Implement trading tier unlocking
parent
1db3b079c6
commit
8b95871682
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@ -4,7 +4,6 @@
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--License for code WTFPL and otherwise stated in readmes
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-- TODO: Per-player trading inventories
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-- TODO: Trading tiers
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-- TODO: Trade locking
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-- intllib
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@ -315,12 +314,11 @@ local init_profession = function(self)
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self._profession = matches[p]
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end
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if not self._max_trade_tier then
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-- TODO: Start with tier 1
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self._max_trade_tier = 10
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self._max_trade_tier = 1
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end
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end
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local update_trades = function(self, inv)
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local init_trades = function(self, inv)
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local profession = professions[self._profession]
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local trade_tiers = profession.trades
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if trade_tiers == nil then
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@ -329,7 +327,7 @@ local update_trades = function(self, inv)
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return
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end
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local max_tier = math.min(#trade_tiers, self._max_trade_tier)
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local max_tier = #trade_tiers
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local trades = {}
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for tiernum=1, max_tier do
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local tier = trade_tiers[tiernum]
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@ -350,18 +348,21 @@ local update_trades = function(self, inv)
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table.insert(trades, {
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wanted = wanted,
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offered = offered_item .. " " .. offered_count,
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tier = tiernum,
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tier = tiernum, -- tier of this trade
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traded_once = false, -- true if trade was traded at least once
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trade_counter = 0, -- how often the this trade was mate after the last time it got unlocked
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locked = false, -- if this trade is locked. Locked trades can't be used
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})
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end
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end
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self._trades = minetest.serialize(trades)
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end
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local set_trade = function(self, player, inv, concrete_tradenum)
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local trades = minetest.deserialize(self._trades)
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local set_trade = function(trader, player, inv, concrete_tradenum)
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local trades = minetest.deserialize(trader._trades)
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if not trades then
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update_trades(self)
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trades = minetest.deserialize(self._trades)
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init_trades(trader)
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trades = minetest.deserialize(trader._trades)
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if not trades then
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minetest.log("error", "[mobs_mc] Failed to select villager trade!")
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return
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@ -376,6 +377,11 @@ local set_trade = function(self, player, inv, concrete_tradenum)
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player_tradenum[player:get_player_name()] = concrete_tradenum
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end
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local trade = trades[concrete_tradenum]
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if trader._max_trade_tier < trade.tier then
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concrete_tradenum = 1
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player_tradenum[player:get_player_name()] = concrete_tradenum
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trade = trades[concrete_tradenum]
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end
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inv:set_stack("wanted", 1, ItemStack(trade.wanted[1]))
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inv:set_stack("offered", 1, ItemStack(trade.offered))
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if trade.wanted[2] then
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@ -501,7 +507,7 @@ mobs:register_mob("mobs_mc:villager", {
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init_profession(self)
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if self._trades == nil then
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update_trades(self)
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init_trades(self)
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end
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if self._trades == false then
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-- Villager has no trades, rightclick is a no-op
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@ -579,20 +585,57 @@ mobs:register_mob("mobs_mc:villager", {
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end,
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on_take = function(inv, listname, index, stack, player)
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local accept
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local name = player:get_player_name()
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if listname == "output" then
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inv:remove_item("input", inv:get_stack("wanted", 1))
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local wanted2 = inv:get_stack("wanted", 2)
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if not wanted2:is_empty() then
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inv:remove_item("input", inv:get_stack("wanted", 2))
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end
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local trader = player_trading_with[name]
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local tradenum = player_tradenum[name]
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local trades
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if trader and trader._trades then
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trades = minetest.deserialize(trader._trades)
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end
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if trades then
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local trade = trades[tradenum]
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local unlock_stuff = false
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if not trade.traded_once then
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unlock_stuff = true
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trade.traded_once = true
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elseif math.random(1,5) then
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-- Otherwise, 20% chance to unlock all trades
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unlock_stuff = true
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end
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if unlock_stuff then
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-- First-time trade unlock all trades and unlock next trade tier
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if trade.tier + 1 > trader._max_trade_tier then
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trader._max_trade_tier = trader._max_trade_tier + 1
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end
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for t=1, #trades do
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trades[t].locked = false
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trades[t].trade_counter = 0
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end
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end
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trade.trade_counter = trade.trade_counter + 1
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if trade.trade_counter >= 12 then
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trade.locked = true
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elseif trade.trade_counter >= 2 then
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math.random(1, math.random(1, 20))
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trade.locked = true
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end
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else
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minetest.log("error", "[mobs_mc] Player took item from trader output but player_trading_with or player_tradenum is nil!")
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end
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accept = true
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elseif listname == "input" then
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update_offer(inv, player, false)
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end
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if accept then
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minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()})
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minetest.sound_play("mobs_mc_villager_accept", {to_player = name})
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else
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minetest.sound_play("mobs_mc_villager_deny", {to_player = player:get_player_name()})
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minetest.sound_play("mobs_mc_villager_deny", {to_player = name})
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end
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end,
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})
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@ -603,7 +646,7 @@ mobs:register_mob("mobs_mc:villager", {
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inv:set_size("offered", 1)
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player_tradenum[name] = 1
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set_trade(self, player, inv, player_tradenum[name])
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set_trade(self, clicker, inv, player_tradenum[name])
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show_trade_formspec(name, self)
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end,
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@ -664,6 +707,10 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if not trader or not trader.object:get_luaentity() then
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return
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end
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local trades = trader._trades
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if not trades then
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return
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end
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player_tradenum[name] = player_tradenum[name] + 1
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local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade"})
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set_trade(trader, player, inv, player_tradenum[name])
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@ -674,6 +721,10 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if not trader or not trader.object:get_luaentity() then
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return
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end
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local trades = trader._trades
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if not trades then
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return
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end
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player_tradenum[name] = player_tradenum[name] - 1
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local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade"})
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set_trade(trader, player, inv, player_tradenum[name])
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