Add ghast shoot/death sound, add many sound TODOs
parent
7d66d5f2d3
commit
900625b17b
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@ -19,6 +19,7 @@ mobs:register_mob("mobs_mc:agent", {
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textures = {
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textures = {
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{"mobs_mc_agent.png"},
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{"mobs_mc_agent.png"},
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},
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},
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-- TODO: sounds
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visual_size = {x=3, y=3},
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visual_size = {x=3, y=3},
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walk_velocity = 0.6,
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walk_velocity = 0.6,
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run_velocity = 2,
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run_velocity = 2,
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@ -19,6 +19,7 @@ mobs:register_mob("mobs_mc:bat", {
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visual_size = {x=1, y=1},
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visual_size = {x=1, y=1},
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sounds = {
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sounds = {
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random = "mobs_rat", -- TODO: This sound is supposed to be very high-pitched and scary
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random = "mobs_rat", -- TODO: This sound is supposed to be very high-pitched and scary
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-- TODO: more sounds?
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distance = 16,
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distance = 16,
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},
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},
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walk_velocity = 4.5,
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walk_velocity = 4.5,
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@ -47,8 +47,7 @@ mobs:register_mob("mobs_mc:chicken", {
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fall_speed = -2.25,
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fall_speed = -2.25,
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sounds = {
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sounds = {
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random = "mobs_chicken",
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random = "mobs_chicken",
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death = "Chickenhurt1", -- TODO: replace
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-- TODO: death, damage
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damage = "Chickenhurt1", -- TODO: replace
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distance = 16,
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distance = 16,
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},
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},
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animation = {
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animation = {
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@ -34,8 +34,7 @@ local cow_def = {
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runaway = true,
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runaway = true,
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sounds = {
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sounds = {
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random = "mobs_mc_cow",
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random = "mobs_mc_cow",
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death = "Cowhurt1", -- TODO: Replace
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-- TODO: death, damage
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damage = "Cowhurt1", -- TODO: Replace
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distance = 16,
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distance = 16,
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},
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},
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animation = {
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animation = {
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@ -54,6 +54,7 @@ mobs:register_mob("mobs_mc:enderdragon", {
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walk_velocity = 6,
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walk_velocity = 6,
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run_velocity = 6,
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run_velocity = 6,
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sounds = {
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sounds = {
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-- TODO: more sounds
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shoot_attack = "mobs_mc_ender_dragon_shoot",
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shoot_attack = "mobs_mc_ender_dragon_shoot",
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attack = "mobs_mc_ender_dragon_attack",
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attack = "mobs_mc_ender_dragon_attack",
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distance = 60,
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distance = 60,
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@ -180,7 +180,7 @@ mobs:register_mob("mobs_mc:enderman", {
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sounds = {
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sounds = {
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war_cry = "mobs_sandmonster",
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war_cry = "mobs_sandmonster",
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death = "green_slime_death",
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death = "green_slime_death",
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damage = "Creeperdeath",
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-- TODO: damage, random
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distance = 16,
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distance = 16,
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},
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},
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walk_velocity = 0.2,
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walk_velocity = 0.2,
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@ -23,6 +23,8 @@ mobs:register_mob("mobs_mc:endermite", {
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makes_footstep_sound = false,
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makes_footstep_sound = false,
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sounds = {
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sounds = {
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random = "mobs_rat",
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random = "mobs_rat",
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distance = 16,
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-- TODO: more sounds
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},
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},
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walk_velocity = 1,
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walk_velocity = 1,
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run_velocity = 2,
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run_velocity = 2,
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@ -28,11 +28,13 @@ mobs:register_mob("mobs_mc:ghast", {
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},
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},
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visual_size = {x=12, y=12},
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visual_size = {x=12, y=12},
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sounds = {
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sounds = {
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shoot = "mobs_fireball",
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shoot_attack = "mobs_fireball",
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death = "zombiedeath",
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death = "mobs_mc_zombie_death",
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damage = "ghast_damage",
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attack = "mobs_fireball",
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attack = "mobs_fireball",
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random = "mobs_eerie",
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random = "mobs_eerie",
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distance = 16,
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-- TODO: damage
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-- TODO: better death
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},
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},
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walk_velocity = 1.6,
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walk_velocity = 1.6,
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run_velocity = 3.2,
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run_velocity = 3.2,
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@ -29,6 +29,7 @@ mobs:register_mob("mobs_mc:guardian", {
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visual_size = {x=3, y=3},
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visual_size = {x=3, y=3},
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sounds = {
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sounds = {
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damage = "mobs_mc_squid_hurt",
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damage = "mobs_mc_squid_hurt",
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-- TODO: more and better sounds
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distance = 16,
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distance = 16,
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},
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},
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animation = {
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animation = {
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@ -29,6 +29,7 @@ mobs:register_mob("mobs_mc:guardian_elder", {
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visual_size = {x=7, y=7},
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visual_size = {x=7, y=7},
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sounds = {
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sounds = {
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damage = "mobs_mc_squid_hurt",
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damage = "mobs_mc_squid_hurt",
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-- TODO: more and better sounds
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distance = 16,
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distance = 16,
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},
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},
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animation = {
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animation = {
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@ -102,6 +102,7 @@ local horse = {
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run_end = 40,
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run_end = 40,
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},
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},
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textures = horse_textures,
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textures = horse_textures,
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-- TODO: sounds
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fear_height = 4,
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fear_height = 4,
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fly = false,
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fly = false,
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walk_chance = 60,
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walk_chance = 60,
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@ -27,10 +27,7 @@ mobs:register_mob("mobs_mc:iron_golem", {
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},
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},
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visual_size = {x=3, y=3},
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visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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makes_footstep_sound = true,
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sounds = {
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-- TODO: sounds
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-- TODO
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distance = 16,
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},
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view_range = 16,
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view_range = 16,
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stepheight = 1.1,
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stepheight = 1.1,
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owner = "",
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owner = "",
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@ -51,6 +51,7 @@ local ocelot = {
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fear_height = 4,
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fear_height = 4,
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sounds = {
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sounds = {
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random = "mobs_kitten",
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random = "mobs_kitten",
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-- TODO: more sounds
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distance = 16,
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distance = 16,
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},
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},
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animation = {
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animation = {
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@ -29,6 +29,7 @@ mobs:register_mob("mobs_mc:parrot", {
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makes_footstep_sound = true,
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makes_footstep_sound = true,
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walk_velocity = 3,
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walk_velocity = 3,
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run_velocity = 5,
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run_velocity = 5,
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-- TODO: sounds
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drops = {
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drops = {
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{name = mobs_mc.items.feather,
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{name = mobs_mc.items.feather,
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chance = 1,
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chance = 1,
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@ -50,10 +50,7 @@ mobs:register_mob("mobs_mc:polar_bear", {
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lava_damage = 5,
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lava_damage = 5,
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light_damage = 0,
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light_damage = 0,
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fear_height = 4,
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fear_height = 4,
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sounds = {
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-- TODO: sounds
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random = "Cowhurt1", -- TODO: Replace
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distance = 16,
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},
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animation = {
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animation = {
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speed_normal = 25, speed_run = 50,
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speed_normal = 25, speed_run = 50,
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stand_start = 0, stand_end = 0,
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stand_start = 0, stand_end = 0,
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@ -24,7 +24,7 @@ local rabbit = {
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{"mobs_mc_rabbit_black.png"},
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{"mobs_mc_rabbit_black.png"},
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},
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},
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visual_size = {x=1.5, y=1.5},
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visual_size = {x=1.5, y=1.5},
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sounds = {},
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-- TODO: sounds: random, damage, death
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makes_footstep_sound = false,
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makes_footstep_sound = false,
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walk_velocity = 1,
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walk_velocity = 1,
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run_velocity = 3.7,
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run_velocity = 3.7,
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@ -29,6 +29,7 @@ mobs:register_mob("mobs_mc:shulker", {
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visual = "mesh",
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visual = "mesh",
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mesh = "mobs_mc_shulker.b3d",
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mesh = "mobs_mc_shulker.b3d",
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textures = { "mobs_mc_endergolem.png", },
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textures = { "mobs_mc_endergolem.png", },
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-- TODO: sounds
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-- TODO: Make shulker dye-able
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-- TODO: Make shulker dye-able
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visual_size = {x=3, y=3},
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visual_size = {x=3, y=3},
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walk_chance = 0,
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walk_chance = 0,
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@ -21,7 +21,7 @@ mobs:register_mob("mobs_mc:silverfish", {
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},
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},
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pathfinding = 1,
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pathfinding = 1,
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visual_size = {x=3, y=3},
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visual_size = {x=3, y=3},
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sounds = {},
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-- TODO: sounds
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makes_footstep_sound = false,
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makes_footstep_sound = false,
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walk_velocity = 0.6,
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walk_velocity = 0.6,
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run_velocity = 2,
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run_velocity = 2,
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@ -34,6 +34,7 @@ mobs:register_mob("mobs_mc:snowman", {
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collisionbox = {-0.35, -0.01, -0.35, 0.35, 1.89, 0.35},
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collisionbox = {-0.35, -0.01, -0.35, 0.35, 1.89, 0.35},
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visual = "mesh",
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visual = "mesh",
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mesh = "mobs_mc_snowman.b3d",
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mesh = "mobs_mc_snowman.b3d",
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-- TODO: sounds: damage, death
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textures = {
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textures = {
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"mobs_mc_snowman.png", --snowman texture
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"mobs_mc_snowman.png", --snowman texture
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"farming_pumpkin_side.png", --top
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"farming_pumpkin_side.png", --top
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@ -37,6 +37,7 @@ local spider = {
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sounds = {
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sounds = {
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random = "mobs_spider",
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random = "mobs_spider",
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attack = "mobs_spider",
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attack = "mobs_spider",
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-- TODO: sounds: walk, death
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distance = 16,
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distance = 16,
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},
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},
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walk_velocity = 3.9,
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walk_velocity = 3.9,
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@ -24,6 +24,8 @@ mobs:register_mob("mobs_mc:squid", {
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},
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},
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sounds = {
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sounds = {
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damage = "mobs_mc_squid_hurt",
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damage = "mobs_mc_squid_hurt",
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death = "mobs_mc_squid_hurt",
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-- TODO: sounds: random, damage, death
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distance = 16,
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distance = 16,
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},
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},
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animation = {
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animation = {
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@ -56,6 +58,8 @@ mobs:register_mob("mobs_mc:squid", {
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blood_texture = "mobs_mc_squid_blood.png",
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blood_texture = "mobs_mc_squid_blood.png",
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})
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})
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-- TODO: Behaviour: squirt
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-- Spawn near the water surface
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-- Spawn near the water surface
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local water = mobs_mc.spawn_height.water
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local water = mobs_mc.spawn_height.water
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@ -38,6 +38,7 @@ mobs:register_mob("mobs_mc:vex", {
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sounds = {
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sounds = {
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random = "mobs_rat",
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random = "mobs_rat",
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death = "green_slime_death",
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death = "green_slime_death",
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-- TODO: Sounds: random (better), death (better), damage
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distance = 16,
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distance = 16,
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},
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},
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animation = {
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animation = {
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@ -53,6 +54,7 @@ mobs:register_mob("mobs_mc:vex", {
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},
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},
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do_custom = function(self, dtime)
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do_custom = function(self, dtime)
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-- Glow red while attacking
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-- Glow red while attacking
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-- TODO: Charge sound
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if self.state == "attack" then
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if self.state == "attack" then
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if self.base_texture[2] ~= "mobs_mc_vex_charging.png" then
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if self.base_texture[2] ~= "mobs_mc_vex_charging.png" then
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self.base_texture[2] = "mobs_mc_vex_charging.png"
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self.base_texture[2] = "mobs_mc_vex_charging.png"
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@ -929,12 +929,7 @@ mobs:register_mob("mobs_mc:villager", {
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walk_velocity = 1.2,
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walk_velocity = 1.2,
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run_velocity = 2.4,
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run_velocity = 2.4,
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drops = {},
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drops = {},
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sounds = {
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-- TODO: sounds
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random = "mobs_mc_villager_noise",
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death = "mobs_mc_villager_death",
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damage = "mobs_mc_villager_damage",
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distance = 16,
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},
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animation = {
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animation = {
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stand_speed = 25,
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stand_speed = 25,
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stand_start = 40,
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stand_start = 40,
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@ -61,13 +61,7 @@ mobs:register_mob("mobs_mc:evoker", {
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min = 1,
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min = 1,
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max = 1,},
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max = 1,},
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},
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},
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sounds = {
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-- TODO: sounds
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random = "Villagerdead",
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death = "Villagerdead",
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damage = "mese_dragon",
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attack = "zombiedeath",
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distance = 16,
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},
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animation = {
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animation = {
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stand_speed = 25,
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stand_speed = 25,
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stand_start = 40,
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stand_start = 40,
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@ -47,11 +47,7 @@ mobs:register_mob("mobs_mc:vindicator", {
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min = 1,
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min = 1,
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max = 1,},
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max = 1,},
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},
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},
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sounds = {
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-- TODO: sounds
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random = "Villager1",
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death = "Villagerdead",
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damage = "Villagerhurt1",
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},
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animation = {
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animation = {
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stand_speed = 25,
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stand_speed = 25,
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stand_start = 40,
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stand_start = 40,
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@ -50,12 +50,7 @@ mobs:register_mob("mobs_mc:witch", {
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{name = mobs_mc.items.sugar, chance = 8, min = 0, max = 2,},
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{name = mobs_mc.items.sugar, chance = 8, min = 0, max = 2,},
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{name = mobs_mc.items.stick, chance = 4, min = 0, max = 2,},
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{name = mobs_mc.items.stick, chance = 4, min = 0, max = 2,},
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},
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},
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sounds = {
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-- TODO: sounds
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random = "Villager1",
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death = "Villagerdead",
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damage = "Villagerhurt1",
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distance = 16,
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},
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animation = {
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animation = {
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speed_normal = 30,
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speed_normal = 30,
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speed_run = 60,
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speed_run = 60,
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@ -37,6 +37,7 @@ mobs:register_mob("mobs_mc:wither", {
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sounds = {
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sounds = {
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shoot_attack = "mobs_mc_ender_dragon_shoot",
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shoot_attack = "mobs_mc_ender_dragon_shoot",
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attack = "mobs_mc_ender_dragon_attack",
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attack = "mobs_mc_ender_dragon_attack",
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-- TODO: sounds
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distance = 60,
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distance = 60,
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},
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},
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jump = true,
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jump = true,
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@ -35,10 +35,7 @@ local wolf = {
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},
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},
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visual_size = {x=3, y=3},
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visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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makes_footstep_sound = true,
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sounds = {
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-- TODO: sounds
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war_cry = "mobs_wolf_attack",
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distance = 16,
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},
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pathfinding = 1,
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pathfinding = 1,
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floats = 1,
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floats = 1,
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view_range = 16,
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view_range = 16,
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