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Change number of children spawned on die.

When a slime or magma cube dies, it should spawn between 2 to 4 smaller
children.  The code was always spawning 4 children (3 for big magma
cubes).  This commit makes the following changes to the function
`spawn_children_on_die`:
* Make the number of children spawned a random number between 2 and 4.
* No longer accept the `children_count` as an argument, because this
  number should always be a random number between 2 and 4 anyway.
* Update all callers accordingly.
water_footstep
kabou 2022-12-22 01:00:35 +01:00 committed by Gitea
parent 81daec14a2
commit 95cbac78a8
1 changed files with 8 additions and 8 deletions

View File

@ -7,10 +7,9 @@ local S = minetest.get_translator("mobs_mc")
-- self: mob reference -- self: mob reference
-- pos: position of "mother" mob -- pos: position of "mother" mob
-- child_mod: Mob to spawn -- child_mod: Mob to spawn
-- children_count: Number of children to spawn
-- spawn_distance: Spawn distance from "mother" mob -- spawn_distance: Spawn distance from "mother" mob
-- eject_speed: Initial speed of child mob away from "mother" mob -- eject_speed: Initial speed of child mob away from "mother" mob
local spawn_children_on_die = function(child_mob, children_count, spawn_distance, eject_speed) local spawn_children_on_die = function(child_mob, spawn_distance, eject_speed)
return function(self, pos) return function(self, pos)
local angle, posadd, newpos, dir local angle, posadd, newpos, dir
if not eject_speed then if not eject_speed then
@ -20,7 +19,8 @@ local spawn_children_on_die = function(child_mob, children_count, spawn_distance
local mother_stuck = mndef and mndef.walkable local mother_stuck = mndef and mndef.walkable
angle = math.random(0, math.pi*2) angle = math.random(0, math.pi*2)
local children = {} local children = {}
for i=1,children_count do local spawn_count = math.random(2, 4)
for i = 1, spawn_count do
dir = {x=math.cos(angle),y=0,z=math.sin(angle)} dir = {x=math.cos(angle),y=0,z=math.sin(angle)}
posadd = vector.multiply(vector.normalize(dir), spawn_distance) posadd = vector.multiply(vector.normalize(dir), spawn_distance)
newpos = vector.add(pos, posadd) newpos = vector.add(pos, posadd)
@ -38,7 +38,7 @@ local spawn_children_on_die = function(child_mob, children_count, spawn_distance
end end
mob:set_yaw(angle - math.pi/2) mob:set_yaw(angle - math.pi/2)
table.insert(children, mob) table.insert(children, mob)
angle = angle + (math.pi*2)/children_count angle = angle + (math.pi*2) / spawn_count
end end
-- If mother was murdered, children attack the killer after 1 second -- If mother was murdered, children attack the killer after 1 second
if self.state == "attack" then if self.state == "attack" then
@ -106,7 +106,7 @@ local slime_big = {
jump_height = 5.2, jump_height = 5.2,
fear_height = 0, fear_height = 0,
spawn_small_alternative = "mobs_mc:slime_small", spawn_small_alternative = "mobs_mc:slime_small",
on_die = spawn_children_on_die("mobs_mc:slime_small", 4, 1.0, 1.5), on_die = spawn_children_on_die("mobs_mc:slime_small", 1.0, 1.5),
use_texture_alpha = true, use_texture_alpha = true,
} }
mcl_mobs.register_mob("mobs_mc:slime_big", slime_big) mcl_mobs.register_mob("mobs_mc:slime_big", slime_big)
@ -125,7 +125,7 @@ slime_small.walk_velocity = 1.3
slime_small.run_velocity = 1.3 slime_small.run_velocity = 1.3
slime_small.jump_height = 4.3 slime_small.jump_height = 4.3
slime_small.spawn_small_alternative = "mobs_mc:slime_tiny" slime_small.spawn_small_alternative = "mobs_mc:slime_tiny"
slime_small.on_die = spawn_children_on_die("mobs_mc:slime_tiny", 4, 0.6, 1.0) slime_small.on_die = spawn_children_on_die("mobs_mc:slime_tiny", 0.6, 1.0)
mcl_mobs.register_mob("mobs_mc:slime_small", slime_small) mcl_mobs.register_mob("mobs_mc:slime_small", slime_small)
local slime_tiny = table.copy(slime_big) local slime_tiny = table.copy(slime_big)
@ -345,7 +345,7 @@ local magma_cube_big = {
walk_chance = 0, walk_chance = 0,
fear_height = 0, fear_height = 0,
spawn_small_alternative = "mobs_mc:magma_cube_small", spawn_small_alternative = "mobs_mc:magma_cube_small",
on_die = spawn_children_on_die("mobs_mc:magma_cube_small", 3, 0.8, 1.5), on_die = spawn_children_on_die("mobs_mc:magma_cube_small", 0.8, 1.5),
fire_resistant = true, fire_resistant = true,
} }
mcl_mobs.register_mob("mobs_mc:magma_cube_big", magma_cube_big) mcl_mobs.register_mob("mobs_mc:magma_cube_big", magma_cube_big)
@ -368,7 +368,7 @@ magma_cube_small.damage = 4
magma_cube_small.reach = 2.75 magma_cube_small.reach = 2.75
magma_cube_small.armor = 66 magma_cube_small.armor = 66
magma_cube_small.spawn_small_alternative = "mobs_mc:magma_cube_tiny" magma_cube_small.spawn_small_alternative = "mobs_mc:magma_cube_tiny"
magma_cube_small.on_die = spawn_children_on_die("mobs_mc:magma_cube_tiny", 4, 0.6, 1.0) magma_cube_small.on_die = spawn_children_on_die("mobs_mc:magma_cube_tiny", 0.6, 1.0)
mcl_mobs.register_mob("mobs_mc:magma_cube_small", magma_cube_small) mcl_mobs.register_mob("mobs_mc:magma_cube_small", magma_cube_small)
local magma_cube_tiny = table.copy(magma_cube_big) local magma_cube_tiny = table.copy(magma_cube_big)