allow a spider/skeleton jockey to be spawnable with spawn_mob command
parent
22a5856b46
commit
93e2f1997a
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@ -89,14 +89,18 @@ local skeleton = {
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},
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},
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jock = "mobs_mc:spider",
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jock = "mobs_mc:spider",
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on_spawn = function(self)
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on_spawn = function(self)
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self.jockey = false
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minetest.after(1,function()
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if math.random(100) == 1 then -- 1% like from MCwiki
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if self and self.object then
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self.jockey = true
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if math.random(100) == 1 or self.jockey == true then -- 1% like from MCwiki
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local jock = minetest.add_entity(self.object:get_pos(), "mobs_mc:spider")
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self.jockey = true
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jock:get_luaentity().docile_by_day = false
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local jock = minetest.add_entity(self.object:get_pos(), "mobs_mc:spider")
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self.object:set_attach(jock, "", vector.new(0,0,0), vector.new(0,0,0))
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jock:get_luaentity().docile_by_day = false
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end
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self.object:set_attach(jock, "", vector.new(0,0,0), vector.new(0,0,0))
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return true
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end
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self.jockey = false
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return true
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end
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end)
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end,
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end,
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on_detach=function(self, parent)
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on_detach=function(self, parent)
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self.jockey = false
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self.jockey = false
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