Make `mcl_item_entity` API public
parent
3bb86fd436
commit
96e83e866c
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@ -22,10 +22,9 @@ minetest.register_on_leaveplayer(function(player)
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pool[player:get_player_name()] = nil
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end)
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local has_awards = minetest.get_modpath("awards")
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local mcl_item_entity = {}
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mcl_item_entity = {}
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--basic settings
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local item_drop_settings = {} --settings table
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@ -46,19 +45,23 @@ local function get_gravity()
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return tonumber(minetest.settings:get("movement_gravity")) or 9.81
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end
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local registered_pickup_achievement = {}
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mcl_item_entity.registered_pickup_achievement = {}
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--TODO: remove limitation of 1 award per itemname
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---Register an achievement that will be unlocked on pickup.
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---
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---TODO: remove limitation of 1 award per itemname
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---@param itemname string
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---@param award string
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function mcl_item_entity.register_pickup_achievement(itemname, award)
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if not has_awards then
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minetest.log("warning",
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"[mcl_item_entity] Trying to register pickup achievement [" .. award .. "] for [" ..
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itemname .. "] while awards missing")
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elseif registered_pickup_achievement[itemname] then
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elseif mcl_item_entity.registered_pickup_achievement[itemname] then
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minetest.log("error",
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"[mcl_item_entity] Trying to register already existing pickup achievement [" .. award .. "] for [" .. itemname .. "]")
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else
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registered_pickup_achievement[itemname] = award
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mcl_item_entity.registered_pickup_achievement[itemname] = award
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end
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end
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@ -77,7 +80,7 @@ local function check_pickup_achievements(object, player)
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if has_awards then
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local itemname = ItemStack(object:get_luaentity().itemstring):get_name()
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local playername = player:get_player_name()
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for name, award in pairs(registered_pickup_achievement) do
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for name, award in pairs(mcl_item_entity.registered_pickup_achievement) do
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if itemname == name or minetest.get_item_group(itemname, name) ~= 0 then
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awards.unlock(playername, award)
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end
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