Merge pull request 'Fix issue with drops turning black due to clipping into walls and floors and visually demonstrate drops merging' (#3667) from fix_clipping_mining_drops into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3667 Reviewed-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land>skelly_horse_thunder
commit
8ef653fb77
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@ -621,13 +621,17 @@ minetest.register_entity(":__builtin:item", {
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if speed ~= nil then self.random_velocity = speed end
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if speed ~= nil then self.random_velocity = speed end
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local vel = self.object:get_velocity()
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local vel = self.object:get_velocity()
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-- There is perhaps a cleverer way of making this physical so it bounces off the wall like swords.
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local max_vel = 6.5 -- Faster than this and it throws it into the wall / floor and turns black because of clipping.
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if vel and vel.x == 0 and vel.z == 0 and self.random_velocity > 0 then
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if vel and vel.x == 0 and vel.z == 0 and self.random_velocity > 0 then
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local v = self.random_velocity
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local v = self.random_velocity
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local x = math.random(5, 10) / 10 * v
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local x = math.random(5, max_vel) / 10 * v
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if math.random(0, 10) < 5 then x = -x end
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if math.random(0, 10) < 5 then x = -x end
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local z = math.random(5, 10) / 10 * v
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local z = math.random(5, max_vel) / 10 * v
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if math.random(0, 10) < 5 then z = -z end
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if math.random(0, 10) < 5 then z = -z end
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local y = math.random(2, 4)
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local y = math.random(1, 2)
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self.object:set_velocity(vector.new(x, y, z))
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self.object:set_velocity(vector.new(x, y, z))
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end
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end
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self.random_velocity = 0
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self.random_velocity = 0
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@ -804,11 +808,19 @@ minetest.register_entity(":__builtin:item", {
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if total_count > max_count then
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if total_count > max_count then
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return false
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return false
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end
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end
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-- Merge the remote stack into this one
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-- local pos = object:get_pos()
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-- Merge the remote stack into this one
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-- pos.y = pos.y + ((total_count - count) / max_count) * 0.15
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local self_pos = self.object:get_pos()
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-- self.object:move_to(pos)
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local pos = object:get_pos()
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--local y = pos.y + ((total_count - count) / max_count) * 0.15
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local x_diff = (self_pos.x - pos.x) / 2
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local z_diff = (self_pos.z - pos.z) / 2
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local new_pos = vector.offset(pos, x_diff, 0, z_diff)
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new_pos.y = math.max(self_pos.y, pos.y) + 0.1
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self.object:move_to(new_pos)
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self.age = 0 -- Handle as new entity
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self.age = 0 -- Handle as new entity
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own_stack:set_count(total_count)
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own_stack:set_count(total_count)
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@ -829,6 +841,7 @@ minetest.register_entity(":__builtin:item", {
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self.object:set_acceleration(vector.zero())
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self.object:set_acceleration(vector.zero())
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return
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return
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end
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end
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self.age = self.age + dtime
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self.age = self.age + dtime
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if self._collector_timer then
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if self._collector_timer then
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self._collector_timer = self._collector_timer + dtime
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self._collector_timer = self._collector_timer + dtime
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@ -858,6 +871,9 @@ minetest.register_entity(":__builtin:item", {
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return
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return
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end
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end
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if self.is_clock then
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if self.is_clock then
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self.object:set_properties({
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self.object:set_properties({
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textures = { "mcl_clock:clock_" .. (mcl_worlds.clock_works(p) and mcl_clock.old_time or mcl_clock.random_frame) }
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textures = { "mcl_clock:clock_" .. (mcl_worlds.clock_works(p) and mcl_clock.old_time or mcl_clock.random_frame) }
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@ -907,14 +923,13 @@ minetest.register_entity(":__builtin:item", {
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local is_on_floor = def and (def.walkable
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local is_on_floor = def and (def.walkable
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and not def.groups.slippery and v.y == 0)
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and not def.groups.slippery and v.y == 0)
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if not minetest.registered_nodes[nn]
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if not minetest.registered_nodes[nn] or is_floating or is_on_floor then
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or is_floating or is_on_floor then
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local own_stack = ItemStack(self.object:get_luaentity().itemstring)
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local own_stack = ItemStack(self.object:get_luaentity().itemstring)
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-- Merge with close entities of the same item
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-- Merge with close entities of the same item
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for _, object in pairs(minetest.get_objects_inside_radius(p, 0.8)) do
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for _, object in pairs(minetest.get_objects_inside_radius(p, 0.8)) do
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local obj = object:get_luaentity()
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local obj = object:get_luaentity()
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if obj and obj.name == "__builtin:item"
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if obj and obj.name == "__builtin:item" and obj.physical_state == false then
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and obj.physical_state == false then
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if self:try_merge_with(own_stack, object, obj) then
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if self:try_merge_with(own_stack, object, obj) then
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return
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return
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end
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end
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