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Abort sleep if taking damage

objects
Wuzzy 2019-02-20 16:09:39 +01:00
parent 38f6804a79
commit 8982e368ec
1 changed files with 15 additions and 0 deletions

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@ -194,6 +194,7 @@ function mcl_beds.sleep()
end end
end end
-- Throw all players out of bed
function mcl_beds.kick_players() function mcl_beds.kick_players()
for name, _ in pairs(mcl_beds.player) do for name, _ in pairs(mcl_beds.player) do
local player = minetest.get_player_by_name(name) local player = minetest.get_player_by_name(name)
@ -201,6 +202,14 @@ function mcl_beds.kick_players()
end end
end end
-- Throw a player out of bed
function mcl_beds.kick_player(player)
local name = player:get_player_name()
if mcl_beds.player[name] ~= nil then
lay_down(player, nil, nil, false)
end
end
function mcl_beds.skip_night() function mcl_beds.skip_night()
minetest.set_timeofday(0.25) -- tod = 6000 minetest.set_timeofday(0.25) -- tod = 6000
end end
@ -305,3 +314,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
mcl_beds.sleep() mcl_beds.sleep()
end end
end) end)
minetest.register_on_player_hpchange(function(player, hp_change)
if hp_change < 0 then
mcl_beds.kick_player(player)
end
end)