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Merge branch 'master' into buckets

mobs^2
AFCMS 2021-07-14 15:12:53 +02:00
commit 8958aa7b12
39 changed files with 278 additions and 102 deletions

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@ -149,7 +149,7 @@ These groups are used mostly for informational purposes
* `trapdoor=2`: Open trapdoor
* `glass=1`: Glass (full cubes only)
* `rail=1`: Rail
* `music_record`: Music Disc (rating is track ID)
* `music_record`: Item is Music Disc
* `tnt=1`: Block is TNT
* `boat=1`: Boat
* `minecart=1`: Minecart

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@ -1,5 +1,3 @@
# (Currently in feature freeze)
# MineClone 2
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
Developed by many people. Not developed or endorsed by Mojang AB.
@ -77,15 +75,16 @@ To install MineClone 2 (if you haven't already), move this directory into the
“games” directory of your Minetest data directory. Consult the help of
Minetest to learn more.
## Reporting bugs
Please report all bugs and missing Minecraft features here:
## Useful links
The MineClone2 repository is hosted at Mesehub. To contribute or report issues, head there.
<https://git.minetest.land/MineClone2/MineClone2/issues>
## Chatting with the community
Join our discord server at:
<https://discord.gg/xE4z8EEpDC>
* Mesehub: <https://git.minetest.land/MineClone2/MineClone2>
* Discord: <https://discord.gg/xE4z8EEpDC>
* YouTube <https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A>
* IRC: <https://web.libera.chat/#mineclone2>
* Matrix: <https://app.element.io/#/room/#mc2:matrix.org>
* Reddit: <https://www.reddit.com/r/MineClone2/>
* Minetest forums: <https://forum.minetest.net/viewtopic.php?f=50&t=16407>
## Project description
The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.

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@ -207,6 +207,10 @@ end
function mcl_autogroup.can_harvest(nodename, toolname)
local ndef = minetest.registered_nodes[nodename]
if not ndef then
return false
end
if minetest.get_item_group(nodename, "dig_immediate") >= 2 then
return true
end

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@ -19,7 +19,10 @@ local function deal_falling_damage(self, dtime)
end
self._hit = self._hit or {}
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
if mcl_util.get_hp(obj) > 0 and not self._hit[obj] then
local entity = obj:get_luaentity()
if entity and entity.name == "__builtin:item" then
obj:remove()
elseif mcl_util.get_hp(obj) > 0 and not self._hit[obj] then
self._hit[obj] = true
local way = self._startpos.y - pos.y
local damage = (way - 1) * 2

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@ -129,6 +129,7 @@ end
local api_path = minetest.get_modpath(minetest.get_current_modname()).."/api/mob_functions/"
--ignite all parts of the api
dofile(api_path .. "flow_lib.lua")
dofile(api_path .. "ai.lua")
dofile(api_path .. "animation.lua")
dofile(api_path .. "collision.lua")

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@ -9,6 +9,8 @@ local minetest_get_item_group = minetest.get_item_group
local minetest_get_node = minetest.get_node
local minetest_line_of_sight = minetest.line_of_sight
local minetest_get_node_light = minetest.get_node_light
local minetest_registered_nodes = minetest.registered_nodes
local flow = mobs.get_flowing_dir
local DOUBLE_PI = math.pi * 2
local THIRTY_SECONDTH_PI = DOUBLE_PI * 0.03125
@ -1011,6 +1013,19 @@ function mobs.mob_step(self, dtime)
end
end
--mobs flow from Crafter
local pos = self.object:get_pos()
if pos then
local flow_dir = flow(pos)
if flow_dir then
flow_dir = vector.multiply(flow_dir,10)
local vel = self.object:get_velocity()
local acceleration = vector.new(flow_dir.x-vel.x,flow_dir.y-vel.y,flow_dir.z-vel.z)
acceleration = vector.multiply(acceleration, 0.01)
self.object:add_velocity(acceleration)
end
end
--mob is stunned after being hit
if self.pause_timer > 0 then
self.pause_timer = self.pause_timer - dtime

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@ -0,0 +1,78 @@
--this is from https://github.com/HybridDog/builtin_item/blob/e6dfd9dce86503b3cbd1474257eca5f6f6ca71c2/init.lua#L50
local
minetest,vector,math,pairs,minetest_get_node,vector_subtract,minetest_registered_nodes
=
minetest,vector,math,pairs,minetest.get_node,vector.subtract,minetest.registered_nodes
local tab
local n
local function get_nodes(pos)
tab,n = {},1
for i = -1,1,2 do
for _,p in pairs({
{x=pos.x+i, y=pos.y, z=pos.z},
{x=pos.x, y=pos.y, z=pos.z+i}
}) do
tab[n] = {p, minetest_get_node(p)}
n = n+1
end
end
return tab
end
local data
local param2
local nd
local par2
local name
local tmp
local c_node
function mobs.get_flowing_dir(pos)
c_node = minetest_get_node(pos).name
if c_node ~= "mcl_core:water_flowing" and c_node ~= "mcl_core:water" then
return nil
end
data = get_nodes(pos)
param2 = minetest_get_node(pos).param2
if param2 > 7 then
return nil
end
if c_node == "mcl_core:water" then
for _,i in pairs(data) do
nd = i[2]
name = nd.name
par2 = nd.param2
if name == "mcl_core:water_flowing" and par2 == 7 then
return(vector_subtract(i[1],pos))
end
end
end
for _,i in pairs(data) do
nd = i[2]
name = nd.name
par2 = nd.param2
if name == "mcl_core:water_flowing" and par2 < param2 then
return(vector_subtract(i[1],pos))
end
end
for _,i in pairs(data) do
nd = i[2]
name = nd.name
par2 = nd.param2
if name == "mcl_core:water_flowing" and par2 >= 11 then
return(vector_subtract(i[1],pos))
end
end
for _,i in pairs(data) do
nd = i[2]
name = nd.name
par2 = nd.param2
tmp = minetest_registered_nodes[name]
if tmp and not tmp.walkable and name ~= "mcl_core:water_flowing" and name ~= "mcl_core:water" then
return(vector_subtract(i[1],pos))
end
end
return nil
end

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@ -32,12 +32,15 @@ end
mobs.float = function(self)
local acceleration = self.object:get_acceleration()
if acceleration and acceleration.y ~= 0 then
self.object:set_acceleration(vector.new(0,0,0))
else
if not acceleration then
return
end
if acceleration.y ~= 0 then
self.object:set_acceleration({x=0, y=0, z=0})
end
local current_velocity = self.object:get_velocity()
local goal_velocity = {
@ -46,7 +49,7 @@ mobs.float = function(self)
z = 0,
}
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
local new_velocity_addition = vector.subtract(goal_velocity, current_velocity)
new_velocity_addition.x = 0
new_velocity_addition.z = 0

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@ -155,7 +155,7 @@ end
local custom_crafts, craft_types = {}, {}
function mcl_craftguide.register_craft_type(name, def)
local func = "mcl_craftguide.register_craft_guide(): "
local func = "mcl_craftguide.register_craft_type(): "
assert(name, func .. "'name' field missing")
assert(def.description, func .. "'description' field missing")
assert(def.icon, func .. "'icon' field missing")

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@ -1,23 +1,26 @@
local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
mcl_credits = {
players = {},
}
mcl_credits.description = "A faithful Open Source clone of Minecraft"
mcl_credits.description = S("A faithful Open Source clone of Minecraft")
-- Sub-lists are sorted by number of commits, but the list should not be rearranged (-> new contributors are just added at the end of the list)
mcl_credits.people = {
{"Creator of MineClone", 0x0A9400, {
{ S("Creator of MineClone"), 0x0A9400, {
"davedevils",
}},
{"Creator of MineClone2", 0xFBF837, {
{ S("Creator of MineClone2"), 0xFBF837, {
"Wuzzy",
}},
{"Maintainers", 0xFF51D5, {
{ S("Maintainers"), 0xFF51D5, {
"Fleckenstein",
"kay27",
"oilboi",
}},
{"Developers", 0xF84355, {
{ S("Developers"), 0xF84355, {
"bzoss",
"AFCMS",
"epCode",
@ -30,7 +33,7 @@ mcl_credits.people = {
"Code-Sploit",
"NO11",
}},
{"Contributors", 0x52FF00, {
{ S("Contributors"), 0x52FF00, {
"Laurent Rocher",
"HimbeerserverDE",
"TechDudie",
@ -64,7 +67,7 @@ mcl_credits.people = {
"NO11",
"j45",
}},
{"Original Mod Authors", 0x343434, {
{ S("Original Mod Authors"), 0x343434, {
"Wuzzy",
"Fleckenstein",
"BlockMen",
@ -96,12 +99,12 @@ mcl_credits.people = {
"jordan4ibanez",
"paramat",
}},
{"3D Models", 0x0019FF, {
{ S("3D Models"), 0x0019FF, {
"22i",
"tobyplowy",
"epCode",
}},
{"Textures", 0xFF9705, {
{ S("Textures"), 0xFF9705, {
"XSSheep",
"Wuzzy",
"kingoscargames",
@ -110,7 +113,7 @@ mcl_credits.people = {
"yutyo",
"NO11",
}},
{"Translations", 0x00FF60, {
{ S("Translations"), 0x00FF60, {
"Wuzzy",
"Rocher Laurent",
"wuniversales",
@ -142,7 +145,7 @@ function mcl_credits.show(player)
ids = {
player:hud_add({
hud_elem_type = "image",
text = "menu_bg.png",
text = "credits_bg.png",
position = {x = 0, y = 0},
alignment = {x = 1, y = 1},
scale = {x = -100, y = -100},
@ -150,13 +153,22 @@ function mcl_credits.show(player)
}),
player:hud_add({
hud_elem_type = "text",
text = "Sneak to skip",
text = S("Sneak to skip"),
position = {x = 1, y = 1},
alignment = {x = -1, y = -1},
offset = {x = -5, y = -5},
z_index = 1001,
number = 0xFFFFFF,
})
}),
player:hud_add({
hud_elem_type = "text",
text = " "..S("Jump to speed up (additionally sprint)"),
position = {x = 0, y = 1},
alignment = {x = 1, y = -1},
offset = {x = -5, y = -5},
z_index = 1002,
number = 0xFFFFFF,
}),
},
}
add_hud_element({
@ -216,13 +228,22 @@ end)
minetest.register_globalstep(function(dtime)
for _, huds in pairs(mcl_credits.players) do
local player = huds.player
if not huds.new and player:get_player_control().sneak then
local control = player:get_player_control()
if not huds.new and control.sneak then
mcl_credits.hide(player)
else
local moving = {}
local any
for id, y in pairs(huds.moving) do
y = y - 1
if control.jump then
y = y - 2
if control.aux1 then
y = y - 5
end
end
if y > -100 then
if id == huds.icon then
y = math.max(400, y)

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@ -0,0 +1,13 @@
# textdomain: mcl_credits
3D Models=3D Modelle
A faithful Open Source clone of Minecraft=Ein treuer Open-Source-Klon von Minecraft
Contributors=Mitwirkende
Creator of MineClone=Schöpfer von MineClone
Creator of MineClone2=Schöpfer von MineClone2
Developers=Entwickler
Jump to speed up (additionally sprint)=Springen, um zu beschleunigen (zusätzlich sprinten)
Maintainers=Betreuer
Original Mod Authors=Original-Mod-Autoren
Sneak to skip=Schleichen zum Überspringen
Textures=Texturen
Translations=Übersetzungen

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@ -0,0 +1,14 @@
# textdomain: mcl_credits
3D Models=
A faithful Open Source clone of Minecraft=
Contributors=
Creator of MineClone=
Creator of MineClone2=
Developers=
Jump to speed up (additionally sprint)=
Maintainers=
MineClone5=
Original Mod Authors=
Sneak to skip=
Textures=
Translations=

Binary file not shown.

After

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@ -27,10 +27,9 @@ local function replace_enchanted_books(tbl)
end
end
--[[ Populate all the item tables. We only do this once. Note this mod must be
loaded after _mcl_autogroup for this to work, because it required certain
groups to be set. ]]
do
--[[ Populate all the item tables. We only do this once. Note this code must be
executed after loading all the other mods in order to work. ]]
minetest.register_on_mods_loaded(function()
for name,def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then
local function is_redstone(def)
@ -108,7 +107,7 @@ do
table.sort(to_sort)
replace_enchanted_books(to_sort)
end
end
end)
local function filter_item(name, description, lang, filter)
local desc

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@ -1,6 +1,5 @@
name = mcl_inventory
author = BlockMen
description = Adds the player inventory and creative inventory.
depends = mcl_init, mcl_formspec, mcl_player
optional_depends = _mcl_autogroup, mcl_armor, mcl_brewing, mcl_potions, mcl_enchanting, mcl_craftguide
depends = mcl_init, mcl_formspec, mcl_enchanting
optional_depends = mcl_armor, mcl_brewing, mcl_potions, mcl_enchanting, mcl_craftguide, mcl_player

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@ -129,8 +129,13 @@ local dispenserdef = {
dropitem:set_count(1)
local stack_id = stacks[r].stackpos
local stackdef = stack:get_definition()
if not stackdef then
return
end
local iname = stack:get_name()
local igroups = minetest.registered_items[iname].groups
local igroups = stackdef.groups
--[===[ Dispense item ]===]

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@ -25,6 +25,8 @@ mcl_player.player_register_model("mcl_armor_character.b3d", {
sit_mount = {x=484, y=484},
die = {x=498, y=498},
fly = {x=502, y=581},
bow_walk = {x=650, y=670},
bow_sneak = {x=675, y=695},
},
})
@ -55,6 +57,8 @@ mcl_player.player_register_model("mcl_armor_character_female.b3d", {
sit_mount = {x=484, y=484},
die = {x=498, y=498},
fly = {x=502, y=581},
bow_walk = {x=650, y=670},
bow_sneak = {x=675, y=695},
},
})

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@ -573,7 +573,7 @@ for colorid, colortab in pairs(mcl_banners.colors) do
end,
})
if mod_mcl_core and minetest.get_modpath("mcl_wool") then
if mod_mcl_core and minetest.get_modpath("mcl_wool") and pattern_name == "" then
minetest.register_craft({
output = itemstring,
recipe = {

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@ -8,9 +8,6 @@ local N = function(s) return s end
-- Maximum number of layers which can be put on a banner by crafting.
local max_layers_crafting = 12
-- Maximum number of layers when banner includes a gradient (workaround, see below).
local max_layers_gradient = 3
-- Max. number lines in the descriptions for the banner layers.
-- This is done to avoid huge tooltips.
local max_layer_lines = 6
@ -398,16 +395,6 @@ local function banner_pattern_craft(itemstack, player, old_craft_grid, craft_inv
if #layers >= max_layers_crafting then
return ItemStack("")
end
-- Lower layer limit when banner includes any gradient.
-- Workaround to circumvent Minetest bug (https://github.com/minetest/minetest/issues/6210)
-- TODO: Remove this restriction when bug #6210 is fixed.
if #layers >= max_layers_gradient then
for l=1, #layers do
if layers[l].pattern == "gradient" or layers[l].pattern == "gradient_up" then
return ItemStack("")
end
end
end
local matching_pattern
local max_i = player:get_inventory():get_size("craft")

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@ -221,17 +221,23 @@ Sugar canes are a plant which has some uses in crafting. Sugar canes will slowly
Sugar canes can only be placed top of other sugar canes and on top of blocks on which they would grow.=Zuckerrohr kann nur auf Zuckerrohr platziert werden und auf Blöcken, auf denen Zuckerrohr wachsen würde.
Sugar comes from sugar canes and is used to make sweet foods.=Zucker kommt von Zuckerrohr und wird benutzt, um süße Lebensmittel zu machen.
The stripped trunk of an acacia tree.=Der entrindete Stamm einer Akazie.
The stripped trunk of an birch tree.=Der entrindete Stamm einer Birke.
The stripped trunk of an dark oak tree.=Der entrindete Stamm einer Schwarzeiche.
The stripped trunk of an jungle tree.=Der entrindete Stamm eines Dschungelbaums.
The stripped trunk of a birch tree.=Der entrindete Stamm einer Birke.
The stripped trunk of a dark oak tree.=Der entrindete Stamm einer Schwarzeiche.
The stripped trunk of a jungle tree.=Der entrindete Stamm eines Dschungelbaums.
The stripped trunk of an oak tree.=Der entrindete Stamm einer Eiche.
The stripped trunk of an spruce tree.=Der entrindete Stamm einer Fichte.
The stripped trunk of a spruce tree.=Der entrindete Stamm einer Fichte.
The trunk of a birch tree.=Der Baumstamm einer Birke.
The trunk of a dark oak tree.=Der Baumstamm einer Schwarzeiche.
The trunk of a jungle tree.=Der Baumstamm eines Dschungelbaums.
The trunk of a spruce tree.=Der Baumstamm einer Fichte.
The trunk of an acacia.=Der Baumstamm einer Akazie.
The trunk of an oak tree.=Der Baumstamm einer Eiche.
The stripped wood of an acacia tree.=Das entrindete Holz einer Akazie.
The stripped wood of a birch tree.=Das entrindete Holz einer Birke.
The stripped wood of a dark oak tree.=Das entrindete Holz einer Schwarzeiche.
The stripped wood of a jungle tree.=Das entrindete Holz eines Dschungelbaums.
The stripped wood of an oak tree.=Das entrindete Holz einer Eiche.
The stripped wood of a spruce tree.=Das entrindete Holz einer Fichte.
This block consists of a couple of loose stones and can't support itself.=Dieser Block besteht aus ein paar losen Steinchen und kann sich nicht selbst tragen.
This is a decorative block surrounded by the bark of a tree trunk.=Dies ist ein dekorativer Block, der von der Rinde eines Baumstamms umgeben ist.
This is a decorative block.=Dies ist ein dekorativer Block.

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@ -109,7 +109,7 @@ Gold Ore=Minerai d'Or
Gold nuggets are very small pieces of molten gold; the main purpose is to create gold ingots.=Les pépites d'or sont de très petites pièces d'or en fusion; le but principal est de créer des lingots d'or.
Golden Apple=Pomme Dorée
Golden apples are precious food items which can be eaten.=Les pommes dorrées sont des aliments précieux qui peuvent être consommés.
Granite=Granite
Granite=Granit
Grass Block=Bloc d'Herbe
Grass Path=Chemin d'Herbe
Grass paths are a decorative variant of grass blocks. Their top has a different color and they are a bit lower than grass blocks, making them useful to build footpaths. Grass paths can be created with a shovel. A grass path turns into dirt when it is below a solid block.=Les chemins d'herbe sont une variante décorative des blocs d'herbe. Leur sommet a une couleur différente et ils sont un peu plus bas que les blocs d'herbe, ce qui les rend utiles pour construire des sentiers. Les chemins d'herbe peuvent être créés avec une pelle. Un chemin d'herbe se transforme en terre quand il est en dessous d'un bloc solide.
@ -165,7 +165,7 @@ Podzol=Podzol
Podzol is a type of dirt found in taiga forests. Only a few plants are able to survive on it.=Le podzol est un type de terre trouvé dans les forêts de la taïga. Seules quelques plantes peuvent y survivre.
Polished Andesite=Andrésite Polie
Polished Diorite=Diorite Polie
Polished Granite=Granite Polie
Polished Granite=Granit Poli
Polished Stone=Roche Polie
Polished andesite is a decorative building block made from andesite.=L'andésite polie est un bloc de construction décoratif en andésite.
Polished diorite is a decorative building block made from diorite.=La diorite polie est un bloc de construction décoratif en diorite.

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@ -221,17 +221,23 @@ Sugar canes are a plant which has some uses in crafting. Sugar canes will slowly
Sugar canes can only be placed top of other sugar canes and on top of blocks on which they would grow.=
Sugar comes from sugar canes and is used to make sweet foods.=
The stripped trunk of an acacia tree.=
The stripped trunk of an birch tree.=
The stripped trunk of an dark oak tree.=
The stripped trunk of an jungle tree.=
The stripped trunk of a birch tree.=
The stripped trunk of a dark oak tree.=
The stripped trunk of a jungle tree.=
The stripped trunk of an oak tree.=
The stripped trunk of an spruce tree.=
The stripped trunk of a spruce tree.=
The trunk of a birch tree.=
The trunk of a dark oak tree.=
The trunk of a jungle tree.=
The trunk of a spruce tree.=
The trunk of an acacia.=
The trunk of an oak tree.=
The stripped wood of an acacia tree.=
The stripped wood of a birch tree.=
The stripped wood of a dark oak tree.=
The stripped wood of a jungle tree.=
The stripped wood of an oak tree.=
The stripped wood of a spruce tree.=
This block consists of a couple of loose stones and can't support itself.=
This is a decorative block surrounded by the bark of a tree trunk.=
This is a decorative block.=

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@ -1041,7 +1041,7 @@ for i=1,8 do
drop = "mcl_throwing:snowball "..(i+1),
_mcl_blast_resistance = 0.1,
_mcl_hardness = 0.1,
_mcl_silk_touch_drop = {"mcl_core:snow " .. (i+1)},
_mcl_silk_touch_drop = {"mcl_core:snow " .. i},
})
end

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@ -9,7 +9,7 @@ if mod_screwdriver then
end
-- Register tree trunk (wood) and bark
local function register_tree_trunk(subname, description_trunk, description_bark, longdesc, tile_inner, tile_bark, stripped_varient)
local function register_tree_trunk(subname, description_trunk, description_bark, longdesc, tile_inner, tile_bark, stripped_variant)
minetest.register_node("mcl_core:"..subname, {
description = description_trunk,
_doc_items_longdesc = longdesc,
@ -23,7 +23,7 @@ local function register_tree_trunk(subname, description_trunk, description_bark,
on_rotate = on_rotate,
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
_mcl_stripped_varient = stripped_varient,
_mcl_stripped_variant = stripped_variant,
})
minetest.register_node("mcl_core:"..subname.."_bark", {
@ -39,7 +39,7 @@ local function register_tree_trunk(subname, description_trunk, description_bark,
on_rotate = on_rotate,
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
_mcl_stripped_varient = stripped_varient.."_bark",
_mcl_stripped_variant = stripped_variant.."_bark",
})
minetest.register_craft({
@ -52,7 +52,7 @@ local function register_tree_trunk(subname, description_trunk, description_bark,
end
-- Register stripped trunk and stripped wood
local function register_stripped_trunk(subname, description_stripped_trunk, description_stripped_bark, longdesc, tile_stripped_inner, tile_stripped_bark)
local function register_stripped_trunk(subname, description_stripped_trunk, description_stripped_bark, longdesc, longdesc_wood, tile_stripped_inner, tile_stripped_bark)
minetest.register_node("mcl_core:"..subname, {
description = description_stripped_trunk,
_doc_items_longdesc = longdesc,
@ -61,7 +61,7 @@ local function register_stripped_trunk(subname, description_stripped_trunk, desc
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
stack_max = 64,
groups = {handy=1,axey=1, tree=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
groups = {handy=1, axey=1, tree=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
sounds = mcl_sounds.node_sound_wood_defaults(),
on_rotate = on_rotate,
_mcl_blast_resistance = 2,
@ -70,12 +70,12 @@ local function register_stripped_trunk(subname, description_stripped_trunk, desc
minetest.register_node("mcl_core:"..subname.."_bark", {
description = description_stripped_bark,
_doc_items_longdesc = S("This is a decorative block."),
_doc_items_longdesc = longdesc_wood,
tiles = {tile_stripped_bark},
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
stack_max = 64,
groups = {handy=1,axey=1, bark=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
groups = {handy=1, axey=1, bark=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
sounds = mcl_sounds.node_sound_wood_defaults(),
is_ground_content = false,
on_rotate = on_rotate,
@ -223,13 +223,12 @@ register_tree_trunk("sprucetree", S("Spruce Wood"), S("Spruce Bark"), S("The tru
register_tree_trunk("birchtree", S("Birch Wood"), S("Birch Bark"), S("The trunk of a birch tree."), "mcl_core_log_birch_top.png", "mcl_core_log_birch.png", "mcl_core:stripped_birch")
register_tree_trunk("jungletree", S("Jungle Wood"), S("Jungle Bark"), S("The trunk of a jungle tree."), "default_jungletree_top.png", "default_jungletree.png", "mcl_core:stripped_jungle")
register_stripped_trunk("stripped_oak", S("Stripped Oak Log"), S("Stripped Oak Wood"), S("The stripped trunk of an oak tree."), "mcl_core_stripped_oak_top.png", "mcl_core_stripped_oak_side.png")
register_stripped_trunk("stripped_acacia", S("Stripped Acacia Log"), S("Stripped Acacia Wood"), S("The stripped trunk of an acacia tree."), "mcl_core_stripped_acacia_top.png", "mcl_core_stripped_acacia_side.png")
register_stripped_trunk("stripped_dark_oak", S("Stripped Dark Oak Log"), S("Stripped Dark Oak Wood"), S("The stripped trunk of an dark oak tree."), "mcl_core_stripped_dark_oak_top.png", "mcl_core_stripped_dark_oak_side.png")
register_stripped_trunk("stripped_birch", S("Stripped Birch Log"), S("Stripped Birch Wood"), S("The stripped trunk of an birch tree."), "mcl_core_stripped_birch_top.png", "mcl_core_stripped_birch_side.png")
register_stripped_trunk("stripped_spruce", S("Stripped Spruce Log"), S("Stripped Spruce Wood"), S("The stripped trunk of an spruce tree."), "mcl_core_stripped_spruce_top.png", "mcl_core_stripped_spruce_side.png")
register_stripped_trunk("stripped_jungle", S("Stripped Jungle Log"), S("Stripped Jungle Wood"), S("The stripped trunk of an jungle tree."),"mcl_core_stripped_jungle_top.png", "mcl_core_stripped_jungle_side.png")
register_stripped_trunk("stripped_oak", S("Stripped Oak Log"), S("Stripped Oak Wood"), S("The stripped trunk of an oak tree."), S("The stripped wood of an oak tree."), "mcl_core_stripped_oak_top.png", "mcl_core_stripped_oak_side.png")
register_stripped_trunk("stripped_acacia", S("Stripped Acacia Log"), S("Stripped Acacia Wood"), S("The stripped trunk of an acacia tree."), S("The stripped wood of an acacia tree."), "mcl_core_stripped_acacia_top.png", "mcl_core_stripped_acacia_side.png")
register_stripped_trunk("stripped_dark_oak", S("Stripped Dark Oak Log"), S("Stripped Dark Oak Wood"), S("The stripped trunk of a dark oak tree."), S("The stripped wood of a dark oak tree."), "mcl_core_stripped_dark_oak_top.png", "mcl_core_stripped_dark_oak_side.png")
register_stripped_trunk("stripped_birch", S("Stripped Birch Log"), S("Stripped Birch Wood"), S("The stripped trunk of a birch tree."), S("The stripped wood of a birch tree."), "mcl_core_stripped_birch_top.png", "mcl_core_stripped_birch_side.png")
register_stripped_trunk("stripped_spruce", S("Stripped Spruce Log"), S("Stripped Spruce Wood"), S("The stripped trunk of a spruce tree."), S("The stripped wood of a spruce tree."), "mcl_core_stripped_spruce_top.png", "mcl_core_stripped_spruce_side.png")
register_stripped_trunk("stripped_jungle", S("Stripped Jungle Log"), S("Stripped Jungle Wood"), S("The stripped trunk of a jungle tree."), S("The stripped wood of a jungle tree."),"mcl_core_stripped_jungle_top.png", "mcl_core_stripped_jungle_side.png")
register_wooden_planks("wood", S("Oak Wood Planks"), {"default_wood.png"})
register_wooden_planks("darkwood", S("Dark Oak Wood Planks"), {"mcl_core_planks_big_oak.png"})
register_wooden_planks("junglewood", S("Jungle Wood Planks"), {"default_junglewood.png"})

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@ -6,6 +6,7 @@ local text_color = "#313131"
local itemslot_bg = mcl_formspec.get_itemslot_bg
mcl_crafting_table = {}
function mcl_crafting_table.show_crafting_form(player)
player:get_inventory():set_width("craft", 3)
player:get_inventory():set_size("craft", 9)
@ -30,7 +31,6 @@ function mcl_crafting_table.show_crafting_form(player)
)
end
local show_crafting_form = mcl_crafting_table.show_crafting_form --cache function for better performances
minetest.register_node("mcl_crafting_table:crafting_table", {
description = S("Crafting Table"),
_tt_help = S("3×3 crafting grid"),
@ -43,7 +43,9 @@ minetest.register_node("mcl_crafting_table:crafting_table", {
paramtype2 = "facedir",
groups = {handy=1,axey=1, deco_block=1, material_wood=1,flammable=-1},
on_rightclick = function(pos, node, player, itemstack)
show_crafting_form(player)
if not player:get_player_control().sneak then
mcl_crafting_table.show_crafting_form(player)
end
end,
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 2.5,

View File

@ -7,7 +7,7 @@ Blast Protection=Protection contre les explosions
Reduces explosion damage and knockback.=Réduit les dégâts d'explosion et de recul.
Channeling=Canalisation
Channels a bolt of lightning toward a target. Works only during thunderstorms and if target is unobstructed with opaque blocks.=Canalise un éclair vers une cible. Fonctionne uniquement pendant les orages et si la cible n'est pas obstruée par des blocs opaques.
Curse of Binding=Malédiction du lien éterne
Curse of Binding=Malédiction du lien éternel
Item cannot be removed from armor slots except due to death, breaking or in Creative Mode.=L'objet ne peut pas être retiré des emplacements d'armure sauf en cas de mort, de rupture ou en mode créatif.
Curse of Vanishing=Malédiction de disparition
Item destroyed on death.=Objet détruit à la mort.

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@ -94,7 +94,9 @@ minetest.register_craft({
})
local function play_record(pos, itemstack, player)
local name = itemstack:get_name()
local item_name = itemstack:get_name()
-- ensure the jukebox uses the new record names for old records
local name = minetest.registered_aliases[item_name] or item_name
if mcl_jukebox.registered_records[name] then
local cname = player:get_player_name()
if active_tracks[cname] then

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@ -27,7 +27,7 @@ Raw Porkchop=Porc Cru
A raw porkchop is the flesh from a pig and can be eaten safely. Cooking it will greatly increase its nutritional value.=Un porc cru est la chair d'un porc et peut être mangée en toute sécurité. La cuisson augmentera considérablement sa valeur nutritive.
Cooked Porkchop=Parc Cuit
Cooked Porkchop=Porc Cuit
Cooked porkchop is the cooked flesh of a pig and is used as food.=Le porc cuit est la chair cuite d'un porc et est utilisé comme aliment.
Raw Rabbit=Lapin Cru

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@ -307,7 +307,7 @@ minetest.register_node("mcl_portals:end_portal_frame_eye", {
description = S("End Portal Frame with Eye of Ender"),
_tt_help = S("Used to construct end portals"),
_doc_items_create_entry = false,
groups = { creative_breakable = 1, deco_block = 1, comparator_signal = 15, end_portal_frame = 2 },
groups = { creative_breakable = 1, deco_block = 1, comparator_signal = 15, end_portal_frame = 2, not_in_creative_inventory = 1 },
tiles = { "mcl_portals_endframe_top.png^[lowpart:75:mcl_portals_endframe_eye.png", "mcl_portals_endframe_bottom.png", "mcl_portals_endframe_eye.png^mcl_portals_endframe_side.png" },
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
paramtype2 = "facedir",

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@ -30,9 +30,9 @@ Double Polished Stone Slab=Double Dalle en Pierre Polie
Andesite Stairs=Escalier en Andésite
Andesite Slab=Dalle en Andésite
Double Andesite Slab=Double Dalle en Andésite
Granite Stairs=Escalier en Granite
Granite Slab=Dalle en Granite
Double Granite Slab=Double Dalle en Granite
Granite Stairs=Escalier en Granit
Granite Slab=Dalle en Granit
Double Granite Slab=Double Dalle en Granit
Diorite Stairs=Escalier en Diorite
Diorite Slab=Dalle en Diorite
Double Diorite Slab=Double Dalle en Diorite

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@ -368,10 +368,10 @@ local function make_stripped_trunk(itemstack, placer, pointed_thing)
return itemstack
end
if noddef._mcl_stripped_varient == nil then
if noddef._mcl_stripped_variant == nil then
return itemstack
else
minetest.swap_node(pointed_thing.under, {name=noddef._mcl_stripped_varient, param2=node.param2})
minetest.swap_node(pointed_thing.under, {name=noddef._mcl_stripped_variant, param2=node.param2})
if not minetest.is_creative_enabled(placer:get_player_name()) then
-- Add wear (as if digging a axey node)
local toolname = itemstack:get_name()

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@ -3,7 +3,7 @@ A piece of wall. It cannot be jumped over with a simple jump. When multiple of t
Cobblestone Wall=Muret de Pierres
Mossy Cobblestone Wall=Muret de Pierres Moussu
Andesite Wall=Muret d'Andésite
Granite Wall=Muret de Granite
Granite Wall=Muret de Granit
Diorite Wall=Muret de Diorite
Brick Wall=Muret en Brique
Sandstone Wall=Muret de Grès

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@ -187,8 +187,6 @@ function mcl_structures.generate_igloo(pos, rotation, pr)
if real_depth <= 6 then
return success
end
-- Place hidden trapdoor
minetest.set_node(tpos, {name="mcl_doors:trapdoor", param2=20+minetest.dir_to_facedir(dir)}) -- TODO: more reliable param2
-- Generate ladder to basement
for y=1, real_depth-1 do
set_brick({x=tpos.x-1,y=tpos.y-y,z=tpos.z })
@ -199,6 +197,10 @@ function mcl_structures.generate_igloo(pos, rotation, pr)
end
-- Place basement
mcl_structures.generate_igloo_basement(bpos, rotation, pr)
-- Place hidden trapdoor
minetest.after(5, function(tpos, dir)
minetest.set_node(tpos, {name="mcl_doors:trapdoor", param2=20+minetest.dir_to_facedir(dir)}) -- TODO: more reliable param2
end, tpos, dir)
end
return success
end

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@ -212,6 +212,10 @@ minetest.register_globalstep(function(dtime)
player_set_animation(player, "swim_walk_mine", animation_speed_mod)
elseif not controls.sneak and head_in_water and is_sprinting == true then
player_set_animation(player, "swim_walk", animation_speed_mod)
elseif string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") and controls.RMB and controls.sneak then
player_set_animation(player, "bow_sneak", animation_speed_mod)
elseif string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") and controls.RMB then
player_set_animation(player, "bow_walk", animation_speed_mod)
elseif is_sprinting == true and get_mouse_button(player) == true and not controls.sneak and not head_in_water then
player_set_animation(player, "run_walk_mine", animation_speed_mod)
elseif get_mouse_button(player) == true and not controls.sneak then

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@ -51,6 +51,15 @@ local function player_collision(player)
return {x,z}
end
local function walking_player(player, control)
if control.up or control.down or control.left or control.right then
return true
else
return false
end
end
-- converts yaw to degrees
local function degrees(rad)
return rad * 180.0 / math.pi
@ -217,8 +226,9 @@ minetest.register_globalstep(function(dtime)
player_velocity_old = player:get_velocity() or player:get_player_velocity()
-- controls right and left arms pitch when shooting a bow
if string.find(wielded:get_name(), "mcl_bows:bow") and control.RMB and not control.LMB and not control.up and not control.down and not control.left and not control.right then
if string.find(wielded:get_name(), "mcl_bows:bow") and control.RMB then
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35))
-- when punching