Re-organise mob_step for better clarity
parent
f326fa620f
commit
952a90bfde
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@ -436,22 +436,23 @@ local function on_step_work (self, dtime)
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self:do_jump()
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self:do_jump()
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end
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end
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self:check_aggro(dtime)
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self:check_particlespawners(dtime)
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if self.do_custom and self.do_custom(self, dtime) == false then return end
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if mcl_util.check_dtime_timer(self, dtime, "onstep_occassional", 1) then
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if mcl_util.check_dtime_timer(self, dtime, "onstep_occassional", 1) then
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self:check_breeding()
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if player_in_active_range then
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if player_in_active_range then
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self:check_item_pickup()
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self:check_item_pickup()
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self:set_armor_texture()
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self:set_armor_texture()
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self:step_opinion_sound(dtime)
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self:step_opinion_sound(dtime)
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end
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end
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self:check_breeding()
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end
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end
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self:check_aggro(dtime)
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self:check_particlespawners(dtime)
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if self.do_custom and self.do_custom(self, dtime) == false then return end
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if self:do_states(dtime, player_in_active_range) then return end
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if self:do_states(dtime, player_in_active_range) then return end
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if mobs_debug then self:update_tag() end
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if mobs_debug then self:update_tag() end
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