Fix possible crash when spawning piglin
parent
d13d50333f
commit
88de3656b1
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@ -119,8 +119,7 @@ local piglin = {
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on_pick_up = function(self, itementity)
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on_pick_up = function(self, itementity)
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local item = itementity.itemstring:split(" ")[1]
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local item = itementity.itemstring:split(" ")[1]
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local it = ItemStack(itementity.itemstring)
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local it = ItemStack(itementity.itemstring)
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--return true --do not pick up
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if item == "mcl_core:gold_ingot" and self.state ~= "attack" and self.gold_items and self.gold_items < 3 then
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if item == "mcl_core:gold_ingot" and self.state ~= "attack" and self.gold_items < 3 then
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it:take_item(1)
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it:take_item(1)
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self.state = "stand"
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self.state = "stand"
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self.object:set_animation({x=0,y=79})
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self.object:set_animation({x=0,y=79})
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