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Fix translation of falling anvil death msg

objects
Wuzzy 2019-03-18 18:16:25 +01:00
parent b44f4f456d
commit 8dd3c9224f
3 changed files with 7 additions and 7 deletions

View File

@ -49,12 +49,12 @@ local deal_falling_damage = function(self, dtime)
-- TODO: Reduce damage if wearing a helmet
local msg
if minetest.get_item_group(self.node.name, "anvil") ~= 0 then
msg = S("%s was smashed by a falling anvil.")
msg = S("@1 was smashed by a falling anvil.", v:get_player_name())
else
msg = S("%s was smashed by a falling block.")
msg = S("@1 was smashed by a falling block.", v:get_player_name())
end
if dmes then
mcl_death_messages.player_damage(v, string.format(msg, v:get_player_name()))
mcl_death_messages.player_damage(v, msg)
end
end
v:set_hp(hp)

View File

@ -1,3 +1,3 @@
# textdomain: mcl_falling_nodes
%s was smashed by a falling anvil.=%s wurde von einem fallenden Amboss zerschmettert.
%s was smashed by a falling block.=%s wurde von einem fallenden Block zerschmettert.
@1 was smashed by a falling anvil.=@1 wurde von einem fallenden Amboss zerschmettert.
@1 was smashed by a falling block.=@1 wurde von einem fallenden Block zerschmettert.

View File

@ -1,3 +1,3 @@
# textdomain: mcl_falling_nodes
%s was smashed by a falling anvil.=
%s was smashed by a falling block.=
@1 was smashed by a falling anvil.=
@1 was smashed by a falling block.=