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Fix redstone having 2 help entries

objects
Wuzzy 2018-01-17 22:36:48 +01:00
parent b04e555635
commit 92aa0114a2
1 changed files with 14 additions and 6 deletions

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@ -225,7 +225,7 @@ local function register_wires()
tiles_off = { dot_off, dot_off, "blank.png", "blank.png", "blank.png", "blank.png" } tiles_off = { dot_off, dot_off, "blank.png", "blank.png", "blank.png", "blank.png" }
tiles_on = { dot_on, dot_on, "blank.png", "blank.png", "blank.png", "blank.png" } tiles_on = { dot_on, dot_on, "blank.png", "blank.png", "blank.png", "blank.png" }
longdesc = [[Redstone is a versatile conductive mineral which transmits redstone power. It can be placed on trail the ground as a trail. longdesc = [[Redstone is a versatile conductive mineral which transmits redstone power. It can be placed on the ground as a trail.
A redstone trail can be in two states: Powered or not powered. A powered redstone trail will power (and thus activate) adjacent redstone components. A redstone trail can be in two states: Powered or not powered. A powered redstone trail will power (and thus activate) adjacent redstone components.
Redstone power can be received from various redstone components, such as a block of redstone or a button. Redstone power is used to activate numerous mechanisms, such as redstone lamps or pistons.]] Redstone power can be received from various redstone components, such as a block of redstone or a button. Redstone power is used to activate numerous mechanisms, such as redstone lamps or pistons.]]
usagehelp = [[Place redstone on the ground to build a redstone trail. The trails will connect to each other automatically and it can also go over hills. An easy way to power a redstone trail is by placing a redstone torch. usagehelp = [[Place redstone on the ground to build a redstone trail. The trails will connect to each other automatically and it can also go over hills. An easy way to power a redstone trail is by placing a redstone torch.
@ -241,9 +241,6 @@ Read the help entries on the other redstone components to learn how redstone com
mesecon.register_node(":mesecons:wire_"..nodeid, { mesecon.register_node(":mesecons:wire_"..nodeid, {
description = "Redstone", description = "Redstone",
_doc_items_create_entry = wirehelp,
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp,
drawtype = "nodebox", drawtype = "nodebox",
inventory_image = "redstone_redstone_dust.png", inventory_image = "redstone_redstone_dust.png",
wield_image = "redstone_redstone_dust.png", wield_image = "redstone_redstone_dust.png",
@ -255,8 +252,19 @@ Read the help entries on the other redstone components to learn how redstone com
drop = "mesecons:wire_00000000_off", drop = "mesecons:wire_00000000_off",
sounds = mcl_sounds.node_sound_defaults(), sounds = mcl_sounds.node_sound_defaults(),
mesecon_wire = true mesecon_wire = true
}, {tiles = tiles_off, mesecons = meseconspec_off, groups = groups_off}, },{
{tiles = tiles_on, mesecons = meseconspec_on, groups = groups_on}) _doc_items_create_entry = wirehelp,
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp,
tiles = tiles_off,
mesecons = meseconspec_off,
groups = groups_off,
},{
_doc_items_create_entry = false,
tiles = tiles_on,
mesecons = meseconspec_on,
groups = groups_on
})
-- Add Help entry aliases for e.g. making it identifiable by the lookup tool [doc_identifier] -- Add Help entry aliases for e.g. making it identifiable by the lookup tool [doc_identifier]
if minetest.get_modpath("doc") then if minetest.get_modpath("doc") then