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Implement trading tier unlocking

objects
Wuzzy 2018-06-06 16:34:44 +02:00
parent 1db3b079c6
commit 8b95871682
1 changed files with 65 additions and 14 deletions

View File

@ -4,7 +4,6 @@
--License for code WTFPL and otherwise stated in readmes
-- TODO: Per-player trading inventories
-- TODO: Trading tiers
-- TODO: Trade locking
-- intllib
@ -315,12 +314,11 @@ local init_profession = function(self)
self._profession = matches[p]
end
if not self._max_trade_tier then
-- TODO: Start with tier 1
self._max_trade_tier = 10
self._max_trade_tier = 1
end
end
local update_trades = function(self, inv)
local init_trades = function(self, inv)
local profession = professions[self._profession]
local trade_tiers = profession.trades
if trade_tiers == nil then
@ -329,7 +327,7 @@ local update_trades = function(self, inv)
return
end
local max_tier = math.min(#trade_tiers, self._max_trade_tier)
local max_tier = #trade_tiers
local trades = {}
for tiernum=1, max_tier do
local tier = trade_tiers[tiernum]
@ -350,18 +348,21 @@ local update_trades = function(self, inv)
table.insert(trades, {
wanted = wanted,
offered = offered_item .. " " .. offered_count,
tier = tiernum,
tier = tiernum, -- tier of this trade
traded_once = false, -- true if trade was traded at least once
trade_counter = 0, -- how often the this trade was mate after the last time it got unlocked
locked = false, -- if this trade is locked. Locked trades can't be used
})
end
end
self._trades = minetest.serialize(trades)
end
local set_trade = function(self, player, inv, concrete_tradenum)
local trades = minetest.deserialize(self._trades)
local set_trade = function(trader, player, inv, concrete_tradenum)
local trades = minetest.deserialize(trader._trades)
if not trades then
update_trades(self)
trades = minetest.deserialize(self._trades)
init_trades(trader)
trades = minetest.deserialize(trader._trades)
if not trades then
minetest.log("error", "[mobs_mc] Failed to select villager trade!")
return
@ -376,6 +377,11 @@ local set_trade = function(self, player, inv, concrete_tradenum)
player_tradenum[player:get_player_name()] = concrete_tradenum
end
local trade = trades[concrete_tradenum]
if trader._max_trade_tier < trade.tier then
concrete_tradenum = 1
player_tradenum[player:get_player_name()] = concrete_tradenum
trade = trades[concrete_tradenum]
end
inv:set_stack("wanted", 1, ItemStack(trade.wanted[1]))
inv:set_stack("offered", 1, ItemStack(trade.offered))
if trade.wanted[2] then
@ -501,7 +507,7 @@ mobs:register_mob("mobs_mc:villager", {
init_profession(self)
if self._trades == nil then
update_trades(self)
init_trades(self)
end
if self._trades == false then
-- Villager has no trades, rightclick is a no-op
@ -579,20 +585,57 @@ mobs:register_mob("mobs_mc:villager", {
end,
on_take = function(inv, listname, index, stack, player)
local accept
local name = player:get_player_name()
if listname == "output" then
inv:remove_item("input", inv:get_stack("wanted", 1))
local wanted2 = inv:get_stack("wanted", 2)
if not wanted2:is_empty() then
inv:remove_item("input", inv:get_stack("wanted", 2))
end
local trader = player_trading_with[name]
local tradenum = player_tradenum[name]
local trades
if trader and trader._trades then
trades = minetest.deserialize(trader._trades)
end
if trades then
local trade = trades[tradenum]
local unlock_stuff = false
if not trade.traded_once then
unlock_stuff = true
trade.traded_once = true
elseif math.random(1,5) then
-- Otherwise, 20% chance to unlock all trades
unlock_stuff = true
end
if unlock_stuff then
-- First-time trade unlock all trades and unlock next trade tier
if trade.tier + 1 > trader._max_trade_tier then
trader._max_trade_tier = trader._max_trade_tier + 1
end
for t=1, #trades do
trades[t].locked = false
trades[t].trade_counter = 0
end
end
trade.trade_counter = trade.trade_counter + 1
if trade.trade_counter >= 12 then
trade.locked = true
elseif trade.trade_counter >= 2 then
math.random(1, math.random(1, 20))
trade.locked = true
end
else
minetest.log("error", "[mobs_mc] Player took item from trader output but player_trading_with or player_tradenum is nil!")
end
accept = true
elseif listname == "input" then
update_offer(inv, player, false)
end
if accept then
minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()})
minetest.sound_play("mobs_mc_villager_accept", {to_player = name})
else
minetest.sound_play("mobs_mc_villager_deny", {to_player = player:get_player_name()})
minetest.sound_play("mobs_mc_villager_deny", {to_player = name})
end
end,
})
@ -603,7 +646,7 @@ mobs:register_mob("mobs_mc:villager", {
inv:set_size("offered", 1)
player_tradenum[name] = 1
set_trade(self, player, inv, player_tradenum[name])
set_trade(self, clicker, inv, player_tradenum[name])
show_trade_formspec(name, self)
end,
@ -664,6 +707,10 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if not trader or not trader.object:get_luaentity() then
return
end
local trades = trader._trades
if not trades then
return
end
player_tradenum[name] = player_tradenum[name] + 1
local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade"})
set_trade(trader, player, inv, player_tradenum[name])
@ -674,6 +721,10 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if not trader or not trader.object:get_luaentity() then
return
end
local trades = trader._trades
if not trades then
return
end
player_tradenum[name] = player_tradenum[name] - 1
local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade"})
set_trade(trader, player, inv, player_tradenum[name])