Add comments into ai.lua
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@ -612,11 +612,12 @@ mobs.mob_step = function(self, dtime)
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local attacking = nil
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local attacking = nil
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--scan for players within eyesight
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if self.hostile then
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if self.hostile then
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--true for line_of_sight is debug
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--true for line_of_sight is debug
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attacking = mobs.detect_closest_player_within_radius(self,true,self.view_range,self.eye_height)
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attacking = mobs.detect_closest_player_within_radius(self,true,self.view_range,self.eye_height)
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--go get the closest player ROAR >:O
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--go get the closest player
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if attacking then
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if attacking then
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--set initial punch timer
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--set initial punch timer
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@ -650,12 +651,14 @@ mobs.mob_step = function(self, dtime)
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end
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end
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end
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end
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--mob is stunned after being hit
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if self.pause_timer > 0 then
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if self.pause_timer > 0 then
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self.pause_timer = self.pause_timer - dtime
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self.pause_timer = self.pause_timer - dtime
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--don't break eye contact
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--don't break eye contact
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if self.hostile and self.attacking then
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if self.hostile and self.attacking then
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mobs.set_yaw_while_attacking(self)
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mobs.set_yaw_while_attacking(self)
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end
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end
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--do normal ai
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else
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else
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--jump only (like slimes)
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--jump only (like slimes)
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if self.jump_only then
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if self.jump_only then
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