Refactor mcl_item_entity
parent
932e2dc6f8
commit
88fb03a0d8
|
@ -412,14 +412,12 @@ core.register_entity(":__builtin:item", {
|
|||
end
|
||||
|
||||
-- Move item around on flowing liquids
|
||||
if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].liquidtype == "flowing" then
|
||||
if def and def.liquidtype == "flowing" then
|
||||
|
||||
local pos = self.object:getpos()
|
||||
local node = minetest.get_node(pos)
|
||||
--[[ Get flowing direction (function call from flowlib), if there's a liquid.
|
||||
NOTE: According to Qwertymine, flowlib.quickflow is only reliable for liquids with a flowing distance of 7.
|
||||
Luckily, this is exactly what we need if we only care about water, which has this flowing distance. ]]
|
||||
local vec = flowlib.quick_flow(pos, node)
|
||||
local vec = flowlib.quick_flow(p, node)
|
||||
-- Just to make sure we don't manipulate the speed for no reason
|
||||
if vec.x ~= 0 or vec.y ~= 0 or vec.z ~= 0 then
|
||||
-- Minecraft Wiki: Flowing speed is "about 1.39 meters per second"
|
||||
|
|
Loading…
Reference in New Issue