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Add nether brick fence

objects
Wuzzy 2017-02-08 20:26:04 +01:00
parent cbefdaa601
commit 8fb1553083
1 changed files with 16 additions and 0 deletions

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@ -83,6 +83,11 @@ mcl_fences.register_fence = function(id, fence_name, fence_gate_name, texture, f
meta2:set_int("state", state2) meta2:set_int("state", state2)
end end
if fence_gate_name == nil then
-- Don't create fence gate when fence gate name is mising
return
end
groups.mesecon_effector_on = 1 groups.mesecon_effector_on = 1
minetest.register_node("mcl_fences:"..id_gate.."_open", { minetest.register_node("mcl_fences:"..id_gate.."_open", {
tiles = {texture}, tiles = {texture},
@ -225,6 +230,17 @@ for w=1, #woods do
}) })
end end
-- Nether Brick Fence (without fence gate!)
mcl_fences.register_fence("nether_brick_fence", "Nether Brick Fence", nil, "mcl_nether_nether_brick.png", "default_fence.png", nil, {cracky=2, deco_block=1}, {}, mcl_core.node_sound_stone_defaults())
minetest.register_craft({
output = 'mcl_fences:nether_brick_fence 6',
recipe = {
{"mcl_nether:nether_brick", "mcl_nether:nether_brick", "mcl_nether:nether_brick"},
{"mcl_nether:nether_brick", "mcl_nether:nether_brick", "mcl_nether:nether_brick"},
}
})
minetest.register_craft({ minetest.register_craft({
type = "fuel", type = "fuel",
recipe = "group:fence_wood", recipe = "group:fence_wood",