parent
cd33d406b2
commit
95627f4304
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@ -2,8 +2,6 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local S = minetest.get_translator(minetest.get_current_modname())
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local math = math
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local bobber_ENTITY={
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local bobber_ENTITY={
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physical = false,
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physical = false,
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timer=0,
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timer=0,
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@ -33,141 +31,143 @@ local fish = function(itemstack, player, pointed_thing)
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end
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end
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end
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end
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local pos = player:get_pos()
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local pos = player:get_pos()
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local objs = minetest.get_objects_inside_radius(pos, 125)
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local objs = minetest.get_objects_inside_radius(pos, 125)
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local ent
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local num = 0
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local noent = false
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local ent = nil
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local noent = true
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local durability = 65
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local durability = 65
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local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
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local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
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if unbreaking > 0 then
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if unbreaking > 0 then
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durability = durability * (unbreaking + 1)
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durability = durability * (unbreaking + 1)
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end
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end
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--Check for bobber if so handle.
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--Check for bobber if so handle.
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for n = 1, #objs do
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for n = 1, #objs do
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ent = objs[n]:get_luaentity()
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ent = objs[n]:get_luaentity()
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if ent then
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if ent then
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if ent.player and ent.objtype=="fishing" then
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if ent.player and ent.objtype=="fishing" then
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if (player:get_player_name() == ent.player) then
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if (player:get_player_name() == ent.player) then
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if ent._dive == true then
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noent = false
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local items
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if ent._dive == true then
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local pr = PseudoRandom(os.time() * math.random(1, 100))
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local itemname
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local r = pr:next(1, 100)
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local items
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local fish_values = {85, 84.8, 84.7, 84.5}
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local itemcount = 1
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local junk_values = {10, 8.1, 6.1, 4.2}
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local pr = PseudoRandom(os.time() * math.random(1, 100))
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local luck_of_the_sea = math.min(mcl_enchanting.get_enchantment(itemstack, "luck_of_the_sea"), 3)
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local r = pr:next(1, 100)
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local index = luck_of_the_sea + 1
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local fish_values = {85, 84.8, 84.7, 84.5}
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local fish_value = fish_values[index]
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local junk_values = {10, 8.1, 6.1, 4.2}
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local junk_value = junk_values[index] + fish_value
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local luck_of_the_sea = math.min(mcl_enchanting.get_enchantment(itemstack, "luck_of_the_sea"), 3)
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if r <= fish_value then
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local index = luck_of_the_sea + 1
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-- Fish
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local fish_value = fish_values[index]
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items = mcl_loot.get_loot({
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local junk_value = junk_values[index] + fish_value
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items = {
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if r <= fish_value then
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{ itemstring = "mcl_fishing:fish_raw", weight = 60 },
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-- Fish
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{ itemstring = "mcl_fishing:salmon_raw", weight = 25 },
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items = mcl_loot.get_loot({
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{ itemstring = "mcl_fishing:clownfish_raw", weight = 2 },
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items = {
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{ itemstring = "mcl_fishing:pufferfish_raw", weight = 13 },
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{ itemstring = "mcl_fishing:fish_raw", weight = 60 },
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}
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{ itemstring = "mcl_fishing:salmon_raw", weight = 25 },
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}, pr)
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{ itemstring = "mcl_fishing:clownfish_raw", weight = 2 },
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elseif r <= junk_value then
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{ itemstring = "mcl_fishing:pufferfish_raw", weight = 13 },
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-- Junk
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}
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items = mcl_loot.get_loot({
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}, pr)
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items = {
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elseif r <= junk_value then
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{ itemstring = "mcl_core:bowl", weight = 10 },
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-- Junk
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{ itemstring = "mcl_fishing:fishing_rod", weight = 2, wear_min = 6554, wear_max = 65535 }, -- 10%-100% damage
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items = mcl_loot.get_loot({
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{ itemstring = "mcl_mobitems:leather", weight = 10 },
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items = {
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{ itemstring = "mcl_armor:boots_leather", weight = 10, wear_min = 6554, wear_max = 65535 }, -- 10%-100% damage
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{ itemstring = "mcl_core:bowl", weight = 10 },
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{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10 },
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{ itemstring = "mcl_fishing:fishing_rod", weight = 2, wear_min = 6554, wear_max = 65535 }, -- 10%-100% damage
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{ itemstring = "mcl_core:stick", weight = 5 },
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{ itemstring = "mcl_mobitems:leather", weight = 10 },
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{ itemstring = "mcl_mobitems:string", weight = 5 },
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{ itemstring = "mcl_armor:boots_leather", weight = 10, wear_min = 6554, wear_max = 65535 }, -- 10%-100% damage
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{ itemstring = "mcl_potions:water", weight = 10 },
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{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10 },
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{ itemstring = "mcl_mobitems:bone", weight = 10 },
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{ itemstring = "mcl_core:stick", weight = 5 },
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{ itemstring = "mcl_dye:black", weight = 1, amount_min = 10, amount_max = 10 },
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{ itemstring = "mcl_mobitems:string", weight = 5 },
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{ itemstring = "mcl_mobitems:string", weight = 10 }, -- TODO: Tripwire Hook
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{ itemstring = "mcl_potions:water", weight = 10 },
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}
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{ itemstring = "mcl_mobitems:bone", weight = 10 },
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}, pr)
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{ itemstring = "mcl_dye:black", weight = 1, amount_min = 10, amount_max = 10 },
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else
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{ itemstring = "mcl_mobitems:string", weight = 10 }, -- TODO: Tripwire Hook
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-- Treasure
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}
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items = mcl_loot.get_loot({
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}, pr)
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items = {
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else
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-- TODO: Enchanted Bow
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-- Treasure
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{ itemstring = "mcl_bows:bow", wear_min = 49144, wear_max = 65535 }, -- 75%-100% damage
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items = mcl_loot.get_loot({
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{ itemstack = mcl_enchanting.get_randomly_enchanted_book(30, true, true)},
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items = {
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-- TODO: Enchanted Fishing Rod
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-- TODO: Enchanted Bow
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{ itemstring = "mcl_fishing:fishing_rod", wear_min = 49144, wear_max = 65535 }, -- 75%-100% damage
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{ itemstring = "mcl_bows:bow", wear_min = 49144, wear_max = 65535 }, -- 75%-100% damage
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{ itemstring = "mcl_mobs:nametag", },
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{ itemstack = mcl_enchanting.get_randomly_enchanted_book(30, true, true)},
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{ itemstring = "mcl_mobitems:saddle", },
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-- TODO: Enchanted Fishing Rod
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{ itemstring = "mcl_flowers:waterlily", },
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{ itemstring = "mcl_fishing:fishing_rod", wear_min = 49144, wear_max = 65535 }, -- 75%-100% damage
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}
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{ itemstring = "mcl_mobs:nametag", },
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}, pr)
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{ itemstring = "mcl_mobitems:saddle", },
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end
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{ itemstring = "mcl_flowers:waterlily", },
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local item
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}
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if #items >= 1 then
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}, pr)
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item = ItemStack(items[1])
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end
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else
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local item
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item = ItemStack()
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if #items >= 1 then
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end
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item = ItemStack(items[1])
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local inv = player:get_inventory()
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else
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if inv:room_for_item("main", item) then
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item = ItemStack()
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inv:add_item("main", item)
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end
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else
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local inv = player:get_inventory()
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minetest.add_item(pos, item)
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if inv:room_for_item("main", item) then
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end
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inv:add_item("main", item)
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if mcl_experience.throw_experience then
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else
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mcl_experience.throw_experience(pos, math.random(1,6))
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minetest.add_item(pos, item)
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end
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end
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if mcl_experience.throw_experience then
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mcl_experience.throw_experience(pos, math.random(1,6))
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end
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if not minetest.is_creative_enabled(player:get_player_name()) then
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if not minetest.is_creative_enabled(player:get_player_name()) then
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local idef = itemstack:get_definition()
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local idef = itemstack:get_definition()
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itemstack:add_wear(65535/durability) -- 65 uses
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itemstack:add_wear(65535/durability) -- 65 uses
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if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
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if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
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minetest.sound_play(idef.sound.breaks, {pos=player:get_pos(), gain=0.5}, true)
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minetest.sound_play(idef.sound.breaks, {pos=player:get_pos(), gain=0.5}, true)
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end
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end
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end
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end
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end
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end
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--Check if object is on land.
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--Check if object is on land.
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local epos = ent.object:get_pos()
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local epos = ent.object:get_pos()
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epos.y = math.floor(epos.y)
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epos.y = math.floor(epos.y)
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local node = minetest.get_node(epos)
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local node = minetest.get_node(epos)
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local def = minetest.registered_nodes[node.name]
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local def = minetest.registered_nodes[node.name]
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if def.walkable then
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if def.walkable then
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if not minetest.is_creative_enabled(player:get_player_name()) then
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if not minetest.is_creative_enabled(player:get_player_name()) then
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local idef = itemstack:get_definition()
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local idef = itemstack:get_definition()
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itemstack:add_wear((65535/durability)*2) -- if so and not creative then wear double like in MC.
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itemstack:add_wear((65535/durability)*2) -- if so and not creative then wear double like in MC.
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if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
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if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
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minetest.sound_play(idef.sound.breaks, {pos=player:get_pos(), gain=0.5}, true)
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minetest.sound_play(idef.sound.breaks, {pos=player:get_pos(), gain=0.5}, true)
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end
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end
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end
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end
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end
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--Destroy bobber.
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ent.object:remove()
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return itemstack
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end
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end
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--Destroy bobber.
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ent.object:remove()
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noent = false
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break
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end
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end
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end
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end
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end
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end
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end
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--Check for flying bobber.
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--Check for flying bobber.
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for n = 1, #objs do
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for n = 1, #objs do
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ent = objs[n]:get_luaentity()
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ent = objs[n]:get_luaentity()
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if ent then
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if ent then
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if ent._thrower and ent.objtype=="fishing" then
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if ent._thrower and ent.objtype=="fishing" then
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if player:get_player_name() == ent._thrower then
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if player:get_player_name() == ent._thrower then
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noent = false
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noent = false
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break
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break
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end
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end
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end
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end
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end
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end
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end
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end
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--If no bobber or flying_bobber exists then throw bobber.
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--If no bobber or flying_bobber exists then throw bobber.
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if noent == true then
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if noent then
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local playerpos = player:get_pos()
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local playerpos = player:get_pos()
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local dir = player:get_look_dir()
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local dir = player:get_look_dir()
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mcl_throwing.throw("mcl_fishing:flying_bobber", {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, 15, player:get_player_name())
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mcl_throwing.throw("mcl_fishing:flying_bobber", {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, 15, player:get_player_name())
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end
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end
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return itemstack
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end
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end
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-- Movement function of bobber
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-- Movement function of bobber
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@ -331,11 +331,13 @@ minetest.register_entity("mcl_fishing:flying_bobber_entity", flying_bobber_ENTIT
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mcl_throwing.register_throwable_object("mcl_fishing:flying_bobber", "mcl_fishing:flying_bobber_entity", 5)
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mcl_throwing.register_throwable_object("mcl_fishing:flying_bobber", "mcl_fishing:flying_bobber_entity", 5)
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local function remove_bobber(player)
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-- If player leaves area, remove bobber.
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minetest.register_on_leaveplayer(function(player)
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local objs = minetest.get_objects_inside_radius(player:get_pos(), 250)
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local objs = minetest.get_objects_inside_radius(player:get_pos(), 250)
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local ent = nil
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local noent = true
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for n = 1, #objs do
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for n = 1, #objs do
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local ent = objs[n]:get_luaentity()
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ent = objs[n]:get_luaentity()
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if ent then
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if ent then
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if ent.player and ent.objtype=="fishing" then
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if ent.player and ent.objtype=="fishing" then
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ent.object:remove()
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ent.object:remove()
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@ -344,13 +346,26 @@ local function remove_bobber(player)
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end
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end
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end
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end
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end
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end
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end
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end)
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-- If player leaves area, remove bobber.
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minetest.register_on_leaveplayer(remove_bobber)
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-- If player dies, remove bobber.
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-- If player dies, remove bobber.
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minetest.register_on_dieplayer(remove_bobber)
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minetest.register_on_dieplayer(function(player)
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local objs = minetest.get_objects_inside_radius(player:get_pos(), 250)
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local num = 0
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local ent = nil
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local noent = true
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for n = 1, #objs do
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ent = objs[n]:get_luaentity()
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if ent then
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if ent.player and ent.objtype=="fishing" then
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ent.object:remove()
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elseif ent._thrower and ent.objtype=="fishing" then
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ent.object:remove()
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end
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end
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end
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end)
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-- Fishing Rod
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-- Fishing Rod
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minetest.register_tool("mcl_fishing:fishing_rod", {
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minetest.register_tool("mcl_fishing:fishing_rod", {
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Loading…
Reference in New Issue