Use 2 banner entities
parent
a1b04ebf66
commit
8d0c8965d7
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@ -58,7 +58,7 @@ local on_destruct_hanging_banner = function(pos)
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local checkpos = vector.add(pos, hanging_banner_entity_offset)
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local checkpos = vector.add(pos, hanging_banner_entity_offset)
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local objects = minetest.get_objects_inside_radius(checkpos, 0.5)
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local objects = minetest.get_objects_inside_radius(checkpos, 0.5)
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for _, v in ipairs(objects) do
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for _, v in ipairs(objects) do
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if v:get_entity_name() == "mcl_banners:standing_banner" then
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if v:get_entity_name() == "mcl_banners:hanging_banner" then
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v:get_luaentity():_drop()
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v:get_luaentity():_drop()
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end
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end
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end
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end
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@ -242,10 +242,11 @@ for colorid, colortab in pairs(mcl_banners.colors) do
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place_pos = vector.add(place_pos, standing_banner_entity_offset)
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place_pos = vector.add(place_pos, standing_banner_entity_offset)
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end
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end
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local banner = minetest.add_entity(place_pos, "mcl_banners:standing_banner")
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local banner
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if hanging then
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if hanging then
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banner:set_properties({mesh="amc_banner_hanging.b3d"})
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banner = minetest.add_entity(place_pos, "mcl_banners:hanging_banner")
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banner:get_luaentity()._banner_type = "hanging"
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else
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banner = minetest.add_entity(place_pos, "mcl_banners:standing_banner")
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end
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end
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local imeta = itemstack:get_meta()
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local imeta = itemstack:get_meta()
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local layers_raw = imeta:get_string("layers")
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local layers_raw = imeta:get_string("layers")
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@ -293,8 +294,8 @@ for colorid, colortab in pairs(mcl_banners.colors) do
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end
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end
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end
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end
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-- Banner entity. Used for standing AND hanging banners!
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-- Banner entities.
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minetest.register_entity("mcl_banners:standing_banner", {
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local entity_standing = {
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physical = false,
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physical = false,
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collide_with_objects = false,
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collide_with_objects = false,
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visual = "mesh",
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visual = "mesh",
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@ -308,7 +309,6 @@ minetest.register_entity("mcl_banners:standing_banner", {
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-- This is a table of tables with each table having the following fields:
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-- This is a table of tables with each table having the following fields:
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-- color: layer color ID (see colors table above)
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-- color: layer color ID (see colors table above)
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-- pattern: name of pattern (see list above)
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-- pattern: name of pattern (see list above)
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_banner_type = "standing", -- standing or hanging
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get_staticdata = function(self)
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get_staticdata = function(self)
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local out = { _base_color = self._base_color, _layers = self._layers }
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local out = { _base_color = self._base_color, _layers = self._layers }
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@ -319,13 +319,7 @@ minetest.register_entity("mcl_banners:standing_banner", {
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local inp = minetest.deserialize(staticdata)
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local inp = minetest.deserialize(staticdata)
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self._base_color = inp._base_color
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self._base_color = inp._base_color
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self._layers = inp._layers
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self._layers = inp._layers
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self._banner_type = inp._banner_type
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local mesh
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if self._banner_type == "hanging" then
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mesh = "amc_banner_hanging.b3d"
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end
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self.object:set_properties({
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self.object:set_properties({
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mesh = mesh,
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textures = make_banner_texture(self._base_color, self._layers),
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textures = make_banner_texture(self._base_color, self._layers),
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})
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})
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end
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end
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@ -366,7 +360,12 @@ minetest.register_entity("mcl_banners:standing_banner", {
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end
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end
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self.object:set_properties({textures = make_banner_texture(self._base_color, self._layers)})
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self.object:set_properties({textures = make_banner_texture(self._base_color, self._layers)})
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end,
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end,
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})
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}
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minetest.register_entity("mcl_banners:standing_banner", entity_standing)
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local entity_hanging = table.copy(entity_standing)
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entity_hanging.mesh = "amc_banner_hanging.b3d"
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minetest.register_entity("mcl_banners:hanging_banner", entity_hanging)
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minetest.register_craft({
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minetest.register_craft({
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type = "fuel",
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type = "fuel",
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