Add charged creeper
parent
3e584cdfb7
commit
903a29f949
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@ -21,7 +21,8 @@ mobs:register_mob("mobs_mc:creeper", {
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visual = "mesh",
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mesh = "mobs_mc_creeper.b3d",
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textures = {
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{"mobs_mc_creeper.png"},
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{"mobs_mc_creeper.png",
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"mobs_mc_empty.png"},
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},
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visual_size = {x=3, y=3},
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sounds = {
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@ -127,6 +128,127 @@ mobs:register_mob("mobs_mc:creeper", {
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view_range = 16,
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})
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mobs:register_mob("mobs_mc:creeper_charged", {
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type = "monster",
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spawn_class = "hostile",
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hp_min = 20,
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hp_max = 20,
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xp_min = 5,
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xp_max = 5,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.69, 0.3},
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pathfinding = 1,
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visual = "mesh",
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mesh = "mobs_mc_creeper.b3d",
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textures = {
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{"mobs_mc_creeper.png",
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"mobs_mc_creeper_charge.png"},
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},
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visual_size = {x=3, y=3},
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sounds = {
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attack = "tnt_ignite",
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death = "mobs_mc_creeper_death",
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damage = "mobs_mc_creeper_hurt",
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fuse = "tnt_ignite",
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explode = "tnt_explode",
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distance = 16,
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},
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makes_footstep_sound = true,
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walk_velocity = 1.05,
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run_velocity = 2.1,
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runaway_from = { "mobs_mc:ocelot", "mobs_mc:cat" },
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attack_type = "explode",
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explosion_strength = 5,
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explosion_radius = 8,
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explosion_damage_radius = 8,
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explosiontimer_reset_radius = 6,
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reach = 3,
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explosion_timer = 1.5,
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allow_fuse_reset = true,
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stop_to_explode = true,
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-- Force-ignite creeper with flint and steel and explode after 1.5 seconds.
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-- TODO: Make creeper flash after doing this as well.
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-- TODO: Test and debug this code.
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on_rightclick = function(self, clicker)
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if self._forced_explosion_countdown_timer ~= nil then
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return
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end
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local item = clicker:get_wielded_item()
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if item:get_name() == mobs_mc.items.flint_and_steel then
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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-- Wear tool
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local wdef = item:get_definition()
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item:add_wear(1000)
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-- Tool break sound
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if item:get_count() == 0 and wdef.sound and wdef.sound.breaks then
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minetest.sound_play(wdef.sound.breaks, {pos = clicker:get_pos(), gain = 0.5}, true)
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end
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clicker:set_wielded_item(item)
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end
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self._forced_explosion_countdown_timer = self.explosion_timer
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minetest.sound_play(self.sounds.attack, {pos = self.object:get_pos(), gain = 1, max_hear_distance = 16}, true)
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end
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end,
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do_custom = function(self, dtime)
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if self._forced_explosion_countdown_timer ~= nil then
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self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
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if self._forced_explosion_countdown_timer <= 0 then
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mobs:boom(self, mcl_util.get_object_center(self.object), self.explosion_strength)
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self.object:remove()
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end
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end
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end,
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on_die = function(self, pos, cmi_cause)
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-- Drop a random music disc when killed by skeleton or stray
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if cmi_cause and cmi_cause.type == "punch" then
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local luaentity = cmi_cause.puncher and cmi_cause.puncher:get_luaentity()
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if luaentity and luaentity.name:find("arrow") then
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local shooter_luaentity = luaentity._shooter and luaentity._shooter:get_luaentity()
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if shooter_luaentity and (shooter_luaentity.name == "mobs_mc:skeleton" or shooter_luaentity.name == "mobs_mc:stray") then
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minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, mobs_mc.items.music_discs[math.random(1, #mobs_mc.items.music_discs)])
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end
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end
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end
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end,
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maxdrops = 2,
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drops = {
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{name = mobs_mc.items.gunpowder,
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chance = 1,
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min = 0,
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max = 2,
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looting = "common",},
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-- Head
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-- TODO: Only drop if killed by charged creeper
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{name = mobs_mc.items.head_creeper,
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chance = 200, -- 0.5%
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min = 1,
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max = 1,},
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},
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animation = {
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speed_normal = 24,
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speed_run = 48,
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stand_start = 0,
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stand_end = 23,
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walk_start = 24,
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walk_end = 49,
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run_start = 24,
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run_end = 49,
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hurt_start = 110,
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hurt_end = 139,
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death_start = 140,
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death_end = 189,
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look_start = 50,
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look_end = 108,
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},
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floats = 1,
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fear_height = 4,
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view_range = 16,
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--Having trouble when fire is placed with lightning
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fire_resistant = true,
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glow = 3,
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})
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mobs:spawn_specific("mobs_mc:creeper", mobs_mc.spawn.solid, {"air"}, 0, 7, 20, 16500, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
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@ -159,10 +159,13 @@ lightning.strike = function(pos)
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obj = minetest.add_entity(pos2, "mobs_mc:witch")
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obj:set_yaw(rot)
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]]
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-- TODO: creeper → charged creeper (no damage)
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-- charged creeper
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elseif lua.name == "mobs_mc:creeper" then
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-- Other mobs: Just damage
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local rot = obj:get_yaw()
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obj:remove()
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obj = minetest.add_entity(pos2, "mobs_mc:creeper_charged")
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obj:set_yaw(rot)
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-- Other mobs: Just damage
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else
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obj:set_hp(obj:get_hp()-5, { type = "punch", from = "mod" })
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end
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@ -256,4 +259,3 @@ minetest.register_chatcommand("lightning", {
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return true
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end,
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})
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