Fix fire charge and flint and steel ignoring itemframe
parent
e9070ee134
commit
979246a7c5
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@ -7,6 +7,14 @@ minetest.register_craftitem("mcl_fire:fire_charge", {
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liquids_pointable = false,
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stack_max = 64,
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on_place = function(itemstack, user, pointed_thing)
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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if user and not user:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
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end
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end
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if pointed_thing.type == "node" then
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if minetest.get_node(pointed_thing.under).name == "mcl_tnt:tnt" then
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tnt.ignite(pointed_thing.under)
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@ -8,6 +8,14 @@ minetest.register_tool("mcl_fire:flint_and_steel", {
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stack_max = 1,
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groups = { tool = 1 },
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on_place = function(itemstack, user, pointed_thing)
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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if user and not user:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
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end
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end
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local idef = itemstack:get_definition()
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minetest.sound_play(
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"fire_flint_and_steel",
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