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Make `mcl_item_entity` API public

csm-enabled^2
AFCMS 2022-11-11 00:15:28 +01:00
parent 3bb86fd436
commit 96e83e866c
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GPG Key ID: 8720389A25B652E3
1 changed files with 10 additions and 7 deletions

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@ -22,10 +22,9 @@ minetest.register_on_leaveplayer(function(player)
pool[player:get_player_name()] = nil pool[player:get_player_name()] = nil
end) end)
local has_awards = minetest.get_modpath("awards") local has_awards = minetest.get_modpath("awards")
local mcl_item_entity = {} mcl_item_entity = {}
--basic settings --basic settings
local item_drop_settings = {} --settings table local item_drop_settings = {} --settings table
@ -46,19 +45,23 @@ local function get_gravity()
return tonumber(minetest.settings:get("movement_gravity")) or 9.81 return tonumber(minetest.settings:get("movement_gravity")) or 9.81
end end
local registered_pickup_achievement = {} mcl_item_entity.registered_pickup_achievement = {}
--TODO: remove limitation of 1 award per itemname ---Register an achievement that will be unlocked on pickup.
---
---TODO: remove limitation of 1 award per itemname
---@param itemname string
---@param award string
function mcl_item_entity.register_pickup_achievement(itemname, award) function mcl_item_entity.register_pickup_achievement(itemname, award)
if not has_awards then if not has_awards then
minetest.log("warning", minetest.log("warning",
"[mcl_item_entity] Trying to register pickup achievement [" .. award .. "] for [" .. "[mcl_item_entity] Trying to register pickup achievement [" .. award .. "] for [" ..
itemname .. "] while awards missing") itemname .. "] while awards missing")
elseif registered_pickup_achievement[itemname] then elseif mcl_item_entity.registered_pickup_achievement[itemname] then
minetest.log("error", minetest.log("error",
"[mcl_item_entity] Trying to register already existing pickup achievement [" .. award .. "] for [" .. itemname .. "]") "[mcl_item_entity] Trying to register already existing pickup achievement [" .. award .. "] for [" .. itemname .. "]")
else else
registered_pickup_achievement[itemname] = award mcl_item_entity.registered_pickup_achievement[itemname] = award
end end
end end
@ -77,7 +80,7 @@ local function check_pickup_achievements(object, player)
if has_awards then if has_awards then
local itemname = ItemStack(object:get_luaentity().itemstring):get_name() local itemname = ItemStack(object:get_luaentity().itemstring):get_name()
local playername = player:get_player_name() local playername = player:get_player_name()
for name, award in pairs(registered_pickup_achievement) do for name, award in pairs(mcl_item_entity.registered_pickup_achievement) do
if itemname == name or minetest.get_item_group(itemname, name) ~= 0 then if itemname == name or minetest.get_item_group(itemname, name) ~= 0 then
awards.unlock(playername, award) awards.unlock(playername, award)
end end