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dyable-leather-armor
ArTee3 2021-03-22 21:55:57 +01:00
parent 66a64439c6
commit 910c9083e5
1 changed files with 1 additions and 7 deletions

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@ -252,13 +252,7 @@ minetest.register_globalstep(function(dtime)
playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:surface", 0.4)
end
end
else
-- Reset speed decrease
playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:surface")
end
-- Swimming? Check if boots are enchanted with depth strider
if get_item_group(node_feet, "liquid") ~= 0 and mcl_enchanting.get_enchantment(player:get_inventory():get_stack("armor", 5), "depth_strider") then
elseif get_item_group(node_feet, "liquid") ~= 0 and mcl_enchanting.get_enchantment(player:get_inventory():get_stack("armor", 5), "depth_strider") then
local boots = player:get_inventory():get_stack("armor", 5)
local depth_strider = mcl_enchanting.get_enchantment(boots, "depth_strider")