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Implement 8 top snow layers

objects
Wuzzy 2018-01-07 23:21:47 +01:00
parent 20baacb1fe
commit 86c24532f9
2 changed files with 83 additions and 40 deletions

View File

@ -97,6 +97,7 @@ These groups are used mostly for informational purposes
* `fire=1`: Fire * `fire=1`: Fire
* `water=1`: Water * `water=1`: Water
* `lava=1`: Lava * `lava=1`: Lava
* `top_snow=X`: Top snow with X layers (1-8)
* `torch`: Torch or torch-like node * `torch`: Torch or torch-like node
* `torch=1`: Torch on floor * `torch=1`: Torch on floor
* `torch=2`: Torch at wall * `torch=2`: Torch at wall

View File

@ -878,35 +878,22 @@ for i=0,3 do
end end
end end
minetest.register_node("mcl_core:snow", { for i=1,8 do
description = "Top Snow", local id, desc, longdesc, help, walkable
_doc_items_longdesc = "Top snow is a thin layer of snow.", if i == 1 then
_doc_items_hidden = false, id = "mcl_core:snow"
tiles = {"default_snow.png"}, desc = "Top Snow"
wield_image = "default_snow.png", longdesc = "Top snow is a thin layer of snow."
wield_scale = { x=1, y=1, z=1 }, walkable = false
is_ground_content = true, else
paramtype = "light", id = "mcl_core:snow_"..i
sunlight_propagates = true, help = false
buildable_to = true, if minetest.get_modpath("doc") then
drawtype = "nodebox", doc.add_entry_alias("nodes", "mcl_core:snow", "nodes", id)
stack_max = 64, end
floodable = true, walkable = true
on_flood = function(pos, oldnode, newnode) end
local npos = {x=pos.x, y=pos.y-1, z=pos.z} local on_place = function(itemstack, placer, pointed_thing)
local node = minetest.get_node(npos)
mcl_core.clear_snow_dirt(npos, node)
end,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.5+2/16, 0.5},
},
},
groups = {shovely=1, attached_node=1,deco_block=1, dig_by_piston=1, snow_cover=1},
sounds = mcl_sounds.node_sound_snow_defaults(),
on_construct = mcl_core.on_snow_construct,
on_place = function(itemstack, placer, pointed_thing)
-- Placement is only allowed on top of solid blocks -- Placement is only allowed on top of solid blocks
if pointed_thing.type ~= "node" then if pointed_thing.type ~= "node" then
-- no interaction possible with entities -- no interaction possible with entities
@ -916,6 +903,7 @@ minetest.register_node("mcl_core:snow", {
local above = pointed_thing.above local above = pointed_thing.above
local under = pointed_thing.under local under = pointed_thing.under
local unode = minetest.get_node(under) local unode = minetest.get_node(under)
-- Check special rightclick action of pointed node -- Check special rightclick action of pointed node
if def and def.on_rightclick then if def and def.on_rightclick then
if not placer:get_player_control().sneak then if not placer:get_player_control().sneak then
@ -924,25 +912,79 @@ minetest.register_node("mcl_core:snow", {
end end
end end
local anode = minetest.get_node(above) -- Get position where snow would be placed
local below local target
if above.y > under.y and minetest.registered_nodes[unode.name].buildable_to then if minetest.registered_nodes[unode.name].buildable_to then
below = {x=above.x, y=above.y-2, z=above.z} target = under
else else
below = {x=above.x, y=above.y-1, z=above.z} target = above
end end
local tnode = minetest.get_node(target)
-- Stack snow
local g = minetest.get_item_group(tnode.name, "top_snow")
if g > 0 then
local itemstring = itemstack:get_name()
local itemcount = itemstack:get_count()
local fakestack = ItemStack(itemstring.." "..itemcount)
fakestack:set_name("mcl_core:snow_"..math.min(8, (i+g)))
local success
itemstack, success = minetest.item_place(fakestack, placer, pointed_thing)
minetest.sound_play(mcl_sounds.node_sound_snow_defaults().place, {pos = below})
itemstack:set_name(itemstring)
return itemstack
end
-- Place snow normally
local below = {x=target.x, y=target.y-1, z=target.z}
local bnode = minetest.get_node(below) local bnode = minetest.get_node(below)
if minetest.get_item_group(bnode.name, "solid") == 1 then if minetest.get_item_group(bnode.name, "solid") == 1 then
minetest.sound_play(mcl_sounds.node_sound_snow_defaults().place, {pos = below})
return minetest.item_place_node(itemstack, placer, pointed_thing) return minetest.item_place_node(itemstack, placer, pointed_thing)
else else
return itemstack return itemstack
end end
end, end
after_destruct = mcl_core.after_snow_destruct,
drop = "mcl_throwing:snowball 2", minetest.register_node(id, {
_mcl_blast_resistance = 0.5, description = desc,
_mcl_hardness = 0.1, _doc_items_longdesc = longdesc,
}) _doc_items_create_entry = hhelp,
_doc_items_hidden = false,
tiles = {"default_snow.png"},
wield_image = "default_snow.png",
wield_scale = { x=1, y=1, z=i },
is_ground_content = true,
paramtype = "light",
sunlight_propagates = true,
buildable_to = true,
node_placement_prediction = "", -- to prevent client flickering when stacking snow
drawtype = "nodebox",
stack_max = 64,
walkable = walkable,
floodable = true,
on_flood = function(pos, oldnode, newnode)
local npos = {x=pos.x, y=pos.y-1, z=pos.z}
local node = minetest.get_node(npos)
mcl_core.clear_snow_dirt(npos, node)
end,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.5+(i*2)/16, 0.5},
},
},
groups = {shovely=1, attached_node=1,deco_block=1, dig_by_piston=1, snow_cover=1, top_snow=i},
sounds = mcl_sounds.node_sound_snow_defaults(),
on_construct = mcl_core.on_snow_construct,
on_place = on_place,
after_destruct = mcl_core.after_snow_destruct,
drop = "mcl_throwing:snowball "..(i+1),
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.1,
})
end
minetest.register_node("mcl_core:snowblock", { minetest.register_node("mcl_core:snowblock", {
description = "Snow", description = "Snow",