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Fix lodestone compass stack_max.

* Lodestone compasses are stackable.
* Remove hardcoded `stack_max` setting, use default.
mobs_head_rotation
kabou 2022-05-11 17:53:41 +02:00
parent aca4aca79b
commit 8ae605165b
1 changed files with 0 additions and 3 deletions

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@ -207,11 +207,9 @@ for _, item in pairs(compass_types) do
if item.name == "compass" then
name_fmt = "mcl_compass:%d"
img_fmt = "mcl_compass_compass_%02d.png"
stack_max = 64
elseif item.name == "compass_lodestone" then
name_fmt = "mcl_compass:%d_lodestone"
img_fmt = "mcl_compass_compass_%02d.png^[colorize:purple:50"
stack_max = 1
end
for i = 0, compass_frames - 1 do
local def = {
@ -219,7 +217,6 @@ for _, item in pairs(compass_types) do
_tt_help = item.tt,
inventory_image = string.format(img_fmt, i),
wield_image = string.format(img_fmt, i),
stack_max = stack_max,
groups = {compass = i + 1, tool = 1, disable_repair = 1},
}
if i == stereotype_frame then