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Fix underground and deep ocean biomes for once

objects
Wuzzy 2017-09-13 05:41:43 +02:00
parent 006f27750e
commit 8ebbfd9ab4
2 changed files with 83 additions and 15 deletions

View File

@ -48,10 +48,19 @@ local function register_biomes()
In MT, any biome can occour in any terrain, so these variants are implied and are therefore In MT, any biome can occour in any terrain, so these variants are implied and are therefore
not explicitly implmented in MCL2. M variants are only included if they have another unique feature, not explicitly implmented in MCL2. M variants are only included if they have another unique feature,
such as a different land cover. such as a different land cover.
In MCL2, the MC Overworld biomes are usually split in two or more parts (stacked by height), at least In MCL2, the MC Overworld biomes are split in multiple more parts (stacked by height):
a land part and an ocean part. Sometimes there's a beach/shore part as well. * The main part, this represents the land. It begins at around sea level and usually goes all the way up
* _ocean: For the area covered by ocean water. The y_max may vary for various beach effects.
Has sand or dirt as floor.
* _deep_ocean: Like _ocean, but deeper and has gravel as floor
* _underground:
* Other modifiers: Some complex biomes require more layers to improve the landscape.
The ocean biomes correspond to the MC Ocean biome. The following naming conventions apply:
* The land biome name is equal to the MC biome name (in camel case)
* Height modifiers and sub-biomes are appended with underscores and in lowercase. Example: _ocean
* Non-MC biomes are written in lowercase
* MC dimension biomes are named after their MC dimension
Intentionally missing biomes: Intentionally missing biomes:
* River (generated by valleys and v7) * River (generated by valleys and v7)
@ -67,14 +76,8 @@ local function register_biomes()
* Mesa Plateau F M * Mesa Plateau F M
* Extreme Hills Edge * Extreme Hills Edge
The following naming conventions apply:
* The land biome name is equal to the MC biome name (in camel case)
* Height modifiers and sub-biomes are appended with underscores and in lowercase. Example: _ocean
* Non-MC biomes are written in lowercase
* MC dimension biomes are named after their MC dimension
TODO: TODO:
* Better beaches (varying height, beach and cold beach as biomes) * Better beaches
* Extreme Hills+ M * Extreme Hills+ M
* Desert M * Desert M
@ -85,7 +88,42 @@ local function register_biomes()
]] ]]
local OCEAN_MIN = mcl_vars.mg_overworld_min -- List of Overworld biomes without modifiers.
-- IMPORTANT: Don't forget to add new Overworld biomes to this list!
local overworld_biomes = {
"IcePlains",
"IcePlainsSpikes",
"ColdTaiga",
"ExtremeHills",
"ExtremeHillsM",
"ExtremeHills+",
"Taiga",
"MegaTaiga",
"MegaSpruceTaiga",
"StoneBeach",
"Plains",
"SunflowerPlains",
"Forest",
"FlowerForest",
"BirchForest",
"BirchForestM",
"RoofedForest",
"Swampland",
"Jungle",
"JungleM",
"JungleEdge",
"JungleEdgeM",
"MushroomIsland",
"Desert",
"Savanna",
"SavannaM",
"Mesa",
"MesaPlateauF",
}
local OCEAN_MIN = -15
local DEEP_OCEAN_MAX = OCEAN_MIN - 1
local DEEP_OCEAN_MIN = -31
-- Ice Plains Spikes (rare) -- Ice Plains Spikes (rare)
minetest.register_biome({ minetest.register_biome({
@ -1112,6 +1150,36 @@ local function register_biomes()
heat_point = 50, heat_point = 50,
}) })
-- Add deep ocean and underground biomes automatically.
for i=1, #overworld_biomes do
local biome = overworld_biomes[i]
-- Deep Ocean: Has gravel floor
minetest.register_biome({
name = biome .. "_deep_ocean",
heat_point = minetest.registered_biomes[biome].heat_point,
humidity_point = minetest.registered_biomes[biome].humidity_point,
y_min = DEEP_OCEAN_MIN,
y_max = DEEP_OCEAN_MAX,
node_top = "mcl_core:gravel",
depth_top = 1,
node_filler = "mcl_core:gravel",
depth_filler = 2,
node_riverbed = "mcl_core:gravel",
depth_riverbed = 2,
})
-- Underground biomes are used to identify the underground and to prevent nodes from the surface
-- (sand, dirt) from leaking into the underground.
minetest.register_biome({
name = biome .. "_underground",
heat_point = minetest.registered_biomes[biome].heat_point,
humidity_point = minetest.registered_biomes[biome].humidity_point,
y_min = mcl_vars.mg_overworld_min,
y_max = DEEP_OCEAN_MIN - 1,
})
end
end end
-- Register biomes of non-Overworld biomes -- Register biomes of non-Overworld biomes

View File

@ -439,7 +439,7 @@ else
clust_size = 1, clust_size = 1,
y_min = mcl_util.layer_to_y(4), y_min = mcl_util.layer_to_y(4),
y_max = mcl_util.layer_to_y(32), y_max = mcl_util.layer_to_y(32),
biomes = { "ExtremeHills", "ExtremeHills_beach", "ExtremeHills_ocean", }, biomes = { "ExtremeHills", "ExtremeHills_beach", "ExtremeHills_ocean", "ExtremeHills_deep_ocean", "ExtremeHills_underground" },
}) })
end end
@ -645,7 +645,7 @@ minetest.register_ore({
clust_size = 2, clust_size = 2,
y_min = mcl_vars.mg_overworld_min, y_min = mcl_vars.mg_overworld_min,
y_max = mcl_util.layer_to_y(61), y_max = mcl_util.layer_to_y(61),
biomes = { "ExtremeHills", "ExtremeHills_beach", "ExtremeHills_ocean", }, biomes = { "ExtremeHills", "ExtremeHills_beach", "ExtremeHills_ocean", "ExtremeHills_deep_ocean", "ExtremeHills_underground" },
}) })
@ -1173,8 +1173,8 @@ local function generate_structures(minp, maxp, seed, biomemap)
if ground_y <= 0 and nn == "mcl_core:dirt" then if ground_y <= 0 and nn == "mcl_core:dirt" then
local prob = minecraft_chunk_probability(48, minp, maxp) local prob = minecraft_chunk_probability(48, minp, maxp)
local swampland = minetest.get_biome_id("JungleEdge") local swampland = minetest.get_biome_id("Swampland")
local swampland_shore = minetest.get_biome_id("JungleEdge_ocean") local swampland_shore = minetest.get_biome_id("Swampland_shore")
-- Where do witches live? -- Where do witches live?