Make new arrow mesh work with tipped arrows
parent
1d65daa2c9
commit
90a0858495
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@ -2,26 +2,26 @@
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# www.blender.org
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mtllib mcl_bows_arrow.mtl
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o Plane
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v 3.782006 -1.443249 -0.000500
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v 3.782006 1.444249 -0.000500
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v -3.782006 1.444249 -0.000500
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v -3.782006 -1.443249 -0.000500
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v -3.331104 1.069925 -1.085017
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v -3.331104 -1.100076 -1.085017
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v -3.331104 1.069925 1.064829
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v -3.331104 -1.100076 1.064829
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v -3.782006 0.001000 -1.443749
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v -3.782006 0.001000 1.443749
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v 3.782006 0.001000 1.443749
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v 3.782006 0.001000 -1.443749
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v -3.782006 0.000000 1.443749
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v -3.782006 0.000000 -1.443749
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v 3.782006 0.000000 -1.443749
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v 3.782006 0.000000 1.443749
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v -3.782006 1.444249 0.000500
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v -3.782006 -1.443249 0.000500
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v 3.782006 -1.443249 0.000500
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v -3.782006 1.444249 0.000500
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v 3.782006 1.444249 0.000500
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v 3.782006 -1.443249 0.000500
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v 3.331104 1.069925 1.085017
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v 3.331104 -1.100076 1.085017
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v 3.331104 1.069925 -1.064830
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v 3.331104 -1.100076 -1.064829
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v 3.782006 0.001000 1.443749
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v 3.782006 0.001000 -1.443750
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v -3.782006 0.001000 -1.443749
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v -3.782006 0.001000 1.443750
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v 3.782006 0.000000 -1.443750
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v 3.782006 0.000000 1.443749
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v -3.782006 0.000000 1.443750
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v -3.782006 0.000000 -1.443749
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v 3.782006 1.444249 -0.000500
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v 3.782006 -1.443249 -0.000500
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v -3.782006 -1.443249 -0.000500
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v -3.782006 1.444249 -0.000500
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vt 0.000000 0.300000
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vt 0.000000 0.700000
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vt 1.000000 0.700000
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@ -42,10 +42,10 @@ vt 0.000000 0.300000
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vt 0.000000 0.700000
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vt 1.000000 0.700000
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vt 1.000000 0.300000
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vn 0.0000 -0.0000 1.0000
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vn -1.0000 -0.0000 -0.0000
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vn -0.0000 -0.0000 -1.0000
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vn 1.0000 -0.0000 0.0000
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vn 0.0000 1.0000 0.0000
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vn 0.0000 0.0000 -1.0000
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vn 0.0000 0.0000 1.0000
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vn 0.0000 -1.0000 0.0000
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usemtl Material.002
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s off
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@ -100,9 +100,10 @@ function mcl_potions.register_arrow(name, desc, color, def)
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local ARROW_ENTITY={
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physical = true,
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visual = "wielditem",
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visual_size = {x=0.4, y=0.4},
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textures = {"mcl_potions:"..name.."_arrow_box"},
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visual = "mesh",
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mesh = "mcl_bows_arrow.obj",
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visual_size = {x=1, y=1},
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textures = arrow_image(color, 100),
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collisionbox = {-0.19, -0.125, -0.19, 0.19, 0.125, 0.19},
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collide_with_objects = false,
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@ -177,6 +178,26 @@ function mcl_potions.register_arrow(name, desc, color, def)
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-- Check for object "collision". Done every tick (hopefully this is not too stressing)
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else
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if self._damage == 10 or self._damage == 9 then
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minetest.add_particlespawner({
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amount = 1,
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time = .001,
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minpos = pos,
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maxpos = pos,
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minvel = vector.new(-0.1,-0.1,-0.1),
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maxvel = vector.new(0.1,0.1,0.1),
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minexptime = 0.5,
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maxexptime = 0.5,
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minsize = 2,
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maxsize = 2,
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collisiondetection = false,
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vertical = false,
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texture = "mobs_mc_arrow_particle.png",
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glow = 1,
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})
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end
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-- We just check for any hurtable objects nearby.
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-- The radius of 3 is fairly liberal, but anything lower than than will cause
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-- arrow to hilariously go through mobs often.
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