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Keep empty bucket in Creative Mode

objects
Wuzzy 2017-05-23 22:06:03 +02:00
parent 77d5286bef
commit 9417067a30
1 changed files with 7 additions and 2 deletions

View File

@ -168,7 +168,10 @@ minetest.register_craftitem("bucket:bucket_empty", {
if liquiddef ~= nil and liquiddef.itemname ~= nil and (nn == liquiddef.source or
(nn == liquiddef.flowing and minetest.setting_getbool("liquid_finite"))) then
new_bucket = ItemStack({name = liquiddef.itemname, metadata = tostring(node.param2)})
-- Fill bucket, but not in Creative Mode
if not minetest.setting_getbool("creative_mode") then
new_bucket = ItemStack({name = liquiddef.itemname, metadata = tostring(node.param2)})
end
minetest.add_node(pointed_thing.under, {name="air"})
@ -179,7 +182,9 @@ minetest.register_craftitem("bucket:bucket_empty", {
elseif nn == "mcl_cauldrons:cauldron_3" then
-- Take water out of full cauldron
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
new_bucket = ItemStack("bucket:bucket_water")
if not minetest.setting_getbool("creative_mode") then
new_bucket = ItemStack("bucket:bucket_water")
end
end
-- Add liquid bucket and put it into inventory, if possible.