
local toremove = nil
|
local toremove = nil
|
||||||
-- Otherwise, add the action to the queue
|
-- Otherwise, add the action to the queue
|
||||||
if overwritecheck then -- check if old action has to be overwritten / removed:
|
if overwritecheck then -- check if old action has to be overwritten / removed:
|
||||||
for i, ac in ipairs(mesecon.queue.actions) do
|
for i, ac in pairs(mesecon.queue.actions) do
|
||||||
if(vector.equals(pos, ac.pos)
|
if(vector.equals(pos, ac.pos)
|
||||||
and mesecon.cmpAny(overwritecheck, ac.owcheck)) then
|
and mesecon.cmpAny(overwritecheck, ac.owcheck)) then
|
||||||
toremove = i
|
toremove = i
|
||||||
|
|
|
@ -75,10 +75,10 @@ mesecon.queue:add_function("receptor_on", function (pos, rules)
|
||||||
rules = rules or mesecon.rules.default
|
rules = rules or mesecon.rules.default
|
||||||
|
|
||||||
-- Call turnon on all linking positions
|
-- Call turnon on all linking positions
|
||||||
for _, rule in ipairs(mesecon.flattenrules(rules)) do
|
for _, rule in pairs(mesecon.flattenrules(rules)) do
|
||||||
local np = vector.add(pos, rule)
|
local np = vector.add(pos, rule)
|
||||||
local rulenames = mesecon.rules_link_rule_all(pos, rule)
|
local rulenames = mesecon.rules_link_rule_all(pos, rule)
|
||||||
for _, rulename in ipairs(rulenames) do
|
for _, rulename in pairs(rulenames) do
|
||||||
mesecon.turnon(np, rulename)
|
mesecon.turnon(np, rulename)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
|
@ -149,8 +149,8 @@ armor.set_player_armor = function(self, player)
|
||||||
if level then
|
if level then
|
||||||
local texture = def.texture or item:gsub("%:", "_")
|
local texture = def.texture or item:gsub("%:", "_")
|
||||||
local enchanted_addition = (mcl_enchanting.is_enchanted(item) and mcl_enchanting.overlay or "")
|
local enchanted_addition = (mcl_enchanting.is_enchanted(item) and mcl_enchanting.overlay or "")
|
||||||
table.insert(textures, "("..texture..".png"..enchanted_addition..")")
|
table.insert(textures, texture..".png"..enchanted_addition)
|
||||||
preview = "(player.png^[opacity:0^"..texture.."_preview.png"..enchanted_addition..")"..(preview and "^"..preview or "")
|
preview = "player.png^[opacity:0^"..texture.."_preview.png"..enchanted_addition..""..(preview and "^"..preview or "")
|
||||||
armor_level = armor_level + level
|
armor_level = armor_level + level
|
||||||
items = items + 1
|
items = items + 1
|
||||||
mcl_armor_points = mcl_armor_points + (def.groups["mcl_armor_points"] or 0)
|
mcl_armor_points = mcl_armor_points + (def.groups["mcl_armor_points"] or 0)
|
||||||
|
|
|
@ -36,7 +36,7 @@ local function check_in_beds(players)
|
||||||
players = minetest.get_connected_players()
|
players = minetest.get_connected_players()
|
||||||
end
|
end
|
||||||
|
|
||||||
for n, player in ipairs(players) do
|
for n, player in pairs(players) do
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
if not in_bed[name] then
|
if not in_bed[name] then
|
||||||
return false
|
return false
|
||||||
|
@ -102,8 +102,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
||||||
-- No sleeping if monsters nearby.
|
-- No sleeping if monsters nearby.
|
||||||
-- The exceptions above apply.
|
-- The exceptions above apply.
|
||||||
-- Zombie pigmen only prevent sleep while they are hostle.
|
-- Zombie pigmen only prevent sleep while they are hostle.
|
||||||
local objs = minetest.get_objects_inside_radius(bed_pos, 8)
|
for _, obj in pairs(minetest.get_objects_inside_radius(bed_pos, 8)) do
|
||||||
for _, obj in ipairs(objs) do
|
|
||||||
if obj ~= nil and not obj:is_player() then
|
if obj ~= nil and not obj:is_player() then
|
||||||
local ent = obj:get_luaentity()
|
local ent = obj:get_luaentity()
|
||||||
local mobname = ent.name
|
local mobname = ent.name
|
||||||
|
|
|
@ -15,6 +15,26 @@ local dir_to_pitch = function(dir)
|
||||||
return -math.atan2(-dir.y, xz)
|
return -math.atan2(-dir.y, xz)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local random_arrow_positions = function(positions, placement)
|
||||||
|
local min = 0
|
||||||
|
local max = 0
|
||||||
|
if positions == 'x' then
|
||||||
|
min = -4
|
||||||
|
max = 4
|
||||||
|
elseif positions == 'y' then
|
||||||
|
min = 0
|
||||||
|
max = 10
|
||||||
|
end
|
||||||
|
if placement == 'front' and positions == 'z' then
|
||||||
|
min = 3
|
||||||
|
max = 3
|
||||||
|
elseif placement == 'back' and positions == 'z' then
|
||||||
|
min = -3
|
||||||
|
max = -3
|
||||||
|
end
|
||||||
|
return math.random(max, min)
|
||||||
|
end
|
||||||
|
|
||||||
local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements")
|
local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements")
|
||||||
local mod_button = minetest.get_modpath("mesecons_button")
|
local mod_button = minetest.get_modpath("mesecons_button")
|
||||||
|
|
||||||
|
@ -101,6 +121,14 @@ ARROW_ENTITY.on_step = function(self, dtime)
|
||||||
dpos = vector.round(dpos)
|
dpos = vector.round(dpos)
|
||||||
local node = minetest.get_node(dpos)
|
local node = minetest.get_node(dpos)
|
||||||
|
|
||||||
|
if self.object:get_attach() ~= nil and self.object:get_attach(parent):get_hp() < 1 then
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
|
|
||||||
|
if self.object:get_attach() and not self.object:get_attach(parent) then
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
|
|
||||||
if self._stuck then
|
if self._stuck then
|
||||||
self._stucktimer = self._stucktimer + dtime
|
self._stucktimer = self._stucktimer + dtime
|
||||||
self._stuckrechecktimer = self._stuckrechecktimer + dtime
|
self._stuckrechecktimer = self._stuckrechecktimer + dtime
|
||||||
|
@ -146,7 +174,7 @@ ARROW_ENTITY.on_step = function(self, dtime)
|
||||||
-- Check for object "collision". Done every tick (hopefully this is not too stressing)
|
-- Check for object "collision". Done every tick (hopefully this is not too stressing)
|
||||||
else
|
else
|
||||||
|
|
||||||
if self._damage >= 9 then
|
if self._damage >= 9 and self._in_player == false then
|
||||||
minetest.add_particlespawner({
|
minetest.add_particlespawner({
|
||||||
amount = 1,
|
amount = 1,
|
||||||
time = .001,
|
time = .001,
|
||||||
|
@ -230,19 +258,60 @@ ARROW_ENTITY.on_step = function(self, dtime)
|
||||||
if obj:is_player() and rawget(_G, "armor") and armor.last_damage_types then
|
if obj:is_player() and rawget(_G, "armor") and armor.last_damage_types then
|
||||||
armor.last_damage_types[obj:get_player_name()] = "projectile"
|
armor.last_damage_types[obj:get_player_name()] = "projectile"
|
||||||
end
|
end
|
||||||
damage_particles(self.object:get_pos(), self._is_critical)
|
if self._in_player == false then
|
||||||
|
damage_particles(self.object:get_pos(), self._is_critical)
|
||||||
|
end
|
||||||
if mcl_burning.is_burning(self.object) then
|
if mcl_burning.is_burning(self.object) then
|
||||||
mcl_burning.set_on_fire(obj, 5)
|
mcl_burning.set_on_fire(obj, 5)
|
||||||
end
|
end
|
||||||
obj:punch(self.object, 1.0, {
|
if self._in_player == false then
|
||||||
full_punch_interval=1.0,
|
obj:punch(self.object, 1.0, {
|
||||||
damage_groups={fleshy=self._damage},
|
full_punch_interval=1.0,
|
||||||
}, self.object:get_velocity())
|
damage_groups={fleshy=self._damage},
|
||||||
|
}, self.object:get_velocity())
|
||||||
|
if obj:is_player() then
|
||||||
|
local placement = ''
|
||||||
|
self._placement = math.random(1, 2)
|
||||||
|
if self._placement == 1 then
|
||||||
|
placement = 'front'
|
||||||
|
else
|
||||||
|
placement = 'back'
|
||||||
|
end
|
||||||
|
self._in_player = true
|
||||||
|
if self._placement == 2 then
|
||||||
|
self._rotation_station = 90
|
||||||
|
else
|
||||||
|
self._rotation_station = -90
|
||||||
|
end
|
||||||
|
self._y_position = random_arrow_positions('y', placement)
|
||||||
|
self._x_position = random_arrow_positions('x', placement)
|
||||||
|
if self._y_position > 6 and self._x_position < 2 and self._x_position > -2 then
|
||||||
|
self._attach_parent = 'Head'
|
||||||
|
self._y_position = self._y_position - 6
|
||||||
|
elseif self._x_position > 2 then
|
||||||
|
self._attach_parent = 'Arm_Right'
|
||||||
|
self._y_position = self._y_position - 3
|
||||||
|
self._x_position = self._x_position - 2
|
||||||
|
elseif self._x_position < -2 then
|
||||||
|
self._attach_parent = 'Arm_Left'
|
||||||
|
self._y_position = self._y_position - 3
|
||||||
|
self._x_position = self._x_position + 2
|
||||||
|
else
|
||||||
|
self._attach_parent = 'Body'
|
||||||
|
end
|
||||||
|
self._z_rotation = math.random(30, -30)
|
||||||
|
self._y_rotation = math.random(30, -30)
|
||||||
|
self.object:set_attach(obj, self._attach_parent, {x=self._x_position,y=self._y_position,z=random_arrow_positions('z', placement)}, {x=0,y=self._rotation_station + self._y_rotation,z=self._z_rotation})
|
||||||
|
minetest.after(150, function()
|
||||||
|
self.object:remove()
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
if is_player then
|
if is_player then
|
||||||
if self._shooter and self._shooter:is_player() then
|
if self._shooter and self._shooter:is_player() and self._in_player == false then
|
||||||
-- “Ding” sound for hitting another player
|
-- “Ding” sound for hitting another player
|
||||||
minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter:get_player_name()}, true)
|
minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter:get_player_name()}, true)
|
||||||
end
|
end
|
||||||
|
@ -259,10 +328,14 @@ ARROW_ENTITY.on_step = function(self, dtime)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
minetest.sound_play({name="mcl_bows_hit_other", gain=0.3}, {pos=self.object:get_pos(), max_hear_distance=16}, true)
|
if self._in_player == false then
|
||||||
|
minetest.sound_play({name="mcl_bows_hit_other", gain=0.3}, {pos=self.object:get_pos(), max_hear_distance=16}, true)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
mcl_burning.extinguish(self.object)
|
mcl_burning.extinguish(self.object)
|
||||||
self.object:remove()
|
if not obj:is_player() then
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -389,6 +462,7 @@ ARROW_ENTITY.get_staticdata = function(self)
|
||||||
end
|
end
|
||||||
|
|
||||||
ARROW_ENTITY.on_activate = function(self, staticdata, dtime_s)
|
ARROW_ENTITY.on_activate = function(self, staticdata, dtime_s)
|
||||||
|
self._in_player = false
|
||||||
local data = minetest.deserialize(staticdata)
|
local data = minetest.deserialize(staticdata)
|
||||||
if data then
|
if data then
|
||||||
self._stuck = data.stuck
|
self._stuck = data.stuck
|
||||||
|
|
|
@ -341,7 +341,7 @@ controls.register_on_hold(function(player, key, time)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
minetest.register_globalstep(function(dtime)
|
minetest.register_globalstep(function(dtime)
|
||||||
for _, player in ipairs(minetest.get_connected_players()) do
|
for _, player in pairs(minetest.get_connected_players()) do
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local wielditem = player:get_wielded_item()
|
local wielditem = player:get_wielded_item()
|
||||||
local wieldindex = player:get_wield_index()
|
local wieldindex = player:get_wield_index()
|
||||||
|
|
|
@ -65,7 +65,7 @@ function mcl_buckets.register_liquid(def)
|
||||||
_doc_items_usagehelp = def.usagehelp,
|
_doc_items_usagehelp = def.usagehelp,
|
||||||
_tt_help = def.tt_help,
|
_tt_help = def.tt_help,
|
||||||
inventory_image = def.inventory_image,
|
inventory_image = def.inventory_image,
|
||||||
stack_max = 16,
|
stack_max = 1,
|
||||||
groups = def.groups,
|
groups = def.groups,
|
||||||
on_place = function(itemstack, user, pointed_thing)
|
on_place = function(itemstack, user, pointed_thing)
|
||||||
-- Must be pointing to node
|
-- Must be pointing to node
|
||||||
|
|
|
@ -131,7 +131,7 @@ minetest.register_abm({
|
||||||
interval = 0.5,
|
interval = 0.5,
|
||||||
chance = 1,
|
chance = 1,
|
||||||
action = function(pos, node)
|
action = function(pos, node)
|
||||||
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 0.4)) do
|
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.4)) do
|
||||||
if mcl_burning.is_burning(obj) then
|
if mcl_burning.is_burning(obj) then
|
||||||
mcl_burning.extinguish(obj)
|
mcl_burning.extinguish(obj)
|
||||||
local new_group = minetest.get_item_group(node.name, "cauldron_filled") - 1
|
local new_group = minetest.get_item_group(node.name, "cauldron_filled") - 1
|
||||||
|
|
|
@ -11,10 +11,8 @@ local entity_animations = {
|
||||||
},
|
},
|
||||||
chest = {
|
chest = {
|
||||||
speed = 25,
|
speed = 25,
|
||||||
open = {x = 0, y = 10},
|
open = {x = 0, y = 7},
|
||||||
open_partly = {x = 0, y = 7},
|
close = {x = 13, y = 20},
|
||||||
close = {x = 10, y = 20},
|
|
||||||
close_partly = {x = 13, y = 20},
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -34,15 +32,14 @@ minetest.register_entity("mcl_chests:chest", {
|
||||||
self.object:set_animation(anim, anim_table.speed, 0, false)
|
self.object:set_animation(anim, anim_table.speed, 0, false)
|
||||||
end,
|
end,
|
||||||
|
|
||||||
open = function(self, playername, partly)
|
open = function(self, playername)
|
||||||
self.players[playername] = true
|
self.players[playername] = true
|
||||||
if not self.is_open then
|
if not self.is_open then
|
||||||
self:set_animation(partly and "open_partly" or "open")
|
self:set_animation("open")
|
||||||
minetest.sound_play(self.sound_prefix .. "_open", {
|
minetest.sound_play(self.sound_prefix .. "_open", {
|
||||||
pos = self.node_pos,
|
pos = self.node_pos,
|
||||||
})
|
})
|
||||||
self.is_open = true
|
self.is_open = true
|
||||||
self.opened_partly = partly
|
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
|
||||||
|
@ -53,12 +50,11 @@ minetest.register_entity("mcl_chests:chest", {
|
||||||
for _ in pairs(playerlist) do
|
for _ in pairs(playerlist) do
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
self:set_animation(self.opened_partly and "close_partly" or "close")
|
self:set_animation("close")
|
||||||
minetest.sound_play(self.sound_prefix .. "_close", {
|
minetest.sound_play(self.sound_prefix .. "_close", {
|
||||||
pos = self.node_pos,
|
pos = self.node_pos,
|
||||||
})
|
})
|
||||||
self.is_open = false
|
self.is_open = false
|
||||||
self.opened_partly = false
|
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
|
||||||
|
@ -118,7 +114,7 @@ local function get_entity_pos(pos, dir, double)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function find_entity(pos)
|
local function find_entity(pos)
|
||||||
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 0)) do
|
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0)) do
|
||||||
local luaentity = obj:get_luaentity()
|
local luaentity = obj:get_luaentity()
|
||||||
if luaentity and luaentity.name == "mcl_chests:chest" then
|
if luaentity and luaentity.name == "mcl_chests:chest" then
|
||||||
return luaentity
|
return luaentity
|
||||||
|
@ -179,8 +175,7 @@ local player_chest_open = function(player, pos, node_name, textures, param2, dou
|
||||||
open_chests[name] = {pos = pos, node_name = node_name, textures = textures, param2 = param2, double = double, sound = sound, mesh = mesh, shulker = shulker}
|
open_chests[name] = {pos = pos, node_name = node_name, textures = textures, param2 = param2, double = double, sound = sound, mesh = mesh, shulker = shulker}
|
||||||
if animate_chests then
|
if animate_chests then
|
||||||
local dir = minetest.facedir_to_dir(param2)
|
local dir = minetest.facedir_to_dir(param2)
|
||||||
local blocked = not shulker and (back_is_blocked(pos, dir) or double and back_is_blocked(mcl_util.get_double_container_neighbor_pos(pos, param2, node_name:sub(-4)), dir))
|
find_or_create_entity(pos, node_name, textures, param2, double, sound, mesh, shulker and "shulker" or "chest", dir):open(name)
|
||||||
find_or_create_entity(pos, node_name, textures, param2, double, sound, mesh, shulker and "shulker" or "chest", dir):open(name, blocked)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -94,9 +94,8 @@ minetest.register_globalstep(function(dtime)
|
||||||
|
|
||||||
watch.old_time = now
|
watch.old_time = now
|
||||||
|
|
||||||
local players = minetest.get_connected_players()
|
for p, player in pairs(minetest.get_connected_players()) do
|
||||||
for p, player in ipairs(players) do
|
for s, stack in pairs(player:get_inventory():get_list("main")) do
|
||||||
for s, stack in ipairs(player:get_inventory():get_list("main")) do
|
|
||||||
local dim = mcl_worlds.pos_to_dimension(player:get_pos())
|
local dim = mcl_worlds.pos_to_dimension(player:get_pos())
|
||||||
local frame
|
local frame
|
||||||
-- Clocks do not work in certain zones
|
-- Clocks do not work in certain zones
|
||||||
|
|
|
@ -14,15 +14,14 @@ local random_frame = math.random(0, compass_frames-1)
|
||||||
|
|
||||||
minetest.register_globalstep(function(dtime)
|
minetest.register_globalstep(function(dtime)
|
||||||
random_timer = random_timer + dtime
|
random_timer = random_timer + dtime
|
||||||
local players = minetest.get_connected_players()
|
|
||||||
|
|
||||||
if random_timer >= random_timer_trigger then
|
if random_timer >= random_timer_trigger then
|
||||||
random_frame = (random_frame + math.random(-1, 1)) % compass_frames
|
random_frame = (random_frame + math.random(-1, 1)) % compass_frames
|
||||||
random_timer = 0
|
random_timer = 0
|
||||||
end
|
end
|
||||||
for i,player in ipairs(players) do
|
for i,player in pairs(minetest.get_connected_players()) do
|
||||||
local function has_compass(player)
|
local function has_compass(player)
|
||||||
for _,stack in ipairs(player:get_inventory():get_list("main")) do
|
for _,stack in pairs(player:get_inventory():get_list("main")) do
|
||||||
if minetest.get_item_group(stack:get_name(), "compass") ~= 0 then
|
if minetest.get_item_group(stack:get_name(), "compass") ~= 0 then
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
@ -53,7 +52,7 @@ minetest.register_globalstep(function(dtime)
|
||||||
compass_image = math.floor((angle_relative/11.25) + 0.5) % compass_frames
|
compass_image = math.floor((angle_relative/11.25) + 0.5) % compass_frames
|
||||||
end
|
end
|
||||||
|
|
||||||
for j,stack in ipairs(player:get_inventory():get_list("main")) do
|
for j,stack in pairs(player:get_inventory():get_list("main")) do
|
||||||
if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and
|
if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and
|
||||||
minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then
|
minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then
|
||||||
local itemname = "mcl_compass:"..compass_image
|
local itemname = "mcl_compass:"..compass_image
|
||||||
|
|
|
@ -1378,7 +1378,7 @@ minetest.register_abm({
|
||||||
if not do_preserve then
|
if not do_preserve then
|
||||||
-- Drop stuff other than the node itself
|
-- Drop stuff other than the node itself
|
||||||
local itemstacks = minetest.get_node_drops(n0.name)
|
local itemstacks = minetest.get_node_drops(n0.name)
|
||||||
for _, itemname in ipairs(itemstacks) do
|
for _, itemname in pairs(itemstacks) do
|
||||||
local p_drop = {
|
local p_drop = {
|
||||||
x = p0.x - 0.5 + math.random(),
|
x = p0.x - 0.5 + math.random(),
|
||||||
y = p0.y - 0.5 + math.random(),
|
y = p0.y - 0.5 + math.random(),
|
||||||
|
|
|
@ -4,7 +4,7 @@ local S = minetest.get_translator("mcl_doors")
|
||||||
local function on_place_node(place_to, newnode,
|
local function on_place_node(place_to, newnode,
|
||||||
placer, oldnode, itemstack, pointed_thing)
|
placer, oldnode, itemstack, pointed_thing)
|
||||||
-- Run script hook
|
-- Run script hook
|
||||||
for _, callback in ipairs(minetest.registered_on_placenodes) do
|
for _, callback in pairs(minetest.registered_on_placenodes) do
|
||||||
-- Deep-copy pos, node and pointed_thing because callback can modify them
|
-- Deep-copy pos, node and pointed_thing because callback can modify them
|
||||||
local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
|
local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
|
||||||
local newnode_copy =
|
local newnode_copy =
|
||||||
|
|
|
@ -191,7 +191,7 @@ minetest.register_entity("mcl_enchanting:book", {
|
||||||
local old_player_near = self._player_near
|
local old_player_near = self._player_near
|
||||||
local player_near = false
|
local player_near = false
|
||||||
local player
|
local player
|
||||||
for _, obj in ipairs(minetest.get_objects_inside_radius(vector.subtract(self.object:get_pos(), mcl_enchanting.book_offset), 2.5)) do
|
for _, obj in pairs(minetest.get_objects_inside_radius(vector.subtract(self.object:get_pos(), mcl_enchanting.book_offset), 2.5)) do
|
||||||
if obj:is_player() then
|
if obj:is_player() then
|
||||||
player_near = true
|
player_near = true
|
||||||
player = obj
|
player = obj
|
||||||
|
@ -308,7 +308,7 @@ minetest.register_abm({
|
||||||
nodenames = "mcl_enchanting:table",
|
nodenames = "mcl_enchanting:table",
|
||||||
action = function(pos)
|
action = function(pos)
|
||||||
local playernames = {}
|
local playernames = {}
|
||||||
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 15)) do
|
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 15)) do
|
||||||
if obj:is_player() then
|
if obj:is_player() then
|
||||||
table.insert(playernames, obj:get_player_name())
|
table.insert(playernames, obj:get_player_name())
|
||||||
end
|
end
|
||||||
|
|
|
@ -419,7 +419,7 @@ mcl_end.grow_chorus_plant_step = function(pos, node)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
for _, f in ipairs(new_flowers) do
|
for _, f in pairs(new_flowers) do
|
||||||
if age >= MAX_FLOWER_AGE then
|
if age >= MAX_FLOWER_AGE then
|
||||||
local nn = minetest.get_node(f).name
|
local nn = minetest.get_node(f).name
|
||||||
if nn ~= "mcl_end:chorus_flower" and nn ~= "mcl_end:chorus_flower_dead" then
|
if nn ~= "mcl_end:chorus_flower" and nn ~= "mcl_end:chorus_flower_dead" then
|
||||||
|
|
|
@ -349,7 +349,7 @@ minetest.register_abm({
|
||||||
local meta = minetest.get_meta(pos)
|
local meta = minetest.get_meta(pos)
|
||||||
local inv = meta:get_inventory()
|
local inv = meta:get_inventory()
|
||||||
|
|
||||||
for _,object in ipairs(minetest.get_objects_inside_radius(pos, 2)) do
|
for _,object in pairs(minetest.get_objects_inside_radius(pos, 2)) do
|
||||||
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
|
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
|
||||||
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
||||||
-- Item must get sucked in when the item just TOUCHES the block above the hopper
|
-- Item must get sucked in when the item just TOUCHES the block above the hopper
|
||||||
|
|
|
@ -17,7 +17,7 @@ local function get_mob_textures(mob)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function find_doll(pos)
|
local function find_doll(pos)
|
||||||
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
|
for _,obj in pairs(minetest.get_objects_inside_radius(pos, 0.5)) do
|
||||||
if not obj:is_player() then
|
if not obj:is_player() then
|
||||||
if obj ~= nil and obj:get_luaentity().name == "mcl_mobspawners:doll" then
|
if obj ~= nil and obj:get_luaentity().name == "mcl_mobspawners:doll" then
|
||||||
return obj
|
return obj
|
||||||
|
|
|
@ -224,7 +224,7 @@ function mcl_portals.end_teleport(obj, pos)
|
||||||
end
|
end
|
||||||
|
|
||||||
function mcl_portals.end_portal_teleport(pos, node)
|
function mcl_portals.end_portal_teleport(pos, node)
|
||||||
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
|
for _,obj in pairs(minetest.get_objects_inside_radius(pos, 1)) do
|
||||||
local lua_entity = obj:get_luaentity() --maikerumine added for objects to travel
|
local lua_entity = obj:get_luaentity() --maikerumine added for objects to travel
|
||||||
if obj:is_player() or lua_entity then
|
if obj:is_player() or lua_entity then
|
||||||
local objpos = obj:get_pos()
|
local objpos = obj:get_pos()
|
||||||
|
|
|
@ -798,7 +798,7 @@ minetest.register_abm({
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
distance = vector.subtract(pos, distance)
|
distance = vector.subtract(pos, distance)
|
||||||
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 15)) do
|
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 15)) do
|
||||||
if obj:is_player() then
|
if obj:is_player() then
|
||||||
minetest.add_particlespawner({
|
minetest.add_particlespawner({
|
||||||
amount = node_particles_allowed_level + 1,
|
amount = node_particles_allowed_level + 1,
|
||||||
|
@ -818,7 +818,7 @@ minetest.register_abm({
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do --maikerumine added for objects to travel
|
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 1)) do --maikerumine added for objects to travel
|
||||||
local lua_entity = obj:get_luaentity() --maikerumine added for objects to travel
|
local lua_entity = obj:get_luaentity() --maikerumine added for objects to travel
|
||||||
if (obj:is_player() or lua_entity) and prevent_portal_chatter(obj) then
|
if (obj:is_player() or lua_entity) and prevent_portal_chatter(obj) then
|
||||||
teleport(obj, pos)
|
teleport(obj, pos)
|
||||||
|
|
|
@ -539,7 +539,7 @@ end)
|
||||||
|
|
||||||
minetest.register_on_shutdown(function()
|
minetest.register_on_shutdown(function()
|
||||||
-- save player effects on server shutdown
|
-- save player effects on server shutdown
|
||||||
for _,player in ipairs(minetest.get_connected_players()) do
|
for _,player in pairs(minetest.get_connected_players()) do
|
||||||
mcl_potions._save_player_effects(player)
|
mcl_potions._save_player_effects(player)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -393,7 +393,7 @@ local function RecheckCartHack(params)
|
||||||
local pos = params[1]
|
local pos = params[1]
|
||||||
local cart_id = params[2]
|
local cart_id = params[2]
|
||||||
-- Find cart
|
-- Find cart
|
||||||
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
|
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 1)) do
|
||||||
if obj ~= nil and obj:get_luaentity().name == cart_id then
|
if obj ~= nil and obj:get_luaentity().name == cart_id then
|
||||||
-- Cart found! We can now safely call the callback func.
|
-- Cart found! We can now safely call the callback func.
|
||||||
-- (calling it earlier has the danger of failing)
|
-- (calling it earlier has the danger of failing)
|
||||||
|
|
|
@ -142,7 +142,7 @@ minetest.register_globalstep(function(dtime)
|
||||||
timer = timer + dtime
|
timer = timer + dtime
|
||||||
if main_timer > mcl_hunger.HUD_TICK or timer > 0.5 then
|
if main_timer > mcl_hunger.HUD_TICK or timer > 0.5 then
|
||||||
if main_timer > mcl_hunger.HUD_TICK then main_timer = 0 end
|
if main_timer > mcl_hunger.HUD_TICK then main_timer = 0 end
|
||||||
for _,player in ipairs(minetest.get_connected_players()) do
|
for _,player in pairs(minetest.get_connected_players()) do
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
|
|
||||||
local h = tonumber(mcl_hunger.get_hunger(player))
|
local h = tonumber(mcl_hunger.get_hunger(player))
|
||||||
|
|
|
@ -148,7 +148,7 @@ local player_attached = mcl_player.player_attached
|
||||||
|
|
||||||
-- Check each player and apply animations
|
-- Check each player and apply animations
|
||||||
minetest.register_globalstep(function(dtime)
|
minetest.register_globalstep(function(dtime)
|
||||||
for _, player in ipairs(minetest.get_connected_players()) do
|
for _, player in pairs(minetest.get_connected_players()) do
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local model_name = player_model[name]
|
local model_name = player_model[name]
|
||||||
local model = model_name and models[model_name]
|
local model = model_name and models[model_name]
|
||||||
|
|
|
@ -52,7 +52,7 @@ minetest.register_globalstep(function(dtime)
|
||||||
time = 0
|
time = 0
|
||||||
|
|
||||||
-- check players
|
-- check players
|
||||||
for _,player in ipairs(minetest.get_connected_players()) do
|
for _,player in pairs(minetest.get_connected_players()) do
|
||||||
-- who am I?
|
-- who am I?
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
|
|
||||||
|
|
|
@ -41,7 +41,7 @@ minetest.register_globalstep(function(dtime)
|
||||||
|
|
||||||
-- Update jump status immediately since we need this info in real time.
|
-- Update jump status immediately since we need this info in real time.
|
||||||
-- WARNING: This section is HACKY as hell since it is all just based on heuristics.
|
-- WARNING: This section is HACKY as hell since it is all just based on heuristics.
|
||||||
for _,player in ipairs(get_connected_players()) do
|
for _,player in pairs(get_connected_players()) do
|
||||||
local controls = player:get_player_control()
|
local controls = player:get_player_control()
|
||||||
name = player:get_player_name()
|
name = player:get_player_name()
|
||||||
|
|
||||||
|
@ -173,7 +173,7 @@ minetest.register_globalstep(function(dtime)
|
||||||
time = 0
|
time = 0
|
||||||
|
|
||||||
-- check players
|
-- check players
|
||||||
for _,player in ipairs(get_connected_players()) do
|
for _,player in pairs(get_connected_players()) do
|
||||||
-- who am I?
|
-- who am I?
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
|
|
||||||
|
|
|
@ -78,7 +78,7 @@ minetest.register_on_joinplayer(function(player)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
minetest.register_globalstep(function()
|
minetest.register_globalstep(function()
|
||||||
for _,player in ipairs(minetest.get_connected_players()) do
|
for _,player in pairs(minetest.get_connected_players()) do
|
||||||
wieldview:update_wielded_item(player)
|
wieldview:update_wielded_item(player)
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
Loading…
Reference in New Issue