Added some potion recipes
Also: * changed the duration of saturation and food poisoning potions * minor code changespotions_api_redo
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33bd9c34c6
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931cf81546
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@ -401,18 +401,14 @@ local awkward_table = {
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["mcl_flowers:fourleaf_clover"] = "mcl_potions:luck",
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["mcl_farming:potato_item_poison"] = "mcl_potions:nausea",
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-- TODO slow falling
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-- TODO levitation?
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-- TODO darkness?
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-- TODO absorption
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-- TODO health boost?
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-- TODO resistance
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-- TODO turtle master?
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-- TODO frost
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-- TODO blindness?
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-- TODO food poisoning?
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-- TODO saturation?
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-- TODO haste
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["mcl_mobitems:phantom_membrane"] = "mcl_potions:slow_falling", -- TODO add phantom membranes
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["mcl_core:apple_gold"] = "mcl_potions:resistance",
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-- TODO darkness - sculk?
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-- TODO absorption - water element?
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-- TODO turtle master - earth element?
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-- TODO frost - frost element?
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-- TODO haste - air element?
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}
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-- API
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-- register a potion recipe brewed from awkward potion
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@ -450,7 +446,10 @@ end
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mcl_potions.register_ingredient_potion("mcl_potions:mundane", mundane_table)
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local thick_table = {
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-- TODO glowing from some shining cave flowers
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["mcl_crimson:shroomlight"] = "mcl_potions:glowing",
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["mcl_mobitems:nether_star"] = "mcl_potions:ominous",
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["mcl_mobitems:ink_sac"] = "mcl_potions:blindness",
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["mcl_farming:carrot_item_gold"] = "mcl_potions:saturation",
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}
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-- API
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-- register a potion recipe brewed from thick potion
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@ -495,6 +494,9 @@ local inversion_table = {
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["mcl_potions:poison"] = "mcl_potions:harming",
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["mcl_potions:luck"] = "mcl_potions:bad_luck",
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["mcl_potions:haste"] = "mcl_potions:fatigue",
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["mcl_potions:saturation"] = "mcl_potions:food_poisoning",
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["mcl_potions:slow_falling"] = "mcl_potions:levitation",
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["mcl_potions:absorption"] = "mcl_potions:health_boost",
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}
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-- API
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function mcl_potions.register_inversion_recipe(input, output)
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@ -529,9 +531,9 @@ local lingering_table = {}
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for potion, def in pairs(potions) do
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if def.has_splash then
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splash_table[potion] = potion.."_splash"
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end
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if def.has_lingering then
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lingering_table[potion.."_splash"] = potion.."_lingering"
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if def.has_lingering then
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lingering_table[potion.."_splash"] = potion.."_lingering"
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end
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end
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end
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mcl_potions.register_table_modifier("mcl_mobitems:gunpowder", splash_table)
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@ -764,7 +764,7 @@ mcl_potions.register_potion({
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_longdesc = S("Moves bowels too fast."),
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color = "#83A061",
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_effect_list = {
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food_poisoning = {},
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food_poisoning = {dur=mcl_potions.DURATION_POISON},
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},
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has_arrow = true,
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-- TODO implement effect stacking?
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@ -777,7 +777,7 @@ mcl_potions.register_potion({
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_longdesc = S("Satisfies hunger."),
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color = "#CEAE29",
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_effect_list = {
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saturation = {},
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saturation = {dur=mcl_potions.DURATION_POISON},
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},
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has_arrow = true,
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})
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@ -817,9 +817,7 @@ mcl_potions.register_potion({
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"^mcl_potions_potion_bottle.png",
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}),
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_effect_list = {
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bad_omen = {
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dur = 6000,
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},
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bad_omen = {dur = 6000},
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},
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has_splash = false,
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has_lingering = false,
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