Rearange on replace code to be more general purpous
parent
908ba9fba6
commit
86cd5711ca
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@ -217,6 +217,7 @@ function mcl_mobs.register_mob(name, def)
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replace_with = def.replace_with,
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replace_offset = def.replace_offset or 0,
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on_replace = def.on_replace,
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replace_delay = def.replace_delay or 0,
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timer = 0,
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env_damage_timer = 0,
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tamed = false,
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@ -490,7 +491,7 @@ function mcl_mobs.register_egg(mob, desc, background_color, overlay_color, addeg
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on_place = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.above
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-- am I clicking on something with existing on_rightclick function?
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local under = minetest.get_node(pointed_thing.under)
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local def = minetest.registered_nodes[under.name]
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@ -513,27 +513,18 @@ function mob_class:replace_node(pos)
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local oldnode = {name = what, param2 = node.param2}
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local newnode = {name = with, param2 = node.param2}
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local on_replace_return = true
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local on_replace_return = false
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if self.on_replace then
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on_replace_return = self.on_replace(self, pos, oldnode, newnode)
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end
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if on_replace_return ~= false then
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if mobs_griefing then
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self.state = "eat"
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self:set_animation("eat")
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self:set_velocity(0)
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minetest.after(1.3, function()
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if self and self.object and not self.dead then
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self.object:set_velocity(vector.new(0,0,0))
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minetest.after(self.replace_delay, function()
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if self and self.object and self.object:get_velocity() and self.health > 0 then
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minetest.set_node(pos, newnode)
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if self.on_replace then
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on_replace_return = self.on_replace(self, pos, oldnode, newnode)
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end
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end
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end)
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minetest.after(2.5, function()
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if self and self.object and self.state == 'eat' and not self.dead then
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self.state = "walk"
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end
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end)
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end
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@ -113,29 +113,43 @@ mcl_mobs.register_mob("mobs_mc:sheep", {
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view_range = 12,
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-- Eat grass
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replace_rate = 40,
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replace_rate = 1,
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replace_delay = 1.3,
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replace_what = {
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{ "mcl_core:dirt_with_grass", "mcl_core:dirt", -1 },
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{ "mcl_flowers:tallgrass", "air", 0 },
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},
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-- Properly regrow wool after eating grass
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on_replace = function(self, pos, oldnode, newnode)
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if not self.color or not colors[self.color] then
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self.color = "unicolor_white"
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end
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self.gotten = false
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self.base_texture = sheep_texture(self.color)
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self.object:set_properties({ textures = self.base_texture })
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self.drops = {
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{name = "mcl_mobitems:mutton",
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chance = 1,
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min = 1,
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max = 2,},
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{name = colors[self.color][1],
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chance = 1,
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min = 1,
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max = 1,},
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}
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self.state = "eat"
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self:set_animation("eat")
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self:set_velocity(0)
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minetest.after(self.replace_delay, function()
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self.object:set_velocity(vector.zero())
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if self and self.object and not self.object:get_velocity() and self.health > 0 then
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if not self.color or not colors[self.color] then
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self.color = "unicolor_white"
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end
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self.gotten = false
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self.base_texture = sheep_texture(self.color)
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self.object:set_properties({ textures = self.base_texture })
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self.drops = {
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{name = "mcl_mobitems:mutton",
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chance = 1,
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min = 1,
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max = 2,},
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{name = colors[self.color][1],
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chance = 1,
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min = 1,
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max = 1,},
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}
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end
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end)
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minetest.after(2.5, function()
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if self and self.object and self.state == 'eat' and self.health > 0 and self.object:get_velocity() then
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self.state = "walk"
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end
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end)
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end,
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-- Set random color on spawn
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