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Copying banners now clears name

objects
Wuzzy 2018-02-02 05:29:35 +01:00
parent 40163aed91
commit 86b7f537d5
1 changed files with 11 additions and 9 deletions

View File

@ -328,6 +328,8 @@ local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_i
local b2meta = banner2:get_meta()
local b1layers_raw = b1meta:get_string("layers")
local b2layers_raw = b2meta:get_string("layers")
local b1name = b1meta:get_string("name")
local b2name = b2meta:get_string("name")
local b1layers = minetest.deserialize(b1layers_raw)
local b2layers = minetest.deserialize(b2layers_raw)
if type(b1layers) ~= "table" then
@ -339,17 +341,19 @@ local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_i
-- For copying to be allowed, one banner has to have no layers while the other one has at least 1 layer.
-- The banner with layers will be used as a source.
local src_banner, src_layers_raw, src_desc, src_index, src_has_name
if #b1layers == 0 and #b2layers > 0 then
local src_banner, src_layers, src_layers_raw, src_desc, src_index, src_has_name
if #b1layers == 0 and b1name == "" and #b2layers > 0 then
src_banner = banner2
src_layers = b2layers
src_layers_raw = b2layers_raw
src_desc = b2meta:get_string("description")
src_desc = minetest.registered_items[src_banner:get_name()].description
src_has_no_name = b2meta:get_string("name") == ""
src_index = banner2_index
elseif #b2layers == 0 and #b1layers > 0 then
elseif #b2layers == 0 and b2name == "" and #b1layers > 0 then
src_banner = banner
src_layers = b1layers
src_layers_raw = b1layers_raw
src_desc = b1meta:get_string("description")
src_desc = minetest.registered_items[src_banner:get_name()].description
src_has_no_name = b1meta:get_string("name") == ""
src_index = banner_index
else
@ -359,10 +363,8 @@ local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_i
-- Set output metadata
local imeta = itemstack:get_meta()
imeta:set_string("layers", src_layers_raw)
-- Keep description if banner has a name
if src_has_no_name then
imeta:set_string("description", src_desc)
end
-- Generate new description. This clears any (anvil) name from the original banners.
imeta:set_string("description", mcl_banners.make_advanced_banner_description(src_layers))
if not craft_predict then
-- Don't destroy source banner so this recipe is a true copy