Generate netherrack under the bedrock ceiling
this is a somewhat ugly hack that uses minetest.generate_decorations which generates decorations regardless of biome so additional steps had to be taken to ensure no other decorations "spill over" due to this.turtlestriderbeefox
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302b18833a
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98dad0b191
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@ -138,6 +138,7 @@ mcl_vars.mg_nether_min = -29067 -- Carefully chosen to be at a mapchunk border
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mcl_vars.mg_nether_max = mcl_vars.mg_nether_min + 128
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mcl_vars.mg_bedrock_nether_bottom_min = mcl_vars.mg_nether_min
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mcl_vars.mg_bedrock_nether_top_max = mcl_vars.mg_nether_max
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mcl_vars.mg_nether_deco_max = mcl_vars.mg_nether_max -11 -- this is so ceiling decorations don't spill into other biomes as bedrock generation calls minetest.generate_decorations to put netherrack under the bedrock
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if not superflat then
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mcl_vars.mg_bedrock_nether_bottom_max = mcl_vars.mg_bedrock_nether_bottom_min + 4
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mcl_vars.mg_bedrock_nether_top_min = mcl_vars.mg_bedrock_nether_top_max - 4
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@ -1531,6 +1531,23 @@ local function register_dimension_biomes()
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--[[ REALMS ]]
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--[[ THE NETHER ]]
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-- the following decoration is a hack to cover exposed bedrock in netherrack - be careful not to put any ceiling decorations in a way that would apply to this (they would get generated regardless of biome)
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_core:bedrock"},
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sidelen = 16,
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fill_ratio = 10,
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biomes = { "Nether" },
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y_min = mcl_vars.mg_lava_nether_max,
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y_max = mcl_vars.mg_nether_max + 15,
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height = 6,
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max_height = 10,
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decoration = "mcl_nether:netherrack",
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flags = "all_ceilings",
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param2 = 0,
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})
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minetest.register_biome({
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name = "Nether",
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node_filler = "mcl_nether:netherrack",
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@ -1554,7 +1571,7 @@ local function register_dimension_biomes()
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fill_ratio = 10,
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biomes = { "Nether" },
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y_min = -31000,
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y_max = mcl_vars.mg_nether_max,
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y_max = mcl_vars.mg_nether_deco_max,
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decoration = "mcl_nether:netherrack",
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flags = "all_floors",
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param2 = 0,
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@ -1583,7 +1600,7 @@ local function register_dimension_biomes()
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fill_ratio = 10,
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biomes = { "SoulsandValley" },
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y_min = -31000,
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y_max = mcl_vars.mg_nether_max,
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y_max = mcl_vars.mg_nether_deco_max,
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decoration = "mcl_blackstone:soul_soil",
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flags = "all_floors, all_ceilings",
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param2 = 0,
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@ -1598,7 +1615,7 @@ local function register_dimension_biomes()
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clust_size = 15,
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biomes = { "SoulsandValley" },
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y_min = mcl_vars.mg_nether_min,
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y_max = mcl_vars.mg_nether_max + 80,
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y_max = mcl_vars.mg_nether_deco_max,
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noise_params = {
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offset = 0,
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scale = 1,
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@ -1633,7 +1650,7 @@ local function register_dimension_biomes()
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fill_ratio = 10,
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biomes = { "CrimsonForest" },
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y_min = -31000,
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y_max = mcl_vars.mg_nether_max,
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y_max = mcl_vars.mg_nether_deco_max,
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decoration = "mcl_crimson:crimson_nylium",
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flags = "all_floors",
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param2 = 0,
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@ -1660,7 +1677,7 @@ local function register_dimension_biomes()
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fill_ratio = 10,
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biomes = { "WarpedForest" },
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y_min = -31000,
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y_max = mcl_vars.mg_nether_max,
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y_max = mcl_vars.mg_nether_deco_max,
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decoration = "mcl_crimson:warped_nylium",
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flags = "all_floors",
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param2 = 0,
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@ -1688,7 +1705,7 @@ local function register_dimension_biomes()
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fill_ratio = 10,
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biomes = { "BasaltDelta" },
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y_min = -31000,
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y_max = mcl_vars.mg_nether_max,
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y_max = mcl_vars.mg_nether_deco_max,
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decoration = "mcl_blackstone:basalt",
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flags = "all_floors",
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param2 = 0,
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@ -1703,7 +1720,7 @@ local function register_dimension_biomes()
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clust_size = 20,
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biomes = { "BasaltDelta" },
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y_min = mcl_vars.mg_nether_min,
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y_max = mcl_vars.mg_nether_max + 80,
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y_max = mcl_vars.mg_nether_deco_max,
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noise_params = {
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offset = 0,
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scale = 1,
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@ -4903,7 +4920,7 @@ local function register_dimension_decorations()
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fill_ratio = 0.063,
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biomes = {"CrimsonForest"},
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y_min = mcl_vars.mg_lava_nether_max + 1,
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y_max = mcl_vars.mg_nether_max -5,
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y_max = mcl_vars.mg_nether_deco_max,
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flags = "all_ceilings",
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height = 2,
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height_max = 8,
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@ -15,7 +15,7 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
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local t1 = os.clock()
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local p1, p2 = {x=minp.x, y=minp.y, z=minp.z}, {x=maxp.x, y=maxp.y, z=maxp.z}
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if lvm > 0 then
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local lvm_used, shadow, deco_used = false, false, false
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local lvm_used, shadow, deco_used, deco_table = false, false, false, false
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local lb2 = {} -- param2
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local e1, e2 = {x=emin.x, y=emin.y, z=emin.z}, {x=emax.x, y=emax.y, z=emax.z}
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@ -35,7 +35,9 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
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if shadow0 then
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shadow = true
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end
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if deco then
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if deco and type(deco) == "table" then
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deco_table = deco
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elseif deco then
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deco_used = true
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end
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end
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@ -47,7 +49,9 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
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if param2 > 0 then
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vm:set_param2_data(data2)
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end
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if deco_used then
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if deco_table then
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minetest.generate_decorations(vm,vector.new(minp.x,deco_table.min,minp.z),vector.new(maxp.x,deco_table.max,maxp.z))
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elseif deco_used then
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minetest.generate_decorations(vm)
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end
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vm:calc_lighting(p1, p2, shadow)
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@ -325,8 +325,11 @@ local function world_structure(vm, data, data2, emin, emax, area, minp, maxp, bl
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lvm_used = set_layers(data, area, c_nether_lava, c_air, mcl_vars.mg_nether_min, mcl_vars.mg_lava_nether_max, minp, maxp, lvm_used, pr)
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end
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end
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return lvm_used, lvm_used
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local deco = false
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if minp.y > mcl_vars.mg_nether_deco_max - 64 and maxp.y < mcl_vars.mg_nether_max + 128 then
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deco = {min=mcl_vars.mg_nether_deco_max,max=mcl_vars.mg_nether_max}
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end
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return lvm_used, lvm_used, deco
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end
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local function block_fixes(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
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