Merge branch 'grindstone' of https://git.minetest.land/TheRandomLegoBrick/MineClone2 into grindstone
commit
90ee8ecf0f
|
@ -107,7 +107,12 @@ mcl_mobs:register_arrow("mobs_mc:fireball", {
|
|||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 6},
|
||||
}, nil)
|
||||
mcl_mobs:boom(self, self.object:get_pos(), 1, true)
|
||||
local p = self.object:get_pos()
|
||||
if p then
|
||||
mcl_mobs:boom(self, p, 1, true)
|
||||
else
|
||||
mcl_mobs:boom(self, player:get_pos(), 1, true)
|
||||
end
|
||||
end,
|
||||
|
||||
hit_mob = function(self, mob)
|
||||
|
|
|
@ -1,8 +1,10 @@
|
|||
mcl_weather.nether_dust = {}
|
||||
mcl_weather.nether_dust.particlespawners = {}
|
||||
|
||||
local PARTICLES_COUNT_NETHER_DUST = tonumber(minetest.settings:get("mcl_weather_rain_particles")) or 150
|
||||
|
||||
local psdef= {
|
||||
amount = 150,
|
||||
amount = PARTICLES_COUNT_NETHER_DUST,
|
||||
time = 0,
|
||||
minpos = vector.new(-15,-15,-15),
|
||||
maxpos =vector.new(15,15,15),
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
local PARTICLES_COUNT_RAIN = 800
|
||||
local PARTICLES_COUNT_THUNDER = 1200
|
||||
local PARTICLES_COUNT_RAIN = tonumber(minetest.settings:get("mcl_weather_rain_particles")) or 500
|
||||
local PARTICLES_COUNT_THUNDER = tonumber(minetest.settings:get("mcl_weather_thunder_particles")) or 900
|
||||
|
||||
local get_connected_players = minetest.get_connected_players
|
||||
|
||||
|
@ -20,22 +20,20 @@ mcl_weather.rain = {
|
|||
init_done = false,
|
||||
}
|
||||
local update_sound={}
|
||||
local vel=math.random(0,3)
|
||||
local falling_speed=math.random(10,15)
|
||||
local size = math.random(1,3)
|
||||
|
||||
local psdef= {
|
||||
amount = mcl_weather.rain.particles_count,
|
||||
time=0,
|
||||
minpos = vector.new(-15,20,-15),
|
||||
maxpos = vector.new(15,25,15),
|
||||
minvel = vector.new(-2,-falling_speed-2,-2),
|
||||
maxvel = vector.new(2,-falling_speed+2,2),
|
||||
minvel = vector.new(-2,-17,-2),
|
||||
maxvel = vector.new(2,-8,2),
|
||||
minacc = vector.new(0,0,0),
|
||||
maxacc = vector.new(0,-0.5,0),
|
||||
minexptime = 15,
|
||||
maxexptime = 30,
|
||||
minsize = size,
|
||||
maxsize= size*2,
|
||||
minexptime = 1,
|
||||
maxexptime = 4,
|
||||
minsize = 4,
|
||||
maxsize= 8,
|
||||
collisiondetection = true,
|
||||
collision_removal = true,
|
||||
vertical = true,
|
||||
|
@ -70,9 +68,10 @@ end
|
|||
-- no no no NO NO f*.. no. no manual particle creatin' PLS!! this sends EVERY particle over the net.
|
||||
function mcl_weather.rain.add_rain_particles(player)
|
||||
mcl_weather.rain.last_rp_count = mcl_weather.rain.particles_count
|
||||
local l = false
|
||||
for k,v in pairs(textures) do
|
||||
psdef.texture=v
|
||||
mcl_weather.add_spawner_player(player,"rain"..k,psdef)
|
||||
l = l or mcl_weather.add_spawner_player(player,"rain"..k,psdef)
|
||||
end
|
||||
if l then
|
||||
update_sound[player:get_player_name()]=true
|
||||
|
|
|
@ -2,11 +2,11 @@ local get_connected_players = minetest.get_connected_players
|
|||
|
||||
mcl_weather.snow = {}
|
||||
|
||||
mcl_weather.snow.particles_count = 15
|
||||
local PARTICLES_COUNT_SNOW = tonumber(minetest.settings:get("mcl_weather_snow_particles")) or 99
|
||||
mcl_weather.snow.init_done = false
|
||||
|
||||
local psdef= {
|
||||
amount = 99,
|
||||
amount = PARTICLES_COUNT_SNOW,
|
||||
time = 0, --stay on til we turn it off
|
||||
minpos = vector.new(-25,20,-25),
|
||||
maxpos =vector.new(25,25,25),
|
||||
|
@ -14,9 +14,9 @@ local psdef= {
|
|||
maxvel = vector.new(0.2,-4,0.2),
|
||||
minacc = vector.new(0,-1,0),
|
||||
maxacc = vector.new(0,-4,0),
|
||||
minexptime = 15,
|
||||
maxexptime = 30,
|
||||
minsize = 0.5,
|
||||
minexptime = 3,
|
||||
maxexptime = 5,
|
||||
minsize = 2,
|
||||
maxsize = 5,
|
||||
collisiondetection = true,
|
||||
collision_removal = true,
|
||||
|
|
|
@ -20,6 +20,18 @@ enable_fire (Destructive and spreading fire) bool true
|
|||
# If enabled, the weather will change naturally over time.
|
||||
mcl_doWeatherCycle (Change weather) bool true
|
||||
|
||||
# Amount of rain particles. You can reduce this to get better FPS (default: 500)
|
||||
mcl_weather_rain_particles (Rain particles) int 500 0
|
||||
|
||||
# Amount of thunderstorm rain particles. You can reduce this to get better FPS (default: 900)
|
||||
mcl_weather_thunder_particles (Thunderstorm rain particles) int 900 0
|
||||
|
||||
# Amount of snow particles. You can reduce this to get better FPS (default: 100)
|
||||
mcl_weather_snow_particles (Snow particles) int 100 0
|
||||
|
||||
# Amount of nether dust particles. You can reduce this to get better FPS (default: 150)
|
||||
mcl_weather_snow_particles (Nether dust particles) int 150 0
|
||||
|
||||
# If enabled, breaking blocks will cause them to drop as item.
|
||||
# Note that blocks never have drops when in Creative Mode.
|
||||
mcl_doTileDrops (Blocks have drops) bool true
|
||||
|
|
Loading…
Reference in New Issue