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Mobs: Switch to A* once again …

objects
Wuzzy 2017-06-03 00:37:50 +02:00
parent fcf928540f
commit 8d87ac8f0e
1 changed files with 11 additions and 1 deletions

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@ -930,7 +930,17 @@ function smart_mobs(self, s, p, dist, dtime)
p1.y = floor(p1.y + 0.5) p1.y = floor(p1.y + 0.5)
p1.z = floor(p1.z + 0.5) p1.z = floor(p1.z + 0.5)
self.path.way = minetest.find_path(s, p1, 16, 2, 6) local drop_height = self.fear_height
if not drop_height then
drop_height = 4
end
local jump_height
if self.jump_height then
jump_height = math.max(1, self.jump_height/3)
else
jump_height = 1
end
self.path.way = minetest.find_path(s, p1, self.view_range + 1, jump_height, drop_height, "A*_noprefetch")
-- attempt to unstick mob that is "daydreaming" -- attempt to unstick mob that is "daydreaming"
self.object:setpos({ self.object:setpos({