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Mobs: Reset texture mods on activation

objects
Wuzzy 2020-01-06 17:28:08 +01:00
parent e569885fab
commit 87ac0c952c
1 changed files with 6 additions and 0 deletions

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@ -2874,6 +2874,12 @@ local mob_activate = function(self, staticdata, def, dtime)
self.opinion_sound_cooloff = 0 -- used to prevent sound spam of particular sound types self.opinion_sound_cooloff = 0 -- used to prevent sound spam of particular sound types
self.texture_mods = {} self.texture_mods = {}
self.object:set_texture_mod("")
self.v_start = false
self.timer = 0
self.blinktimer = 0
self.blinkstatus = false
-- check existing nametag -- check existing nametag
if not self.nametag then if not self.nametag then