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Refactor mcl_item_entity

objects
Wuzzy 2017-05-29 21:42:24 +02:00
parent 932e2dc6f8
commit 88fb03a0d8
1 changed files with 2 additions and 4 deletions

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@ -412,14 +412,12 @@ core.register_entity(":__builtin:item", {
end
-- Move item around on flowing liquids
if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].liquidtype == "flowing" then
if def and def.liquidtype == "flowing" then
local pos = self.object:getpos()
local node = minetest.get_node(pos)
--[[ Get flowing direction (function call from flowlib), if there's a liquid.
NOTE: According to Qwertymine, flowlib.quickflow is only reliable for liquids with a flowing distance of 7.
Luckily, this is exactly what we need if we only care about water, which has this flowing distance. ]]
local vec = flowlib.quick_flow(pos, node)
local vec = flowlib.quick_flow(p, node)
-- Just to make sure we don't manipulate the speed for no reason
if vec.x ~= 0 or vec.y ~= 0 or vec.z ~= 0 then
-- Minecraft Wiki: Flowing speed is "about 1.39 meters per second"