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Merge pull request 'fix mob death animation' (#2803) from mob_fix_death_anim into master

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2803
Reviewed-by: cora <cora@noreply.git.minetest.land>
arrow_node_collision
cora 2022-10-17 09:41:57 +00:00
commit 88aa59670a
1 changed files with 2 additions and 2 deletions

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@ -3494,7 +3494,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
kb = kb + luaentity._knockback kb = kb + luaentity._knockback
end end
--self._kb_turn = false --self._kb_turn = false
self._turn_to=self.object:get_yaw()+1.57 self._turn_to=self.object:get_yaw()-1.57
self.frame_speed_multiplier=2.3 self.frame_speed_multiplier=2.3
if self.animation.run_end then if self.animation.run_end then
set_animation(self, "run") set_animation(self, "run")
@ -3859,7 +3859,7 @@ local mob_step = function(self, dtime)
local v = self.object:get_velocity() local v = self.object:get_velocity()
local d = 0.85 local d = 0.85
if self.state and self.state=="die" or check_for_death(self) and not self.animation.die_end then if (self.state and self.state=="die" or check_for_death(self)) and not self.animation.die_end then
d = 0.92 d = 0.92
local rot = self.object:get_rotation() local rot = self.object:get_rotation()
rot.z = ((pi/2-rot.z)*.2)+rot.z rot.z = ((pi/2-rot.z)*.2)+rot.z