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Added protection violation checker functions.

1 completley generic and 3 more that use it for more specific cases -
  placing a node, modifying a node and planting over a node.
hardcore_mode_test
CyberMango 2023-01-06 22:07:07 +02:00
parent 482a6071f5
commit 949a2b787e
1 changed files with 67 additions and 0 deletions

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@ -728,3 +728,70 @@ function mcl_util.set_bone_position(obj, bone, pos, rot)
obj:set_bone_position(bone, pos or current_pos, rot or current_rot)
end
end
--[[Check for a protection violation on given nodes.
--
-- @param affected_nodes Node to check for protection violation.
-- @param player The player performing the action.
-- @param create_log Default: False. Should a log message be created on violation detection.
--
-- @return true on protection violation detection. false otherwise.
]]
function mcl_util.check_nodes_protection(affected_nodes, player, create_log)
create_log = create_log or false
local name = player and player:get_player_name() or ""
for _, position in ipairs(affected_nodes) do
if minetest.is_protected(position, name) then
if create_log then
minetest.log("action", name .. " tried violating protection at position "
.. minetest.pos_to_string(position))
end
minetest.record_protection_violation(position, name)
return true
end
end
return false
end
--[[Check protection violation for a planting action.
--
-- @param pointed_thing The pointed_thing table for the object the action was pointed at.
-- @param player See mcl_util.check_nodes_protection.
-- @param create_log See mcl_util.check_nodes_protection.
--
-- @return See mcl_util.check_nodes_protection.
]]
function mcl_util.check_planting_protection(pointed_thing, player, create_log)
-- We dont want to allow planting on top of protected nodes, even if the air is unprotected.
return mcl_util.check_nodes_protection({pointed_thing.above, pointed_thing.under}, player,
create_log)
end
--[[Check protection violation for a node placement action.
--
-- @param pointed_thing The pointed_thing table for the object the action was pointed at.
-- @param player See mcl_util.check_nodes_protection.
-- @param create_log See mcl_util.check_nodes_protection.
--
-- @return See mcl_util.check_nodes_protection.
]]
function mcl_util.check_placement_protection(pointed_thing, player, create_log)
return mcl_util.check_nodes_protection({pointed_thing.above}, player, create_log)
end
--[[Check protection violation for a node modification action.
--
-- Such as using a shovel or a hoe on dirt, destroying a block or using a chest.
--
-- @param pointed_thing The pointed_thing table for the object the action was pointed at.
-- @param player See mcl_util.check_nodes_protection.
-- @param create_log See mcl_util.check_nodes_protection.
--
-- @return See mcl_util.check_nodes_protection.
]]
function mcl_util.check_node_modification_protection(pointed_thing, player, create_log)
return mcl_util.check_nodes_protection({pointed_thing.under}, player, create_log)
end