Change number of children spawned on die.
When a slime or magma cube dies, it should spawn between 2 to 4 smaller children. The code was always spawning 4 children (3 for big magma cubes). This commit makes the following changes to the function `spawn_children_on_die`: * Make the number of children spawned a random number between 2 and 4. * No longer accept the `children_count` as an argument, because this number should always be a random number between 2 and 4 anyway. * Update all callers accordingly.water_footstep
parent
81daec14a2
commit
95cbac78a8
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@ -7,10 +7,9 @@ local S = minetest.get_translator("mobs_mc")
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-- self: mob reference
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-- self: mob reference
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-- pos: position of "mother" mob
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-- pos: position of "mother" mob
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-- child_mod: Mob to spawn
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-- child_mod: Mob to spawn
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-- children_count: Number of children to spawn
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-- spawn_distance: Spawn distance from "mother" mob
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-- spawn_distance: Spawn distance from "mother" mob
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-- eject_speed: Initial speed of child mob away from "mother" mob
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-- eject_speed: Initial speed of child mob away from "mother" mob
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local spawn_children_on_die = function(child_mob, children_count, spawn_distance, eject_speed)
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local spawn_children_on_die = function(child_mob, spawn_distance, eject_speed)
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return function(self, pos)
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return function(self, pos)
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local angle, posadd, newpos, dir
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local angle, posadd, newpos, dir
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if not eject_speed then
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if not eject_speed then
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@ -20,7 +19,8 @@ local spawn_children_on_die = function(child_mob, children_count, spawn_distance
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local mother_stuck = mndef and mndef.walkable
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local mother_stuck = mndef and mndef.walkable
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angle = math.random(0, math.pi*2)
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angle = math.random(0, math.pi*2)
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local children = {}
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local children = {}
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for i=1,children_count do
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local spawn_count = math.random(2, 4)
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for i = 1, spawn_count do
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dir = {x=math.cos(angle),y=0,z=math.sin(angle)}
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dir = {x=math.cos(angle),y=0,z=math.sin(angle)}
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posadd = vector.multiply(vector.normalize(dir), spawn_distance)
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posadd = vector.multiply(vector.normalize(dir), spawn_distance)
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newpos = vector.add(pos, posadd)
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newpos = vector.add(pos, posadd)
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@ -38,7 +38,7 @@ local spawn_children_on_die = function(child_mob, children_count, spawn_distance
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end
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end
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mob:set_yaw(angle - math.pi/2)
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mob:set_yaw(angle - math.pi/2)
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table.insert(children, mob)
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table.insert(children, mob)
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angle = angle + (math.pi*2)/children_count
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angle = angle + (math.pi*2) / spawn_count
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end
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end
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-- If mother was murdered, children attack the killer after 1 second
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-- If mother was murdered, children attack the killer after 1 second
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if self.state == "attack" then
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if self.state == "attack" then
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@ -106,7 +106,7 @@ local slime_big = {
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jump_height = 5.2,
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jump_height = 5.2,
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fear_height = 0,
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fear_height = 0,
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spawn_small_alternative = "mobs_mc:slime_small",
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spawn_small_alternative = "mobs_mc:slime_small",
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on_die = spawn_children_on_die("mobs_mc:slime_small", 4, 1.0, 1.5),
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on_die = spawn_children_on_die("mobs_mc:slime_small", 1.0, 1.5),
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use_texture_alpha = true,
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use_texture_alpha = true,
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}
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}
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mcl_mobs.register_mob("mobs_mc:slime_big", slime_big)
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mcl_mobs.register_mob("mobs_mc:slime_big", slime_big)
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@ -125,7 +125,7 @@ slime_small.walk_velocity = 1.3
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slime_small.run_velocity = 1.3
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slime_small.run_velocity = 1.3
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slime_small.jump_height = 4.3
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slime_small.jump_height = 4.3
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slime_small.spawn_small_alternative = "mobs_mc:slime_tiny"
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slime_small.spawn_small_alternative = "mobs_mc:slime_tiny"
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slime_small.on_die = spawn_children_on_die("mobs_mc:slime_tiny", 4, 0.6, 1.0)
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slime_small.on_die = spawn_children_on_die("mobs_mc:slime_tiny", 0.6, 1.0)
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mcl_mobs.register_mob("mobs_mc:slime_small", slime_small)
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mcl_mobs.register_mob("mobs_mc:slime_small", slime_small)
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local slime_tiny = table.copy(slime_big)
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local slime_tiny = table.copy(slime_big)
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@ -345,7 +345,7 @@ local magma_cube_big = {
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walk_chance = 0,
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walk_chance = 0,
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fear_height = 0,
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fear_height = 0,
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spawn_small_alternative = "mobs_mc:magma_cube_small",
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spawn_small_alternative = "mobs_mc:magma_cube_small",
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on_die = spawn_children_on_die("mobs_mc:magma_cube_small", 3, 0.8, 1.5),
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on_die = spawn_children_on_die("mobs_mc:magma_cube_small", 0.8, 1.5),
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fire_resistant = true,
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fire_resistant = true,
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}
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}
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mcl_mobs.register_mob("mobs_mc:magma_cube_big", magma_cube_big)
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mcl_mobs.register_mob("mobs_mc:magma_cube_big", magma_cube_big)
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@ -368,7 +368,7 @@ magma_cube_small.damage = 4
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magma_cube_small.reach = 2.75
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magma_cube_small.reach = 2.75
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magma_cube_small.armor = 66
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magma_cube_small.armor = 66
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magma_cube_small.spawn_small_alternative = "mobs_mc:magma_cube_tiny"
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magma_cube_small.spawn_small_alternative = "mobs_mc:magma_cube_tiny"
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magma_cube_small.on_die = spawn_children_on_die("mobs_mc:magma_cube_tiny", 4, 0.6, 1.0)
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magma_cube_small.on_die = spawn_children_on_die("mobs_mc:magma_cube_tiny", 0.6, 1.0)
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mcl_mobs.register_mob("mobs_mc:magma_cube_small", magma_cube_small)
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mcl_mobs.register_mob("mobs_mc:magma_cube_small", magma_cube_small)
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local magma_cube_tiny = table.copy(magma_cube_big)
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local magma_cube_tiny = table.copy(magma_cube_big)
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