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Implement basic villager trading formspec

objects
Wuzzy 2018-06-03 18:37:53 +02:00
parent 2dbda44a93
commit 883568add4
3 changed files with 51 additions and 59 deletions

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@ -1,3 +1,4 @@
mcl_init
default? default?
mcl_mobs mcl_mobs
mcl_tnt? mcl_tnt?

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@ -53,9 +53,9 @@ mobs:register_mob("mobs_mc:villager", {
run_velocity = 2.4, run_velocity = 2.4,
drops = {}, drops = {},
sounds = { sounds = {
random = "Villager1", random = "mobs_mc_villager_noise",
death = "Villagerdead", death = "mobs_mc_villager_death",
damage = "Villagerhurt1", damage = "mobs_mc_villager_damage",
distance = 16, distance = 16,
}, },
animation = { animation = {
@ -78,7 +78,6 @@ mobs:register_mob("mobs_mc:villager", {
light_damage = 0, light_damage = 0,
view_range = 16, view_range = 16,
fear_height = 4, fear_height = 4,
--[[
on_rightclick = function(self, clicker) on_rightclick = function(self, clicker)
local inv local inv
inv = minetest.get_inventory({type="detached", name="trading_inv"}) inv = minetest.get_inventory({type="detached", name="trading_inv"})
@ -87,10 +86,9 @@ mobs:register_mob("mobs_mc:villager", {
allow_take = function(inv, listname, index, stack, player) allow_take = function(inv, listname, index, stack, player)
if listname == "output" then if listname == "output" then
inv:remove_item("input", inv:get_stack("wanted", 1)) inv:remove_item("input", inv:get_stack("wanted", 1))
minetest.sound_play("Villageraccept", {to_player = player:get_player_name()}) minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()})
end end
if listname == "input" or listname == "output" then if listname == "input" or listname == "output" then
--return 1000
return 0 return 0
else else
return 0 return 0
@ -106,72 +104,68 @@ mobs:register_mob("mobs_mc:villager", {
on_put = function(inv, listname, index, stack, player) on_put = function(inv, listname, index, stack, player)
if inv:contains_item("input", inv:get_stack("wanted", 1)) then if inv:contains_item("input", inv:get_stack("wanted", 1)) then
inv:set_stack("output", 1, inv:get_stack("offered", 1)) inv:set_stack("output", 1, inv:get_stack("offered", 1))
minetest.sound_play("Villageraccept", {to_player = player:get_player_name()}) minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()})
else else
inv:set_stack("output", 1, ItemStack("")) inv:set_stack("output", 1, ItemStack(""))
minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()}) minetest.sound_play("mobs_mc_villager_deny", {to_player = player:get_player_name()})
end end
end, end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player) on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
if inv:contains_item("input", inv:get_stack("wanted", 1)) then if inv:contains_item("input", inv:get_stack("wanted", 1)) then
inv:set_stack("output", 1, inv:get_stack("offered", 1)) inv:set_stack("output", 1, inv:get_stack("offered", 1))
minetest.sound_play("Villageraccept", {to_player = player:get_player_name()}) minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()})
else else
inv:set_stack("output", 1, ItemStack("")) inv:set_stack("output", 1, ItemStack(""))
minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()}) minetest.sound_play("mobs_mc_villager_deny", {to_player = player:get_player_name()})
end end
end, end,
on_take = function(inv, listname, index, stack, player) on_take = function(inv, listname, index, stack, player)
if inv:contains_item("input", inv:get_stack("wanted", 1)) then if inv:contains_item("input", inv:get_stack("wanted", 1)) then
inv:set_stack("output", 1, inv:get_stack("offered", 1)) inv:set_stack("output", 1, inv:get_stack("offered", 1))
minetest.sound_play("Villageraccept", {to_player = player:get_player_name()}) minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()})
else else
inv:set_stack("output", 1, ItemStack("")) inv:set_stack("output", 1, ItemStack(""))
minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()}) minetest.sound_play("mobs_mc_villager_deny", {to_player = player:get_player_name()})
end end
end, end,
}) })
end end
inv:set_size("input", 1) inv:set_size("input", 2)
inv:set_size("output", 1) inv:set_size("output", 1)
inv:set_size("wanted", 1) inv:set_size("wanted", 2)
inv:set_size("offered", 1) inv:set_size("offered", 1)
local trades = { local trades = {
{"default:apple 12", "default:clay_lump 1"}, {"mcl_core:apple 12", "mcl_core:emerald 1"},
{"default:coal_lump 20", "default:clay_lump 1"}, {"mcl_core:coal_lump 20", "mcl_core:emerald 1"},
{"default:paper 30", "default:clay_lump 1"}, {"mcl_core:paper 30", "mcl_core:emerald 1"},
{"mobs:leather 10", "default:clay_lump 1"}, {"mcl_mobitems:leather 10", "mcl_core:emerald 1"},
{"default:book 2", "default:clay_lump 1"}, {"mcl_books:book 2", "mcl_core:emerald 1"},
{"default:clay_lump 3", "default:clay_lump 1"}, {"mcl_core:emerald 3", "mcl_core:emerald 1"},
{"farming:potato 15", "default:clay_lump 1"}, {"mcl_farming:potato_item 15", "mcl_core:emerald 1"},
{"farming:wheat 20", "default:clay_lump 1"}, {"mcl_farming:wheat_item 20", "mcl_core:emerald 1"},
{"farming:carrot 15", "default:clay_lump 1"}, {"mcl_farming:carrot_item 15", "mcl_core:emerald 1"},
{"farming:melon_8 8", "default:clay_lump 1"}, {"mcl_farming:melon_item 8", "mcl_core:emerald 1"},
{"mobs:rotten_flesh 40", "default:clay_lump 1"}, {"mcl_mobitems:rotten_flesh 40","mcl_core:emerald 1"},
{"default:gold_ingot 10", "default:clay_lump 1"}, {"mcl_core:gold_ingot 10", "mcl_core:emerald 1"},
{"farming:cotton 10", "default:clay_lump 1"}, {"mcl_wool:white 15", "mcl_core:emerald 1"},
{"wool:white 15", "default:clay_lump 1"}, {"mcl_farming:pumpkin 8", "mcl_core:emerald 1"},
{"farming:pumpkin 8", "default:clay_lump 1"},
{"default:clay_lump 1", "mobs:beef_cooked 5"}, {"mcl_core:emerald 1", "mcl_mobitems:beef_cooked 5"},
{"default:clay_lump 1", "mobs:chicken_cooked 7"}, {"mcl_core:emerald 1", "mcl_mobitems:chicken_cooked 7"},
{"default:clay_lump 1", "farming:cookie 6"}, {"mcl_core:emerald 1", "mcl_farming:cookie 6"},
{"default:clay_lump 1", "farming:pumpkin_bread 3"}, {"mcl_core:emerald 1", "mcl_bows:arrow 10"},
{"default:clay_lump 1", "mobs:arrow 10"}, {"mcl_core:emerald 3", "mcl_bows:bow_0 1"},
{"default:clay_lump 3", "mobs:bow_wood 1"}, {"mcl_core:emerald 1", "mcl_cake:cake 1"},
{"default:clay_lump 8", "fishing:pole_wood 1"}, {"mcl_core:emerald 10", "mcl_mobitems:saddle 1"},
--{"default:clay_lump 4", "potionspack:healthii 1"}, {"mcl_core:emerald 10", "mcl_clock:clock_1 1"},
{"default:clay_lump 1", "cake:cake 1"}, {"mcl_core:emerald 10", "mcl_compass:compass 1"},
{"default:clay_lump 10", "mobs:saddle 1"}, {"mcl_core:emerald 1", "mcl_core:glass 5"},
{"default:clay_lump 10", "clock:1 1"}, {"mcl_core:emerald 1", "mcl_nether:glowstone 3"},
{"default:clay_lumpd 10", "compass:0 1"}, {"mcl_core:emerald 3", "mcl_tools:shears 1"},
{"default:clay_lump 1", "default:glass 5"}, {"mcl_core:emerald 10", "mcl_tools:sword_diamond 1"},
{"default:clay_lump 1", "nether:glowstone 3"}, {"mcl_core:emerald 20", "3d_armor:chestplate_diamond 1"},
{"default:clay_lump 3", "mobs:shears 1"},
{"default:clay_lump 10", "default:sword_diamond 1"},
{"default:clay_lump 20", "3d_armor:chestplate_diamond 1"},
} }
local tradenum = math.random(#trades) local tradenum = math.random(#trades)
inv:set_stack("wanted", 1, ItemStack(trades[tradenum][1])) inv:set_stack("wanted", 1, ItemStack(trades[tradenum][1]))
@ -179,20 +173,17 @@ mobs:register_mob("mobs_mc:villager", {
local formspec = local formspec =
"size[9,8.75]".. "size[9,8.75]"..
"background[-0.19,-0.25;9.41,9.49;trading_formspec_bg.png]".. "background[-0.19,-0.25;9.41,9.49;mobs_mc_trading_formspec_bg.png]"..
"bgcolor[#080808BB;true]".. mcl_vars.inventory_header..
"listcolors[#9990;#FFF7;#FFF0;#160816;#D4D2FF]"..
"list[current_player;main;0,4.5;9,3;9]".. "list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]" "list[current_player;main;0,7.74;9,1;]"
.."list[detached:trading_inv;wanted;2,1;1,1;]" .."list[detached:trading_inv;wanted;2,1;2,1;]"
.."list[detached:trading_inv;offered;5.75,1;1,1;]" .."list[detached:trading_inv;offered;5.76,1;1,1;]"
.."list[detached:trading_inv;input;2,2.5;1,1;]" .."list[detached:trading_inv;input;2,2.5;2,1;]"
.."list[detached:trading_inv;output;5.75,2.5;1,1;]" .."list[detached:trading_inv;output;5.76,2.55;1,1;]"
minetest.sound_play("Villagertrade", {to_player = clicker:get_player_name()}) minetest.sound_play("mobs_mc_villager_trade", {to_player = clicker:get_player_name()})
minetest.show_formspec(clicker:get_player_name(), "tradespec", formspec) minetest.show_formspec(clicker:get_player_name(), "mobs_mc:trade", formspec)
end, end,
]]
}) })
mobs:spawn_specific("mobs_mc:villager", mobs_mc.spawn.village, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 8000, 4, mobs_mc.spawn_height.water+1, mobs_mc.spawn_height.overworld_max) mobs:spawn_specific("mobs_mc:villager", mobs_mc.spawn.village, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 8000, 4, mobs_mc.spawn_height.water+1, mobs_mc.spawn_height.overworld_max)