Merge branch 'master' into mineclone5
commit
8b5be69332
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@ -60,7 +60,7 @@ mobs:register_mob("mobs_mc:enderdragon", {
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},
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},
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ignores_nametag = true,
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ignores_nametag = true,
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do_custom = function(self)
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do_custom = function(self)
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mcl_bossbars.update_boss(self, "Ender Dragon", "light_purple")
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mcl_bossbars.update_boss(self.object, "Ender Dragon", "light_purple")
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for _, obj in ipairs(minetest.get_objects_inside_radius(self.object:get_pos(), 80)) do
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for _, obj in ipairs(minetest.get_objects_inside_radius(self.object:get_pos(), 80)) do
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local luaentity = obj:get_luaentity()
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local luaentity = obj:get_luaentity()
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if luaentity and luaentity.name == "mcl_end:crystal" then
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if luaentity and luaentity.name == "mcl_end:crystal" then
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@ -73,7 +73,7 @@ mobs:register_mob("mobs_mc:wither", {
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self.object:set_properties({textures={self.base_texture}})
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self.object:set_properties({textures={self.base_texture}})
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self.armor = {undead = 80, fleshy = 80}
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self.armor = {undead = 80, fleshy = 80}
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end
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end
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mcl_bossbars.update_boss(self, "Wither", "dark_purple")
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mcl_bossbars.update_boss(self.object, "Wither", "dark_purple")
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end,
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end,
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on_spawn = function(self)
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on_spawn = function(self)
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minetest.sound_play("mobs_mc_wither_spawn", {object=self.object, gain=1.0, max_hear_distance=64})
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minetest.sound_play("mobs_mc_wither_spawn", {object=self.object, gain=1.0, max_hear_distance=64})
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@ -60,12 +60,12 @@ function mcl_bossbars.add_bar(player, def, dynamic, priority)
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bar.id = last_id + 1
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bar.id = last_id + 1
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last_id = bar.id
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last_id = bar.id
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mcl_bossbars.static[bar.id] = bar
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mcl_bossbars.static[bar.id] = bar
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return id
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return bar.id
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end
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end
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end
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end
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function mcl_bossbars.remove_bar(id)
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function mcl_bossbars.remove_bar(id)
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mcl_bossbars.static[id].bar.static = false
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mcl_bossbars.static[id].bar.id = nil
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mcl_bossbars.static[id] = nil
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mcl_bossbars.static[id] = nil
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end
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end
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@ -76,16 +76,23 @@ function mcl_bossbars.update_bar(id, def, priority)
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old.priority = priority or old.priority
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old.priority = priority or old.priority
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end
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end
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function mcl_bossbars.update_boss(luaentity, name, color)
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function mcl_bossbars.update_boss(object, name, color)
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local object = luaentity.object
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local props = object:get_luaentity()
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if not props or not props._cmi_is_mob then
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props = object:get_properties()
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props.health = object:get_hp()
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end
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local bardef = {
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local bardef = {
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text = luaentity.nametag,
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percentage = math.floor(luaentity.health / luaentity.hp_max * 100),
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color = color,
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color = color,
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text = props.nametag,
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percentage = math.floor(props.health / props.hp_max * 100),
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}
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}
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if not bardef.text or bardef.text == "" then
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if not bardef.text or bardef.text == "" then
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bardef.text = name
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bardef.text = name
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end
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end
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local pos = object:get_pos()
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local pos = object:get_pos()
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for _, player in pairs(minetest.get_connected_players()) do
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for _, player in pairs(minetest.get_connected_players()) do
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local d = vector.distance(pos, player:get_pos())
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local d = vector.distance(pos, player:get_pos())
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@ -14,7 +14,6 @@ mcl_autogroup.register_diggroup("shearsy_wool")
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mcl_autogroup.register_diggroup("shearsy_cobweb")
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mcl_autogroup.register_diggroup("shearsy_cobweb")
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mcl_autogroup.register_diggroup("swordy")
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mcl_autogroup.register_diggroup("swordy")
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mcl_autogroup.register_diggroup("swordy_cobweb")
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mcl_autogroup.register_diggroup("swordy_cobweb")
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mcl_autogroup.register_diggroup("hoey")
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-- Load files
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-- Load files
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local modpath = minetest.get_modpath("mcl_core")
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local modpath = minetest.get_modpath("mcl_core")
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@ -268,19 +268,7 @@ local register_leaves = function(subname, description, longdesc, tiles, sapling,
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tiles = tiles,
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tiles = tiles,
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paramtype = "light",
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paramtype = "light",
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stack_max = 64,
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stack_max = 64,
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groups = {
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groups = {handy=1,shearsy=1,swordy=1, leafdecay=leafdecay_distance, flammable=2, leaves=1, deco_block=1, dig_by_piston=1, fire_encouragement=30, fire_flammability=60},
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handy=1,
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hoey=1,
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shearsy=1,
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swordy=1,
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leafdecay=leafdecay_distance,
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flammable=2,
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leaves=1,
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deco_block=1,
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dig_by_piston=1,
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fire_encouragement=30,
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fire_flammability=60
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},
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drop = get_drops(0),
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drop = get_drops(0),
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_mcl_shears_drop = true,
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_mcl_shears_drop = true,
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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@ -78,9 +78,6 @@ minetest.register_tool("mcl_farming:hoe_wood", {
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},
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},
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_repair_material = "group:wood",
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_repair_material = "group:wood",
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_mcl_toollike_wield = true,
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_mcl_toollike_wield = true,
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_mcl_diggroups = {
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hoey = { speed = 2, level = 1, uses = 60 }
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},
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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@ -121,9 +118,6 @@ minetest.register_tool("mcl_farming:hoe_stone", {
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},
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},
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_repair_material = "mcl_core:cobble",
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_repair_material = "mcl_core:cobble",
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_mcl_toollike_wield = true,
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_mcl_toollike_wield = true,
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_mcl_diggroups = {
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hoey = { speed = 4, level = 3, uses = 132 }
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},
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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@ -160,9 +154,6 @@ minetest.register_tool("mcl_farming:hoe_iron", {
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},
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},
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_repair_material = "mcl_core:iron_ingot",
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_repair_material = "mcl_core:iron_ingot",
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_mcl_toollike_wield = true,
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_mcl_toollike_wield = true,
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_mcl_diggroups = {
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hoey = { speed = 6, level = 4, uses = 251 }
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},
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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@ -205,9 +196,6 @@ minetest.register_tool("mcl_farming:hoe_gold", {
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},
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},
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_repair_material = "mcl_core:gold_ingot",
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_repair_material = "mcl_core:gold_ingot",
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_mcl_toollike_wield = true,
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_mcl_toollike_wield = true,
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_mcl_diggroups = {
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hoey = { speed = 12, level = 2, uses = 33 }
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},
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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@ -252,9 +240,6 @@ minetest.register_tool("mcl_farming:hoe_diamond", {
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},
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},
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_repair_material = "mcl_core:diamond",
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_repair_material = "mcl_core:diamond",
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_mcl_toollike_wield = true,
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_mcl_toollike_wield = true,
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_mcl_diggroups = {
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hoey = { speed = 8, level = 5, uses = 1562 }
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},
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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@ -146,7 +146,7 @@ minetest.register_node("mcl_farming:hay_block", {
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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is_ground_content = false,
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is_ground_content = false,
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on_place = mcl_util.rotate_axis,
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on_place = mcl_util.rotate_axis,
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groups = {handy=1, hoey=1, flammable=2, fire_encouragement=60, fire_flammability=20, building_block=1, fall_damage_add_percent=-80},
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groups = {handy=1, flammable=2, fire_encouragement=60, fire_flammability=20, building_block=1, fall_damage_add_percent=-80},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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on_rotate = on_rotate,
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on_rotate = on_rotate,
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_mcl_blast_resistance = 0.5,
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_mcl_blast_resistance = 0.5,
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@ -176,7 +176,7 @@ minetest.register_node("mcl_nether:nether_wart_block", {
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stack_max = 64,
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stack_max = 64,
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tiles = {"mcl_nether_nether_wart_block.png"},
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tiles = {"mcl_nether_nether_wart_block.png"},
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is_ground_content = false,
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is_ground_content = false,
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groups = {handy=1, hoey=1, building_block=1},
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groups = {handy=1, building_block=1},
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sounds = mcl_sounds.node_sound_leaves_defaults(
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sounds = mcl_sounds.node_sound_leaves_defaults(
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{
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{
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footstep={name="default_dirt_footstep", gain=0.7},
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footstep={name="default_dirt_footstep", gain=0.7},
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@ -779,7 +779,7 @@ minetest.register_node("mcl_ocean:dried_kelp_block", {
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description = S("Dried Kelp Block"),
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description = S("Dried Kelp Block"),
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_doc_items_longdesc = S("A decorative block that serves as a great furnace fuel."),
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_doc_items_longdesc = S("A decorative block that serves as a great furnace fuel."),
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tiles = { "mcl_ocean_dried_kelp_top.png", "mcl_ocean_dried_kelp_bottom.png", "mcl_ocean_dried_kelp_side.png" },
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tiles = { "mcl_ocean_dried_kelp_top.png", "mcl_ocean_dried_kelp_bottom.png", "mcl_ocean_dried_kelp_side.png" },
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groups = { handy = 1, hoey = 1, building_block = 1, flammable = 2, fire_encouragement = 30, fire_flammability = 60 },
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groups = { handy = 1, building_block = 1, flammable = 2, fire_encouragement = 30, fire_flammability = 60 },
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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on_place = mcl_util.rotate_axis,
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on_place = mcl_util.rotate_axis,
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@ -48,7 +48,7 @@ minetest.register_node("mcl_sponges:sponge", {
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buildable_to = false,
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buildable_to = false,
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stack_max = 64,
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stack_max = 64,
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sounds = mcl_sounds.node_sound_dirt_defaults(),
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sounds = mcl_sounds.node_sound_dirt_defaults(),
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groups = {handy=1, hoey=1, building_block=1},
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groups = {handy=1, building_block=1},
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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local pn = placer:get_player_name()
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local pn = placer:get_player_name()
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if pointed_thing.type ~= "node" then
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if pointed_thing.type ~= "node" then
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@ -136,7 +136,7 @@ minetest.register_node("mcl_sponges:sponge_wet", {
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buildable_to = false,
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buildable_to = false,
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stack_max = 64,
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stack_max = 64,
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sounds = mcl_sounds.node_sound_dirt_defaults(),
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sounds = mcl_sounds.node_sound_dirt_defaults(),
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groups = {handy=1, hoey=1, building_block=1},
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groups = {handy=1, building_block=1},
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on_place = place_wet_sponge,
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on_place = place_wet_sponge,
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_mcl_blast_resistance = 0.6,
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_mcl_blast_resistance = 0.6,
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_mcl_hardness = 0.6,
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_mcl_hardness = 0.6,
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@ -156,7 +156,7 @@ minetest.register_globalstep(function(dtime)
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for _,player in pairs(get_connected_players()) do
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for _,player in pairs(get_connected_players()) do
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c_x, c_y = unpack(player_collision(player))
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local c_x, c_y = unpack(player_collision(player))
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if player:get_velocity().x + player:get_velocity().y < .5 and c_x + c_y > 0 then
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if player:get_velocity().x + player:get_velocity().y < .5 and c_x + c_y > 0 then
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--minetest.chat_send_player(player:get_player_name(), "pushed at " .. c_x + c_y .. " parsecs.")
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--minetest.chat_send_player(player:get_player_name(), "pushed at " .. c_x + c_y .. " parsecs.")
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@ -210,26 +210,26 @@ minetest.register_globalstep(function(dtime)
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if parent then
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if parent then
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local parent_yaw = degrees(parent:get_yaw())
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local parent_yaw = degrees(parent:get_yaw())
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player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
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player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
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player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, -limit_vel_yaw(yaw, parent_yaw) + parent_yaw, 0))
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player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, -limit_vel_yaw(yaw, parent_yaw) + parent_yaw, 0))
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player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
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player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
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elseif controls.sneak then
|
elseif controls.sneak then
|
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-- controls head pitch when sneaking
|
-- controls head pitch when sneaking
|
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player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+36,0,0))
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player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+36,0,0))
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-- sets eye height, and nametag color accordingly
|
-- sets eye height, and nametag color accordingly
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player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
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player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
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-- sneaking body conrols
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-- sneaking body conrols
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player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
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player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
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elseif get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 and is_sprinting(name) == true then
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elseif get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 and is_sprinting(name) == true then
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-- set head pitch and yaw when swimming
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-- set head pitch and yaw when swimming
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player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),player_vel_yaw - yaw,0))
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player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),player_vel_yaw - yaw,0))
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-- sets eye height, and nametag color accordingly
|
-- sets eye height, and nametag color accordingly
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player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
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player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,0.8,0.312}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
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-- control body bone when swimming
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-- control body bone when swimming
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player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0))
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player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0))
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else
|
else
|
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-- sets eye height, and nametag color accordingly
|
-- sets eye height, and nametag color accordingly
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player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
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player:set_properties({collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
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|
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player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, player_vel_yaw - yaw, 0))
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player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, player_vel_yaw - yaw, 0))
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player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0, -player_vel_yaw + yaw, 0))
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player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0, -player_vel_yaw + yaw, 0))
|
||||||
|
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