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Include hudbars mods, dump old hud mod

objects
Wuzzy 2017-01-16 16:09:07 +01:00
parent cef53c0828
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56 changed files with 2060 additions and 444 deletions

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mods/hbarmor/README.md Normal file
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# HUD bar for `3d_armor` [`hbarmor`]
* Version: 0.2.0
## Description
This mod adds a simple HUD bar which displays the current damage
of the player's armor (from the 3D Armor [`3d_armor`] mod) as a percentage (rounded).
100% armor means the armor is in perfect shape. 0% means the armor is almost destroyed
or non-existant. Note that to reach 100%, the player must wear at least 4 different
pieces of armor in perfect shape.
The armor bar also does not tell anything about the armor's strength,
only how worn out it already is.
By default, the armor bar is hidden if the player wears no armor.
## Dependencies
* HUD bars [`hudbars`], major version 1
* 3D Armor [`3d_armor`] (tested with Minetest 0.4.14)
## Licensing
This mod is entirly free softare.
### Source code
* License: WTFPL (see below)
* Authors: Wuzzy, forked from the mod “Better HUD (and hunger)” [`hud`] by BlockMen (2013-2014)
### Textures
* `hbarmor_icon.png`—Stu ([CC BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/)), modified by BlockMen
* `hbarmor_bgicon.png`—Stu (CC BY-SA 3.0), modified by BlockMen
* `hbarmor_bar.png`—Wuzzy (WTFPL)
Everything else is WTFPL:
© Copyright BlockMen (2013-2014)
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.

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mods/hbarmor/depends.txt Normal file
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hudbars
3d_armor
intllib?

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Adds a HUD bar displaying the current damage of the player's armor.

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local S
if (minetest.get_modpath("intllib")) then
S = intllib.Getter()
else
S = function ( s ) return s end
end
if (not armor) or (not armor.def) then
minetest.log("error", "[hbarmor] Outdated 3d_armor version. Please update your version of 3d_armor!")
end
local hbarmor = {}
-- HUD statbar values
hbarmor.armor = {}
-- Stores if player's HUD bar has been initialized so far.
hbarmor.player_active = {}
-- Time difference in seconds between updates to the HUD armor bar.
-- Increase this number for slow servers.
hbarmor.tick = 0.1
-- If true, the armor bar is hidden when the player does not wear any armor
hbarmor.autohide = true
--load custom settings
local set = minetest.setting_getbool("hbarmor_autohide")
if set ~= nil then
hbarmor.autohide = set
end
set = minetest.setting_get("hbarmor_tick")
if tonumber(set) ~= nil then
hbarmor.tick = tonumber(set)
end
local must_hide = function(playername, arm)
return ((not armor.def[playername].count or armor.def[playername].count == 0) and arm == 0)
end
local arm_printable = function(arm)
return math.ceil(math.floor(arm+0.5))
end
local function custom_hud(player)
local name = player:get_player_name()
if minetest.setting_getbool("enable_damage") then
local ret = hbarmor.get_armor(player)
if ret == false then
minetest.log("error", "[hbarmor] Call to hbarmor.get_armor in custom_hud returned with false!")
end
local arm = tonumber(hbarmor.armor[name])
if not arm then arm = 0 end
local hide
if hbarmor.autohide then
hide = must_hide(name, arm)
else
hide = false
end
hb.init_hudbar(player, "armor", arm_printable(arm), nil, hide)
end
end
--register and define armor HUD bar
hb.register_hudbar("armor", 0xFFFFFF, S("Armor"), { icon = "hbarmor_icon.png", bgicon = "hbarmor_bgicon.png", bar = "hbarmor_bar.png" }, 0, 100, hbarmor.autohide, S("%s: %d%%"))
function hbarmor.get_armor(player)
if not player or not armor.def then
return false
end
local name = player:get_player_name()
local def = armor.def[name] or nil
if def and def.state and def.count then
hbarmor.set_armor(name, def.state, def.count)
else
return false
end
return true
end
function hbarmor.set_armor(player_name, ges_state, items)
local max_items = 4
if items == 5 then
max_items = items
end
local max = max_items * 65535
local lvl = max - ges_state
lvl = lvl/max
if ges_state == 0 and items == 0 then
lvl = 0
end
hbarmor.armor[player_name] = math.min(lvl* (items * (100 / max_items)), 100)
end
-- update hud elemtens if value has changed
local function update_hud(player)
local name = player:get_player_name()
--armor
local arm = tonumber(hbarmor.armor[name])
if not arm then
arm = 0
hbarmor.armor[name] = 0
end
if hbarmor.autohide then
-- hide armor bar completely when there is none
if must_hide(name, arm) then
hb.hide_hudbar(player, "armor")
else
hb.change_hudbar(player, "armor", arm_printable(arm))
hb.unhide_hudbar(player, "armor")
end
else
hb.change_hudbar(player, "armor", arm_printable(arm))
end
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
custom_hud(player)
hbarmor.player_active[name] = true
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
hbarmor.player_active[name] = false
end)
local main_timer = 0
local timer = 0
minetest.register_globalstep(function(dtime)
main_timer = main_timer + dtime
timer = timer + dtime
if main_timer > hbarmor.tick or timer > 4 then
if minetest.setting_getbool("enable_damage") then
if main_timer > hbarmor.tick then main_timer = 0 end
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
if hbarmor.player_active[name] == true then
local ret = hbarmor.get_armor(player)
if ret == false then
minetest.log("error", "[hbarmor] Call to hbarmor.get_armor in globalstep returned with false!")
end
-- update all hud elements
update_hud(player)
end
end
end
end
if timer > 4 then timer = 0 end
end)

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Armor = Panzerung
%s: %d%% = %s: %d%%

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Armor =
# Format string for displaying the armor. E.g. "Armor: 100%"
%s: %d%% =

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name = hbarmor

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#If true, automatically hides the armor HUD bar when the player wears no
#armor. Otherwise, the armor bar shows “0%”.
hbarmor_autohide (Automatically hide armor HUD bar) bool true
#Time difference in seconds between updates to the armor HUD bar.
#Increase this number for slow servers.
hbarmor_tick (Armor HUD bar update frequency) float 0.1 0.0 4.0

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# Hunger with HUD bar [`hbhunger`]
* Version: 0.5.2
## Using the mod
This mod adds a mechanic for hunger.
This mod depends on the HUD bars mod [`hudbars`], version 1.4.1 or any later version
starting with “1.”.
## About hunger
This mod adds a hunger mechanic to the game. Players get a new attribute called “satiation”:
* A new player starts with 20 satiation points out of 30
* Actions like digging, placing and walking cause exhaustion, which lower the satiation
* Every 800 seconds you lose 1 satiation point without doing anything
* At 1 or 0 satiation you will suffer damage and die in case you don't eat something
* If your satiation is 16 or higher, you will slowly regenerate health points
* Eating food will increase your satiation (Duh!)
Important: Eating food will not directly increase your health anymore, as long as the food
item is supported by this mod (see below).
Careful! Some foods may be poisoned. If you eat a poisoned item, you may still get a satiation
boost, but for a brief period you lose health points because of food poisoning. However,
food poisoning can never kill you.
## Statbar mode
If you use the statbar mode of the HUD Bars mod, these things are important to know:
As with all mods using HUD Bars, the bread statbar symbols represent the rough percentage
out of 30 satiation points, in steps of 5%, so the symbols give you an estimate of your
satiation. This is different from the hunger mod by BlockMen.
You gain health at 5.5 symbols or more, as 5.5 symbols correspond to 16 satiation points.
You *may* lose health at exactly 0.5 symbols, as 0.5 symbols correspond to 1-2 satiation points.
## Supported food
All mods which add food through standard measures (`minetest.item_eat`) are already
supported automatically. Poisoned food needs special support.
### Known supported food mods
* Apple from Minetest Game [`default`]
* Red and brown mushroom from Minetest Game [`flowers`]
* Bread from Minetest Game [`farming`]
* [`animalmaterials`] (Mob Framework (`mobf` modpack))
* Bushes [`bushes`]
* [`bushes_classic`]
* Creatures [`creatures`]
* [`dwarves`] (beer and such)
* Docfarming [`docfarming`]
* Ethereal / Ethereal NG [`ethereal`]
* Farming Redo [`farming`] by TenPlus1
* Farming plus [`farming_plus`]
* Ferns [`ferns`]
* Fishing [`fishing`]
* [`fruit`]
* Glooptest [`glooptest`]
* JKMod ([`jkanimals`], [`jkfarming`], [`jkwine`])
* [`kpgmobs`]
* [`mobfcooking`]
* [`mooretrees`]
* [`mtfoods`]
* [`mushroom`]
* [`mush45`]
* Seaplants [`sea`]
* Simple mobs [`mobs`]
* Pizza [`pizza`]
* Not So Simple Mobs [`nssm`]
### Supported mods without optional dependency (mods provide their own support)
* Food ([`food`], [`food_basic`])
* Sweet Foods [`food_sweet`]
### Examples
* Eating an apple (from Minetest Game) increases your satiation by 2;
* eating a bread (from Minetest Game) increases your satiation by 4.
## Licensing
This mod is free software.
### Source code
* License: [LGPL v2.1](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
* Author: by Wuzzy (2015-2016)
* Forked from the “Better HUD (and hunger)” mod by BlockMen (2013-2015),
most code comes from this mod.
### Textures
* `hbhunger_icon.png`—PilzAdam ([WTFPL](http://www.wtfpl.net/txt/copying/)), modified by BlockMen
* `hbhunger_bgicon.png`—PilzAdam (WTFPL), modified by BlockMen
* `hbhunger_bar.png—Wuzzy` (WTFPL)
* `hbhunger_icon_health_poison.png`—celeron55 ([CC BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/)), modified by BlockMen, modified again by Wuzzy
* Everything else: WTFPL, by BlockMen and Wuzzy

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0.1.0
-----
Initial release
0.2.0
-----
- Change “saturation” to “satiation”
- Rename global table to “hbhunger” to avoid collisions
- General cleanup
0.3.0
-----
- Play simple eating sound when something is eaten
0.3.1
-----
- Add Ethereal orange
- Fix exhaus variable
0.3.2
-----
- Fix another crash
0.4.0
-----
- Generic eating functionality, items using the minetest.item_eat are automatically supported
- Change health bar and icon when poisoned
- Special support for red and brown mushroom from Minetest Game [flowers]
- Special support for [pizza]
- Special support for beans from Farming Redo [farming]
- Fix crash when poisoned player leaves server
- Changed license to LGPL v2.1
0.4.1
-----
- Add foods from Not So Simple Mobs [nssm]
0.5.0
-----
- Fix custom sound not working
- Add Portuguese translation
0.5.1
-----
- Fix incompability problem with pipeworks mod
0.5.2
-----
- Fix mod not working with both intllib and mod security enabled
- Add missing screenshot
- Rewrite README and use Markdown format

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hudbars
intllib?
default?
flowers?
animalmaterials?
bucket?
bushes?
bushes_classic?
cooking?
creatures?
docfarming?
dwarves?
ethereal?
farming?
farming_plus?
ferns?
fishing?
fruit?
glooptest?
jkanimals?
jkfarming?
jkwine?
kpgmobs?
mobfcooking?
mobs?
moretrees?
mtfoods?
mush45?
mushroom?
seaplants?
pizza?
nssm?

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Adds a simple hunger meachanic with satiation, food poisoning and different healing.

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-- Keep these for backwards compatibility
function hbhunger.save_hunger(player)
hbhunger.set_hunger_raw(player)
end
function hbhunger.load_hunger(player)
hbhunger.get_hunger_raw(player)
end
-- wrapper for minetest.item_eat (this way we make sure other mods can't break this one)
local org_eat = core.do_item_eat
core.do_item_eat = function(hp_change, replace_with_item, itemstack, user, pointed_thing)
local old_itemstack = itemstack
itemstack = hbhunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
for _, callback in pairs(core.registered_on_item_eats) do
local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing, old_itemstack)
if result then
return result
end
end
return itemstack
end
-- food functions
local food = hbhunger.food
function hbhunger.register_food(name, hunger_change, replace_with_item, poisen, heal, sound)
food[name] = {}
food[name].saturation = hunger_change -- hunger points added
food[name].replace = replace_with_item -- what item is given back after eating
food[name].poisen = poisen -- time its poisening
food[name].healing = heal -- amount of HP
food[name].sound = sound -- special sound that is played when eating
end
function hbhunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
local item = itemstack:get_name()
local def = food[item]
if not def then
def = {}
if type(hp_change) ~= "number" then
hp_change = 1
core.log("error", "Wrong on_use() definition for item '" .. item .. "'")
end
def.saturation = hp_change * 1.3
def.replace = replace_with_item
end
local func = hbhunger.item_eat(def.saturation, def.replace, def.poisen, def.healing, def.sound)
return func(itemstack, user, pointed_thing)
end
-- Poison player
local function poisenp(tick, time, time_left, player)
-- First check if player is still there
if not player:is_player() then
return
end
time_left = time_left + tick
if time_left < time then
minetest.after(tick, poisenp, tick, time, time_left, player)
else
hbhunger.poisonings[player:get_player_name()] = hbhunger.poisonings[player:get_player_name()] - 1
if hbhunger.poisonings[player:get_player_name()] <= 0 then
-- Reset HUD bar color
hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
end
end
if player:get_hp()-1 > 0 then
player:set_hp(player:get_hp()-1)
end
end
function hbhunger.item_eat(hunger_change, replace_with_item, poisen, heal, sound)
return function(itemstack, user, pointed_thing)
if itemstack:take_item() ~= nil and user ~= nil then
local name = user:get_player_name()
local h = tonumber(hbhunger.hunger[name])
local hp = user:get_hp()
minetest.sound_play({name = sound or "hbhunger_eat_generic", gain = 1}, {pos=user:getpos(), max_hear_distance = 16})
-- Saturation
if h < 30 and hunger_change then
h = h + hunger_change
if h > 30 then h = 30 end
hbhunger.hunger[name] = h
hbhunger.set_hunger_raw(user)
end
-- Healing
if hp < 20 and heal then
hp = hp + heal
if hp > 20 then hp = 20 end
user:set_hp(hp)
end
-- Poison
if poisen then
-- Set poison bar
hb.change_hudbar(user, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hbhunger_bar_health_poison.png")
hbhunger.poisonings[name] = hbhunger.poisonings[name] + 1
poisenp(1, poisen, 0, user)
end
--sound:eat
itemstack:add_item(replace_with_item)
end
return itemstack
end
end
if minetest.get_modpath("default") ~= nil then
hbhunger.register_food("default:apple", 2)
end
if minetest.get_modpath("flowers") ~= nil then
hbhunger.register_food("flowers:mushroom_brown", 1)
hbhunger.register_food("flowers:mushroom_red", 1, "", 3)
end
if minetest.get_modpath("farming") ~= nil then
hbhunger.register_food("farming:bread", 4)
end
if minetest.get_modpath("mobs") ~= nil then
if mobs.mod ~= nil and mobs.mod == "redo" then
hbhunger.register_food("mobs:cheese", 4)
hbhunger.register_food("mobs:meat", 8)
hbhunger.register_food("mobs:meat_raw", 4)
hbhunger.register_food("mobs:rat_cooked", 4)
hbhunger.register_food("mobs:honey", 2)
hbhunger.register_food("mobs:pork_raw", 3, "", 3)
hbhunger.register_food("mobs:pork_cooked", 8)
hbhunger.register_food("mobs:chicken_cooked", 6)
hbhunger.register_food("mobs:chicken_raw", 2, "", 3)
hbhunger.register_food("mobs:chicken_egg_fried", 2)
if minetest.get_modpath("bucket") then
hbhunger.register_food("mobs:bucket_milk", 3, "bucket:bucket_empty")
end
else
hbhunger.register_food("mobs:meat", 6)
hbhunger.register_food("mobs:meat_raw", 3)
hbhunger.register_food("mobs:rat_cooked", 5)
end
end
if minetest.get_modpath("moretrees") ~= nil then
hbhunger.register_food("moretrees:coconut_milk", 1)
hbhunger.register_food("moretrees:raw_coconut", 2)
hbhunger.register_food("moretrees:acorn_muffin", 3)
hbhunger.register_food("moretrees:spruce_nuts", 1)
hbhunger.register_food("moretrees:pine_nuts", 1)
hbhunger.register_food("moretrees:fir_nuts", 1)
end
if minetest.get_modpath("dwarves") ~= nil then
hbhunger.register_food("dwarves:beer", 2)
hbhunger.register_food("dwarves:apple_cider", 1)
hbhunger.register_food("dwarves:midus", 2)
hbhunger.register_food("dwarves:tequila", 2)
hbhunger.register_food("dwarves:tequila_with_lime", 2)
hbhunger.register_food("dwarves:sake", 2)
end
if minetest.get_modpath("animalmaterials") ~= nil then
hbhunger.register_food("animalmaterials:milk", 2)
hbhunger.register_food("animalmaterials:meat_raw", 3)
hbhunger.register_food("animalmaterials:meat_pork", 3)
hbhunger.register_food("animalmaterials:meat_beef", 3)
hbhunger.register_food("animalmaterials:meat_chicken", 3)
hbhunger.register_food("animalmaterials:meat_lamb", 3)
hbhunger.register_food("animalmaterials:meat_venison", 3)
hbhunger.register_food("animalmaterials:meat_undead", 3, "", 3)
hbhunger.register_food("animalmaterials:meat_toxic", 3, "", 5)
hbhunger.register_food("animalmaterials:meat_ostrich", 3)
hbhunger.register_food("animalmaterials:fish_bluewhite", 2)
hbhunger.register_food("animalmaterials:fish_clownfish", 2)
end
if minetest.get_modpath("fishing") ~= nil then
hbhunger.register_food("fishing:fish_raw", 2)
hbhunger.register_food("fishing:fish_cooked", 5)
hbhunger.register_food("fishing:sushi", 6)
hbhunger.register_food("fishing:shark", 4)
hbhunger.register_food("fishing:shark_cooked", 8)
hbhunger.register_food("fishing:pike", 4)
hbhunger.register_food("fishing:pike_cooked", 8)
end
if minetest.get_modpath("glooptest") ~= nil then
hbhunger.register_food("glooptest:kalite_lump", 1)
end
if minetest.get_modpath("bushes") ~= nil then
hbhunger.register_food("bushes:sugar", 1)
hbhunger.register_food("bushes:strawberry", 2)
hbhunger.register_food("bushes:berry_pie_raw", 3)
hbhunger.register_food("bushes:berry_pie_cooked", 4)
hbhunger.register_food("bushes:basket_pies", 15)
end
if minetest.get_modpath("bushes_classic") then
-- bushes_classic mod, as found in the plantlife modpack
local berries = {
"strawberry",
"blackberry",
"blueberry",
"raspberry",
"gooseberry",
"mixed_berry"}
for _, berry in ipairs(berries) do
if berry ~= "mixed_berry" then
hbhunger.register_food("bushes:"..berry, 1)
end
hbhunger.register_food("bushes:"..berry.."_pie_raw", 2)
hbhunger.register_food("bushes:"..berry.."_pie_cooked", 5)
hbhunger.register_food("bushes:basket_"..berry, 15)
end
end
if minetest.get_modpath("mushroom") ~= nil then
hbhunger.register_food("mushroom:brown", 1)
hbhunger.register_food("mushroom:red", 1, "", 3)
-- mushroom potions: red = strong poison, brown = light restorative
if minetest.get_modpath("vessels") then
hbhunger.register_food("mushroom:brown_essence", 1, "vessels:glass_bottle", nil, 4)
hbhunger.register_food("mushroom:poison", 1, "vessels:glass_bottle", 10)
end
end
if minetest.get_modpath("docfarming") ~= nil then
hbhunger.register_food("docfarming:carrot", 3)
hbhunger.register_food("docfarming:cucumber", 2)
hbhunger.register_food("docfarming:corn", 3)
hbhunger.register_food("docfarming:potato", 4)
hbhunger.register_food("docfarming:bakedpotato", 5)
hbhunger.register_food("docfarming:raspberry", 3)
end
if minetest.get_modpath("farming_plus") ~= nil then
hbhunger.register_food("farming_plus:carrot_item", 3)
hbhunger.register_food("farming_plus:banana", 2)
hbhunger.register_food("farming_plus:orange_item", 2)
hbhunger.register_food("farming:pumpkin_bread", 4)
hbhunger.register_food("farming_plus:strawberry_item", 2)
hbhunger.register_food("farming_plus:tomato_item", 2)
hbhunger.register_food("farming_plus:potato_item", 4)
hbhunger.register_food("farming_plus:rhubarb_item", 2)
end
if minetest.get_modpath("mtfoods") ~= nil then
hbhunger.register_food("mtfoods:dandelion_milk", 1)
hbhunger.register_food("mtfoods:sugar", 1)
hbhunger.register_food("mtfoods:short_bread", 4)
hbhunger.register_food("mtfoods:cream", 1)
hbhunger.register_food("mtfoods:chocolate", 2)
hbhunger.register_food("mtfoods:cupcake", 2)
hbhunger.register_food("mtfoods:strawberry_shortcake", 2)
hbhunger.register_food("mtfoods:cake", 3)
hbhunger.register_food("mtfoods:chocolate_cake", 3)
hbhunger.register_food("mtfoods:carrot_cake", 3)
hbhunger.register_food("mtfoods:pie_crust", 3)
hbhunger.register_food("mtfoods:apple_pie", 3)
hbhunger.register_food("mtfoods:rhubarb_pie", 2)
hbhunger.register_food("mtfoods:banana_pie", 3)
hbhunger.register_food("mtfoods:pumpkin_pie", 3)
hbhunger.register_food("mtfoods:cookies", 2)
hbhunger.register_food("mtfoods:mlt_burger", 5)
hbhunger.register_food("mtfoods:potato_slices", 2)
hbhunger.register_food("mtfoods:potato_chips", 3)
--mtfoods:medicine
hbhunger.register_food("mtfoods:casserole", 3)
hbhunger.register_food("mtfoods:glass_flute", 2)
hbhunger.register_food("mtfoods:orange_juice", 2)
hbhunger.register_food("mtfoods:apple_juice", 2)
hbhunger.register_food("mtfoods:apple_cider", 2)
hbhunger.register_food("mtfoods:cider_rack", 2)
end
if minetest.get_modpath("fruit") ~= nil then
hbhunger.register_food("fruit:apple", 2)
hbhunger.register_food("fruit:pear", 2)
hbhunger.register_food("fruit:bananna", 3)
hbhunger.register_food("fruit:orange", 2)
end
if minetest.get_modpath("mush45") ~= nil then
hbhunger.register_food("mush45:meal", 4)
end
if minetest.get_modpath("seaplants") ~= nil then
hbhunger.register_food("seaplants:kelpgreen", 1)
hbhunger.register_food("seaplants:kelpbrown", 1)
hbhunger.register_food("seaplants:seagrassgreen", 1)
hbhunger.register_food("seaplants:seagrassred", 1)
hbhunger.register_food("seaplants:seasaladmix", 6)
hbhunger.register_food("seaplants:kelpgreensalad", 1)
hbhunger.register_food("seaplants:kelpbrownsalad", 1)
hbhunger.register_food("seaplants:seagrassgreensalad", 1)
hbhunger.register_food("seaplants:seagrassgreensalad", 1)
end
if minetest.get_modpath("mobfcooking") ~= nil then
hbhunger.register_food("mobfcooking:cooked_pork", 6)
hbhunger.register_food("mobfcooking:cooked_ostrich", 6)
hbhunger.register_food("mobfcooking:cooked_beef", 6)
hbhunger.register_food("mobfcooking:cooked_chicken", 6)
hbhunger.register_food("mobfcooking:cooked_lamb", 6)
hbhunger.register_food("mobfcooking:cooked_venison", 6)
hbhunger.register_food("mobfcooking:cooked_fish", 6)
end
if minetest.get_modpath("creatures") ~= nil then
hbhunger.register_food("creatures:meat", 6)
hbhunger.register_food("creatures:flesh", 3)
hbhunger.register_food("creatures:rotten_flesh", 3, "", 3)
end
if minetest.get_modpath("ethereal") then
hbhunger.register_food("ethereal:strawberry", 1)
hbhunger.register_food("ethereal:banana", 4)
hbhunger.register_food("ethereal:pine_nuts", 1)
hbhunger.register_food("ethereal:bamboo_sprout", 0, "", 3)
hbhunger.register_food("ethereal:fern_tubers", 1)
hbhunger.register_food("ethereal:banana_bread", 7)
hbhunger.register_food("ethereal:mushroom_plant", 2)
hbhunger.register_food("ethereal:coconut_slice", 2)
hbhunger.register_food("ethereal:golden_apple", 4, "", nil, 10)
hbhunger.register_food("ethereal:wild_onion_plant", 2)
hbhunger.register_food("ethereal:mushroom_soup", 4, "ethereal:bowl")
hbhunger.register_food("ethereal:mushroom_soup_cooked", 6, "ethereal:bowl")
hbhunger.register_food("ethereal:hearty_stew", 6, "ethereal:bowl", 3)
hbhunger.register_food("ethereal:hearty_stew_cooked", 10, "ethereal:bowl")
if minetest.get_modpath("bucket") then
hbhunger.register_food("ethereal:bucket_cactus", 2, "bucket:bucket_empty")
end
hbhunger.register_food("ethereal:fish_raw", 2)
hbhunger.register_food("ethereal:fish_cooked", 5)
hbhunger.register_food("ethereal:seaweed", 1)
hbhunger.register_food("ethereal:yellowleaves", 1, "", nil, 1)
hbhunger.register_food("ethereal:sashimi", 4)
hbhunger.register_food("ethereal:orange", 2)
end
if minetest.get_modpath("farming") and farming.mod == "redo" then
hbhunger.register_food("farming:bread", 6)
hbhunger.register_food("farming:potato", 1)
hbhunger.register_food("farming:baked_potato", 6)
hbhunger.register_food("farming:cucumber", 4)
hbhunger.register_food("farming:tomato", 4)
hbhunger.register_food("farming:carrot", 3)
hbhunger.register_food("farming:carrot_gold", 6, "", nil, 8)
hbhunger.register_food("farming:corn", 3)
hbhunger.register_food("farming:corn_cob", 5)
hbhunger.register_food("farming:melon_slice", 2)
hbhunger.register_food("farming:pumpkin_slice", 1)
hbhunger.register_food("farming:pumpkin_bread", 9)
hbhunger.register_food("farming:coffee_cup", 2, "farming:drinking_cup")
hbhunger.register_food("farming:coffee_cup_hot", 3, "farming:drinking_cup", nil, 2)
hbhunger.register_food("farming:cookie", 2)
hbhunger.register_food("farming:chocolate_dark", 3)
hbhunger.register_food("farming:donut", 4)
hbhunger.register_food("farming:donut_chocolate", 6)
hbhunger.register_food("farming:donut_apple", 6)
hbhunger.register_food("farming:raspberries", 1)
hbhunger.register_food("farming:blueberries", 1)
hbhunger.register_food("farming:muffin_blueberry", 4)
if minetest.get_modpath("vessels") then
hbhunger.register_food("farming:smoothie_raspberry", 2, "vessels:drinking_glass")
end
hbhunger.register_food("farming:rhubarb", 1)
hbhunger.register_food("farming:rhubarb_pie", 6)
hbhunger.register_food("farming:beans", 1)
end
if minetest.get_modpath("kpgmobs") ~= nil then
hbhunger.register_food("kpgmobs:uley", 3)
hbhunger.register_food("kpgmobs:meat", 6)
hbhunger.register_food("kpgmobs:rat_cooked", 5)
hbhunger.register_food("kpgmobs:med_cooked", 4)
if minetest.get_modpath("bucket") then
hbhunger.register_food("kpgmobs:bucket_milk", 4, "bucket:bucket_empty")
end
end
if minetest.get_modpath("jkfarming") ~= nil then
hbhunger.register_food("jkfarming:carrot", 3)
hbhunger.register_food("jkfarming:corn", 3)
hbhunger.register_food("jkfarming:melon_part", 2)
hbhunger.register_food("jkfarming:cake", 3)
end
if minetest.get_modpath("jkanimals") ~= nil then
hbhunger.register_food("jkanimals:meat", 6)
end
if minetest.get_modpath("jkwine") ~= nil then
hbhunger.register_food("jkwine:grapes", 2)
hbhunger.register_food("jkwine:winebottle", 1)
end
if minetest.get_modpath("cooking") ~= nil then
hbhunger.register_food("cooking:meat_beef_cooked", 4)
hbhunger.register_food("cooking:fish_bluewhite_cooked", 3)
hbhunger.register_food("cooking:fish_clownfish_cooked", 1)
hbhunger.register_food("cooking:meat_chicken_cooked", 2)
hbhunger.register_food("cooking:meat_cooked", 2)
hbhunger.register_food("cooking:meat_pork_cooked", 3)
hbhunger.register_food("cooking:meat_toxic_cooked", -3)
hbhunger.register_food("cooking:meat_venison_cooked", 3)
hbhunger.register_food("cooking:meat_undead_cooked", 1)
end
-- ferns mod of plantlife_modpack
if minetest.get_modpath("ferns") ~= nil then
hbhunger.register_food("ferns:fiddlehead", 1, "", 1)
hbhunger.register_food("ferns:fiddlehead_roasted", 3)
hbhunger.register_food("ferns:ferntuber_roasted", 3)
hbhunger.register_food("ferns:horsetail_01", 1)
end
if minetest.get_modpath("pizza") ~= nil then
hbhunger.register_food("pizza:pizza", 30, "", nil, 30)
hbhunger.register_food("pizza:pizzaslice", 5, "", nil, 5)
end
if minetest.get_modpath("nssm") then
hbhunger.register_food("nssm:werewolf_leg", 3)
hbhunger.register_food("nssm:heron_leg", 2)
hbhunger.register_food("nssm:chichibios_heron_leg", 4)
hbhunger.register_food("nssm:crocodile_tail", 3)
hbhunger.register_food("nssm:duck_legs", 1)
hbhunger.register_food("nssm:ant_leg", 1)
hbhunger.register_food("nssm:spider_leg", 1)
hbhunger.register_food("nssm:tentacle", 2)
hbhunger.register_food("nssm:worm_flesh", 2, "", 2) -- poisonous
hbhunger.register_food("nssm:amphibian_heart", 1)
hbhunger.register_food("nssm:raw_scrausics_wing", 1)
-- superfoods
hbhunger.register_food("nssm:phoenix_nuggets", 20, "", nil, 20)
hbhunger.register_food("nssm:phoenix_tear", 20, "", nil, 20)
end
-- player-action based hunger changes
function hbhunger.handle_node_actions(pos, oldnode, player, ext)
-- is_fake_player comes from the pipeworks, we are not interested in those
if not player or not player:is_player() or player.is_fake_player == true then
return
end
local name = player:get_player_name()
local exhaus = hbhunger.exhaustion[name]
if exhaus == nil then return end
local new = hbhunger.EXHAUST_PLACE
-- placenode event
if not ext then
new = hbhunger.EXHAUST_DIG
end
-- assume its send by main timer when movement detected
if not pos and not oldnode then
new = hbhunger.EXHAUST_MOVE
end
exhaus = exhaus + new
if exhaus > hbhunger.EXHAUST_LVL then
exhaus = 0
local h = tonumber(hbhunger.hunger[name])
h = h - 1
if h < 0 then h = 0 end
hbhunger.hunger[name] = h
hbhunger.set_hunger_raw(player)
end
hbhunger.exhaustion[name] = exhaus
end
minetest.register_on_placenode(hbhunger.handle_node_actions)
minetest.register_on_dignode(hbhunger.handle_node_actions)

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local S
if (minetest.get_modpath("intllib")) then
S = intllib.Getter()
else
S = function ( s ) return s end
end
if minetest.setting_getbool("enable_damage") then
hbhunger = {}
hbhunger.food = {}
-- HUD statbar values
hbhunger.hunger = {}
hbhunger.hunger_out = {}
-- Count number of poisonings a player has at once
hbhunger.poisonings = {}
-- HUD item ids
local hunger_hud = {}
hbhunger.HUD_TICK = 0.1
--Some hunger settings
hbhunger.exhaustion = {} -- Exhaustion is experimental!
hbhunger.HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken
hbhunger.EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
hbhunger.EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
hbhunger.EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected
hbhunger.EXHAUST_LVL = 160 -- at what exhaustion player satiation gets lowerd
--load custom settings
local set = io.open(minetest.get_modpath("hbhunger").."/hbhunger.conf", "r")
if set then
dofile(minetest.get_modpath("hbhunger").."/hbhunger.conf")
set:close()
end
local function custom_hud(player)
hb.init_hudbar(player, "satiation", hbhunger.get_hunger_raw(player))
end
dofile(minetest.get_modpath("hbhunger").."/hunger.lua")
-- register satiation hudbar
hb.register_hudbar("satiation", 0xFFFFFF, S("Satiation"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 30, false)
-- update hud elemtens if value has changed
local function update_hud(player)
local name = player:get_player_name()
--hunger
local h_out = tonumber(hbhunger.hunger_out[name])
local h = tonumber(hbhunger.hunger[name])
if h_out ~= h then
hbhunger.hunger_out[name] = h
hb.change_hudbar(player, "satiation", h)
end
end
hbhunger.get_hunger_raw = function(player)
local inv = player:get_inventory()
if not inv then return nil end
local hgp = inv:get_stack("hunger", 1):get_count()
if hgp == 0 then
hgp = 21
inv:set_stack("hunger", 1, ItemStack({name=":", count=hgp}))
else
hgp = hgp
end
return hgp-1
end
hbhunger.set_hunger_raw = function(player)
local inv = player:get_inventory()
local name = player:get_player_name()
local value = hbhunger.hunger[name]
if not inv or not value then return nil end
if value > 30 then value = 30 end
if value < 0 then value = 0 end
inv:set_stack("hunger", 1, ItemStack({name=":", count=value+1}))
return true
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
local inv = player:get_inventory()
inv:set_size("hunger",1)
hbhunger.hunger[name] = hbhunger.get_hunger_raw(player)
hbhunger.hunger_out[name] = hbhunger.hunger[name]
hbhunger.exhaustion[name] = 0
hbhunger.poisonings[name] = 0
custom_hud(player)
hbhunger.set_hunger_raw(player)
end)
minetest.register_on_respawnplayer(function(player)
-- reset hunger (and save)
local name = player:get_player_name()
hbhunger.hunger[name] = 20
hbhunger.set_hunger_raw(player)
hbhunger.exhaustion[name] = 0
end)
local main_timer = 0
local timer = 0
local timer2 = 0
minetest.register_globalstep(function(dtime)
main_timer = main_timer + dtime
timer = timer + dtime
timer2 = timer2 + dtime
if main_timer > hbhunger.HUD_TICK or timer > 4 or timer2 > hbhunger.HUNGER_TICK then
if main_timer > hbhunger.HUD_TICK then main_timer = 0 end
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local h = tonumber(hbhunger.hunger[name])
local hp = player:get_hp()
if timer > 4 then
-- heal player by 1 hp if not dead and satiation is > 15 (of 30)
if h > 15 and hp > 0 and player:get_breath() > 0 then
player:set_hp(hp+1)
-- or damage player by 1 hp if satiation is < 2 (of 30)
elseif h <= 1 then
if hp-1 >= 0 then player:set_hp(hp-1) end
end
end
-- lower satiation by 1 point after xx seconds
if timer2 > hbhunger.HUNGER_TICK then
if h > 0 then
h = h-1
hbhunger.hunger[name] = h
hbhunger.set_hunger_raw(player)
end
end
-- update all hud elements
update_hud(player)
local controls = player:get_player_control()
-- Determine if the player is walking
if controls.up or controls.down or controls.left or controls.right then
hbhunger.handle_node_actions(nil, nil, player)
end
end
end
if timer > 4 then timer = 0 end
if timer2 > hbhunger.HUNGER_TICK then timer2 = 0 end
end)
end

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Satiation = Sättigung

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Satiation = Saciedade

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Satiation

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name = hbhunger

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Minetest mod "Better HUD"
=========================
version: 1.1
License of source code: WTFPL
-----------------------------
(c) Copyright BlockMen (2013)
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.
Using the mod:
--------------
This mod changes the HUD of Minetest.
It improves the apperance of the health and breath bar and adds a more fancy hotbar. Furthermore it adds a
costum crosshair, an armor bar (only for 3darmor mod) and a hunger bar. It includes also a mechanic for hunger.
You can create a "hud.conf" to costumize the positions of health, hunger, armor and breath bar. Take a look at "hud.conf.example" to get more infos.
!!NOTICE: Keep in mind if running a server with this mod, that the costum position should be displayed correct on every screen size!!
Hunger:
This mod adds hunger to the game. You can disable this by setting "HUD_HUNGER_ENABLE = false" in "hud.conf", or "hud_hunger_enable = false" in minetest.conf. In case of conflict hud.conf configuration is dominant.
Currently supported food:
- Apples (default)
- Bread (default)
- Drawves (beer and such)
- Mooretrees
- Simple mobs
- Animalmaterials (mobf modpack)
- Fishing
- Glooptest
- Bushes
- Docfarming
- Farming plus
- Mtfoods
Example: 1 apple fills up the hunger bar by 1 bread, 1 bread (from farming) 2 breads in bar.
Altough it show 20 hunger points (10 breads) in hunger bar you can fill it up to 30 points. (5 breads not shown then)

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minetest.after(0, function()
if not armor.def then
minetest.after(2,minetest.chat_send_all,"#Better HUD: Please update your version of 3darmor")
HUD_SHOW_ARMOR = false
end
end)
function hud.get_armor(player)
if not player or not armor.def then
return
end
local name = player:get_player_name()
hud.set_armor(player, armor.def[name].state, armor.def[name].count)
end
function hud.set_armor(player, ges_state, items)
if not player then return end
local max_items = 4
if items == 5 then max_items = items end
local max = max_items*65535
local lvl = max - ges_state
lvl = lvl/max
if ges_state == 0 and items == 0 then
lvl = 0
end
hud.armor[player:get_player_name()] = lvl*(items*(20/max_items))
end

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0.2 Beta
--------
- added support of costum config files
- you can eat max. 50% more than before (although it isnt shown in hunger bar)
- you get healed with 8 breads and more (in hunger bar) now
- a bread (from farming) == 2 breads in hunger bar
0.2.1 Beta
----------
- tweaked override of food
- added support for food of dwares, moretrees and simple mobs
0.2.2 Beta
----------
- added support for food of animalmaterials (mobf modpack),fishing
0.2.3 Beta
----------
- added support for food of glooptest and bushes (commit by CheeseKeg)
0.3 Beta
----------
- added fancy borders of hud inventory bar (only for screenheight <= 800)
0.4 Beta
----------
- enabled drowning
0.5 Beta
----------
- removed the fancy borders of hud inventory bar and moved to new native support
- moved crosshair to native support too
1.0
---
- hunger is reset after death
- health and hunger bar is shown correct on all screen resolutions now
- switched to changed native hotbar image support
- fixed revival of player when drown
- hunger bar is not shown anymore if hunger is disabled
- hunger can be disabled by minetest.conf ("hud_hunger_enable = false")
1.1
---
- added support for stu's 3darmor mod
- restructured and cleaned up code
- added support for poisen food (damages player, but does not kill)

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default

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--##Better HUD example config file##
------------------------------------
-- This example moves the health bar in the top left corner and the hunger bar in the top right corner
--
-- general settings
--
HUD_ENABLE_HUNGER = true --enables/disables hunger
HUD_HUNGER_TICK = 300 --sets time for loosing 1/2 bread (of 10) (in seconds)
--!NOTICE!--
-- >>if damage is disabled neither health bar nor hunger bar or breath bar is shown
--
-- health bar
--
HUD_HEALTH_POS = {x=0,y=0} --min 0, max 1
HUD_HEALTH_OFFSET = {x=5,y=30} --offset in pixel
--
-- hunger bar
--
HUD_HUNGER_POS = {x=1,y=0} --min 0, max 1
HUD_HUNGER_OFFSET = {x=-175,y=30} --offset in pixel
--
-- breath bar
--
HUD_AIR_POS = {x=0.5,y=1} --min 0, max 1
HUD_AIR_OFFSET = {x=15,y=-75} --offset in pixel

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function hud.save_hunger(player)
local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "w+")
if file then
file:write(hud.hunger[player:get_player_name()])
file:close()
end
end
function hud.load_hunger(player)
local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "r")
if file then
hud.hunger[player:get_player_name()] = file:read("*all")
file:close()
return hud.hunger[player:get_player_name()]
else
return
end
end
local function poisenp(tick, time, time_left, player)
time_left = time_left + tick
if time_left < time then
minetest.after(tick, poisenp, tick, time, time_left, player)
end
if player:get_hp()-1 > 0 then
player:set_hp(player:get_hp()-1)
end
end
function hud.item_eat(hunger_change, replace_with_item, poisen)
return function(itemstack, user, pointed_thing)
if itemstack:take_item() ~= nil then
local h = tonumber(hud.hunger[user:get_player_name()])
h=h+hunger_change
if h>30 then h=30 end
hud.hunger[user:get_player_name()]=h
hud.save_hunger(user)
itemstack:add_item(replace_with_item) -- note: replace_with_item is optional
--sound:eat
if poisen then
poisenp(1.0, poisen, 0, user)
end
end
return itemstack
end
end
local function overwrite(name, hunger_change, replace_with_item, poisen)
local tab = minetest.registered_items[name]
if tab == nil then return end
tab.on_use = hud.item_eat(hunger_change, replace_with_item, poisen)
minetest.registered_items[name] = tab
end
minetest.after(0.5, function()--ensure all other mods get loaded
overwrite("default:fish_raw", 2)
overwrite("default:fish", 4)
overwrite("default:apple", 4)
overwrite("default:apple_gold", 8)
overwrite("farming:carrot_item", 1)
overwrite("farming:carrot_item_gold", 3)
overwrite("farming:potatoe_item", 2)
overwrite("farming:potatoe_item_baked", 2)
overwrite("farming:potatoe_item_poison", 2, nil, 1)
overwrite("farming:bread", 6)
end)

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hud = {}
local health_hud = {}
hud.hunger = {}
local hunger_hud = {}
local air_hud = {}
hud.armor = {}
local armor_hud = {}
local SAVE_INTERVAL = 0.5*60--currently useless
--default settings
HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable")
HUD_SHOW_ARMOR = false
if minetest.get_modpath("3d_armor") ~= nil then HUD_SHOW_ARMOR = true end
if HUD_ENABLE_HUNGER == nil then HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage") end
HUD_HUNGER_TICK = 300
HUD_HEALTH_POS = {x=0.5,y=0.89}
HUD_HEALTH_OFFSET = {x=-175, y=2}
HUD_HUNGER_POS = {x=0.5,y=0.89}
HUD_HUNGER_OFFSET = {x=15, y=2}
HUD_AIR_POS = {x=0.5,y=0.88}
HUD_AIR_OFFSET = {x=15,y=-15}
HUD_ARMOR_POS = {x=0.5,y=.88}
HUD_ARMOR_OFFSET = {x=-175, y=-15}
--load costum settings
local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r")
if set then
dofile(minetest.get_modpath("hud").."/hud.conf")
set:close()
else
if not HUD_ENABLE_HUNGER then
HUD_AIR_OFFSET = {x=15,y=0}
end
end
--minetest.after(SAVE_INTERVAL, timer, SAVE_INTERVAL)
local function hide_builtin(player)
player:hud_set_flags({crosshair = true, hotbar = true, healthbar = false, wielditem = true, breathbar = false})
end
local function costum_hud(player)
--fancy hotbar
--player:hud_set_hotbar_image("hud_hotbar.png")
--player:hud_set_hotbar_selected_image("hud_hotbar_selected.png")
if minetest.setting_getbool("enable_damage") then
--hunger
if HUD_ENABLE_HUNGER then
player:hud_add({
hud_elem_type = "statbar",
position = HUD_HUNGER_POS,
scale = {x=1, y=1},
text = "hud_hunger_bg.png",
number = 20,
alignment = {x=-1,y=-1},
offset = HUD_HUNGER_OFFSET,
})
hunger_hud[player:get_player_name()] = player:hud_add({
hud_elem_type = "statbar",
position = HUD_HUNGER_POS,
scale = {x=1, y=1},
text = "hud_hunger_fg.png",
number = 20,
alignment = {x=-1,y=-1},
offset = HUD_HUNGER_OFFSET,
})
end
--health
player:hud_add({
hud_elem_type = "statbar",
position = HUD_HEALTH_POS,
scale = {x=1, y=1},
text = "hud_heart_bg.png",
number = 20,
alignment = {x=-1,y=-1},
offset = HUD_HEALTH_OFFSET,
})
health_hud[player:get_player_name()] = player:hud_add({
hud_elem_type = "statbar",
position = HUD_HEALTH_POS,
scale = {x=1, y=1},
text = "hud_heart_fg.png",
number = player:get_hp(),
alignment = {x=-1,y=-1},
offset = HUD_HEALTH_OFFSET,
})
--air
air_hud[player:get_player_name()] = player:hud_add({
hud_elem_type = "statbar",
position = HUD_AIR_POS,
scale = {x=1, y=1},
text = "hud_air_fg.png",
number = 0,
alignment = {x=-1,y=-1},
offset = HUD_AIR_OFFSET,
})
--armor
if HUD_SHOW_ARMOR then
player:hud_add({
hud_elem_type = "statbar",
position = HUD_ARMOR_POS,
scale = {x=1, y=1},
text = "hud_armor_bg.png",
number = 20,
alignment = {x=-1,y=-1},
offset = HUD_ARMOR_OFFSET,
})
armor_hud[player:get_player_name()] = player:hud_add({
hud_elem_type = "statbar",
position = HUD_ARMOR_POS,
scale = {x=1, y=1},
text = "hud_armor_fg.png",
number = 0,
alignment = {x=-1,y=-1},
offset = HUD_ARMOR_OFFSET,
})
end
end
end
--needs to be set always(for 3darmor)
function hud.set_armor()
end
if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
if HUD_SHOW_ARMOR then dofile(minetest.get_modpath("hud").."/armor.lua") end
local function update_hud(player)
--air
local air = player:get_breath()*2
if player:get_breath() > 10 then air = 0 end
player:hud_change(air_hud[player:get_player_name()], "number", air)
--health
player:hud_change(health_hud[player:get_player_name()], "number", player:get_hp())
--armor
local arm = tonumber(hud.armor[player:get_player_name()])
if not arm then arm = 0 end
player:hud_change(armor_hud[player:get_player_name()], "number", arm)
--hunger
local h = tonumber(hud.hunger[player:get_player_name()])
if h>20 then h=20 end
player:hud_change(hunger_hud[player:get_player_name()], "number", h)
end
local function timer(interval, player)
if interval > 0 then
hud.save_hunger(player)
minetest.after(interval, timer, interval, player)
end
end
minetest.register_on_joinplayer(function(player)
hud.armor[player:get_player_name()] = 0
if HUD_ENABLE_HUNGER then hud.hunger[player:get_player_name()] = hud.load_hunger(player) end
if not hud.hunger[player:get_player_name()] then
hud.hunger[player:get_player_name()] = 20
end
minetest.after(0.5, function()
hide_builtin(player)
costum_hud(player)
if HUD_ENABLE_HUNGER then hud.save_hunger(player) end
end)
end)
minetest.register_on_respawnplayer(function(player)
hud.hunger[player:get_player_name()] = 20
minetest.after(0.5, function()
if HUD_ENABLE_HUNGER then hud.save_hunger(player) end
end)
end)
local timer = 0
local timer2 = 0
minetest.after(2.5, function()
minetest.register_globalstep(function(dtime)
timer = timer + dtime
timer2 = timer2 + dtime
for _,player in ipairs(minetest.get_connected_players()) do
if minetest.setting_getbool("enable_damage") then
local h = tonumber(hud.hunger[player:get_player_name()])
if HUD_ENABLE_HUNGER and timer > 4 then
if h>=16 and player:get_hp() > 0 then
player:set_hp(player:get_hp()+1)
elseif h<=1 and minetest.setting_getbool("enable_damage") then
if player:get_hp()-1 >= 1 then player:set_hp(player:get_hp()-1) end
end
end
if HUD_ENABLE_HUNGER and timer2>HUD_HUNGER_TICK then
if h>0 then
h=h-1
hud.hunger[player:get_player_name()]=h
hud.save_hunger(player)
end
end
if HUD_SHOW_ARMOR then hud.get_armor(player) end
update_hud(player)
end
end
if timer>4 then timer=0 end
if timer2>HUD_HUNGER_TICK then timer2=0 end
end)
end)

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API documentation for the HUD bars mod 1.7.0
============================================
## Introduction
This API allows you to add, change, hide and unhide custom HUD bars for this mod.
## Overview
To give you a *very* brief overview over this API, here is the basic workflow on how to add your own custom HUD bar:
* Create images for your HUD bar
* Call `hb.register_hudbar` to make the definition of the HUD bar known to this mod
* Call `hb.init_hudbar` for each player for which you want to use previously defined HUD bar
* Use `hb.change_hudbar` whenever you need to change the values of a HUD bar of a certain player
* If you need it: Use `hb.hide_hudbar` and `hb.unhide_hudbar` to hide or unhide HUD bars of a certain player
## The basic rules
In order to use this API, you should be aware of a few basic rules in order to understand it:
* A HUD bar is an approximate graphical representation of the ratio of a current value and a maximum value, i.e. current health of 15 and maximum health of 20. A full HUD bar represents 100%, an empty HUD bar represents 0%.
* The current value must always be equal to or smaller then the maximum
* Both current value and maximum must not be smaller than 0
* Both current value and maximum must be real numbers. So no NaN, infinity, etc.
* The HUD bar will be hidden if the maximum equals 0. This is intentional.
* The health and breath HUD bars are hardcoded.
These are soft rules, the HUD bars mod will not enforce all of these.
But this mod has been programmed under the assumption that these rules are followed, for integrity.
## Adding a HUD bar
To make a new HUD bar known to this mod, you need …
* … an image of size 2×16 for the bar
* … an icon of size 16×16 (optional)
* … to register it with `hb.register_hudbar`
### Bar image
The image for the bar will be repeated horizontally to denote the “value” of the HUD bar.
It **must** be of size 2×16.
If neccessary, the image will be split vertically in half, and only the left half of the image
is displayed. So the final HUD bar will always be displayed on a per-pixel basis.
The default bar images are single-colored, but you can use other styles as well, for instance,
a vertical gradient.
### Icon
A 16×16 image shown left of the HUD bar. This is optional.
### `hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string)`
This function registers a new custom HUD bar definition to the HUD bars mod, so it can be later used to be displayed, changed, hidden
and unhidden on a per-player basis.
Note this does not yet display the HUD bar.
The HUD bars will be displayed in a “first come, first serve” order. This API does not allow fow a custom order or a way to set it
manually in a reliable way. However, you can use the setting `hudbars_sorting` for this. See the advanced setting menu in Minetest
for more information.
#### Parameters
* `identifier`: A globally unique internal name for the HUD bar, will be used later to refer to it. Please only rely on alphanumeric characters for now. The identifiers “`health`” and “`breath`” are used internally for the built-in health and breath bar, respectively. Please do not use these names.
* `text_color`: A 3-octet number defining the color of the text. The octets denote, in this order red, green and blue and range from `0x00` (complete lack of this component) to `0xFF` (full intensity of this component). Example: `0xFFFFFF` for white.
* `label`: A string which is displayed on the HUD bar itself to describe the HUD bar. Try to keep this string short.
* `textures`: A table with the following fields:
* `bar`: The file name of the bar image (as string). This is only used for the `progress_bar` bar type (see `README.txt`, settings section).
* `icon`: The file name of the icon, as string. For the `progress_bar` type, it is shown as single image left of the bar, for the two statbar bar types, it is used as the statbar icon and will be repeated. This field can be `nil`, in which case no icon will be used, but this is not recommended, because the HUD bar will be invisible if the one of the statbar bar types is used.
* `bgicon`: The file name of the background icon, it is used as the background for the modern statbar mode only. This field can be `nil`, in which case no background icon will be displayed in this mode.
* `default_start_value`: If this HUD bar is added to a player, and no initial value is specified, this value will be used as initial current value
* `default_max_value`: If this HUD bar is added to a player, and no initial maximum value is specified, this value will be used as initial maximum value
* `default_start_hidden`: The HUD bar will be initially start hidden by default when added to a player. Use `hb.unhide_hudbar` to unhide it.
* `format_string`: This is optional; You can specify an alternative format string display the final text on the HUD bar. The default format string is “`%s: %d/%d`” (in this order: Label, current value, maximum value). See also the Lua documentation of `string.format`.
#### Return value
Always `nil`.
## Displaying a HUD bar
After a HUD bar has been registered, they are not yet displayed yet for any player. HUD bars must be
explicitly initialized on a per-player basis.
You probably want to do this in the `minetest.register_on_joinplayer`.
### `hb.init_hudbar(player, identifier, start_value, start_max, start_hidden)`
This function initialzes and activates a previously registered HUD bar and assigns it to a
certain client/player. This has only to be done once per player and after that, you can change
the values using `hb.change_hudbar`.
However, if `start_hidden` was set to `true` for the HUD bar (in `hb.register_hudbar`), the HUD bar
will initially be hidden, but the HUD elements are still sent to the client. Otherwise,
the HUD bar will be initially be shown to the player.
#### Parameters
* `player`: `ObjectRef` of the player to which the new HUD bar should be displayed to.
* `identifier`: The identifier of the HUD bar type, as specified in `hb.register_hudbar`.
* `start_value`: The initial current value of the HUD bar. This is optional, `default_start_value` of the registration function will be used, if this is `nil`.
* `start_max`: The initial maximum value of the HUD bar. This is optional, `default_start_max` of the registration function will be used, if this is `nil`
* `start_hidden`: Whether the HUD bar is initially hidden. This is optional, `default_start_hidden` of the registration function will be used as default
#### Return value
`true` on success, `false` otherwise.
## Modifying a HUD bar
After a HUD bar has been added, you can change the current and maximum value and other attributes on a per-player basis.
You use the function `hb.change_hudbar` for this.
### `hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon, new_bgicon, new_bar, new_label, new_text_color)`
Changes the values and the appearance of an initialized HUD bar for a certain player. `new_value`
and `new_max_value` are the most important parameters as they specify the new current and maximum new values, you do not need
to worry too much about the other parameters.
The following parameters are less important and provided for styling the HUD bar after registration (if
this is desired). The “styling” parameters parallel the parameters of `hb.register_hudbar`. It is
recommended to not change the style of a HUD bar too often as this can be distracting or confusing
for players.
`new_value`, `new_max_value` `new_icon`, `new_bgicon`, `new_bar`, `new_label` and `new_text_color` can be
`nil`; if one of them is `nil`, that means the value is unchanged. If all those values are `nil`, this
function is a no-op.
This function tries to minimize the amount of calls to `hud_change` of the Minetest Lua API
(and thus, network traffic), when you only change the value and/or maximum value. In this case,
`hud_change` is only called if it is actually needed, e.g. when the actual length of the bar
or the displayed string changed, so you do not have to worry about it. There is, however, no
such network optimization for the “styling” parameters, so keep this in mind.
#### Parameters
* `player`: `ObjectRef` of the player to which the HUD bar belongs to
* `identifier`: The identifier of the HUD bar type to change, as specified in `hb.register_hudbar`.
* `new_value`: The new current value of the HUD bar
* `new_max_value`: The new maximum value of the HUD bar
* `new_icon`: File name of the new icon
* `new_bgicon`: File name of the new background icon for the modern-style statbar
* `new_bar`: File name of the new bar segment image
* `new_label`: A new text label of the HUD bar. Note the format string still applies
* `new_text_color`: A 3-octet number defining the new color of the text.
#### Return value
`true` on success, `false` otherwise.
## Hiding and unhiding a HUD bar
You can also hide custom HUD bars, meaning they will not be displayed for a certain player. You can still
use `hb.change_hudbar` on a hidden HUD bar, the new values will be correctly displayed after the HUD bar
has been unhidden. Both functions will only call `hud_change` if there has been an actual change to avoid
unneccessary traffic.
Note that the hidden state of a HUD bar will *not* be saved by this mod on server shutdown, so you may need
to write your own routines for this or by setting the correct value for `start_hidden` when calling
`hb.init_hudbar`.
### `hb.hide_hudbar(player, identifier)`
Hides the specified HUD bar from the screen of the specified player.
#### Parameters
* `player`: `ObjectRef` of the player to which the HUD bar belongs to
* `identifier`: The identifier of the HUD bar type to hide, as specified in `hb.register_hudbar`.
#### Return value
`true` on success, `false` otherwise.
### `hb.unhide_hudbar(player, identifier)`
Makes a previously hidden HUD bar visible again to a player.
#### Parameters
* `player`: `ObjectRef` of the player to which the HUD bar belongs to
* `identifier`: The identifier of the HUD bar type to unhide, as specified in `hb.register_hudbar`.
#### Return value
`true` on success, `false` otherwise.
## Reading HUD bar information
It is also possible to read information about an active HUD bar.
### `hb.get_hudbar_state(player, identifier)`
Returns the current state of the active player's HUD bar.
#### Parameters
* `player`: `ObjectRef` of the player to which the HUD bar belongs to
* `identifier`: The identifier of the HUD bar type to hide, as specified in `hb.register_hudbar`.
#### Return value
On success, returns a table which holds information on the current state of the HUD bar. Note
the table is a deep copy of the internal HUD bar state, it is *not* a reference; the information
hold by the table is only true for the moment you called this function. The fields of this table are:
* `value`: Current value of HUD bar.
* `max`: Current maximum value of HUD bar.
* `hidden`: Boolean denoting whether the HUD bar is hidden.
* `barlength`: The length of the HUD bar in pixels. This field is meaningless if the HUD bar is currently hidden.
* `text`: The text shown on the HUD bar. This fiels is meaningless if the HUD bar is currently hidden.
If the player does not exist, returns `nil` instead.

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# HUD bars
## Description
This mod changes the HUD of Minetest. It replaces the default health and breath
symbols by horizontal colored bars with text showing the number.
Furthermore, it enables other mods to add their own custom bars to the HUD,
this mod will place them accordingly.
**Important**: Keep in mind if running a server with this mod, that the custom
position should be displayed correctly on every screen size.
## Current version
The current version is 1.7.0.
This software uses [semantic versioning](http://semver.org), as defined by version 2.0.0 of the SemVer
standard.
## Settings
This mod can be configured quite a bit. You can change HUD bar appearance, offsets, ordering, and more.
Use the advanced settings menu in Minetest for detailed configuration.
## API
The API is used to add your own custom HUD bars.
Documentation for the API of this mod can be found in `API.md`.
## Legal
### License of source code
Author: Wuzzy (2015)
Also: This mod was forked from the “Better HUD” [hud] mod by BlockMen.
Translations:
* German: Wuzzy
* Portuguese: BrunoMine
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License (WTFPL), version 2, as published by Sam Hocevar.
### Licenses of textures
* `hudbars_icon_health.png`—celeron55 (CC BY-SA 3.0), modified by BlockMen
* `hudbars_bgicon_health.png`—celeron55 (CC BY-SA 3.0), modified by BlockMen
* `hudbars_icon_breath.png`—kaeza (WTFPL), modified by BlockMen, modified again by Wuzzy
* `hudbars_bgicon_breath.png`—based on previous image, edited by Wuzzy (WTFPL)
* `hudbars_bar_health.png`—Wuzzy (WTFPL)
* `hudbars_bar_breath.png`—Wuzzy (WTFPL)
* `hudbars_bar_background.png`—Wuzzy (WTFPL)
### License references
* [CC-BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/)
* [WTFPL](http://sam.zoy.org/wtfpl/COPYING)

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Note: This software uses semantic versioning,
as of version 2.0.0 of the standard <http://semver.org/>.
0.1.0
-----
- Initial release, forked from mod “Better HUD” [hud].
0.2.0
-----
- Add API documentation
0.3.0
-----
- Rename main table from “hud” to “hb” (affects function names!)
- Arguments 3-4 of hb.change_hudbar can be nil for values which should not change
- Add proper function hb.init_hudbar, replaces odd call to hud.hudtables[identifier].add_all
- Update API documentation and fix mistakes
- Use “hudbars.conf” instead of “hud.conf”
0.4.0
-----
- New function: hb.get_hudbar_state to get information about the state of an active HUD bar, such as values, whether it is hidden, etc.
- hb.change_hudbar has been optimized to call hud_change fewer times, which is hopefully good for networking
- Rename hb.register_hudbar parameter “start_hide” to “start_hidden”
- start_hidden parameter now finally works
- Do not affect other HUD flags (crosshair, wielditem, etc.) when starting mod
- Show error message when trying to call hb.init_hudbar or hb.change_hudbar with bad values
- Update documentation
- Lots of refactoring
- Health and breath bar now use API
1.0.0
-----
- Add new parameter start_hidden to hb.init_hudbar, specified whether HUD bar is hidden on start
- Copy-editing of API.md and README.txt
- Internal: Fix add_all weirdness
1.0.1
-----
- Fix race condition causing crash at start of server
1.0.2
-----
- Fix other HUD elements disappearing for rejoining players
- Remove pointless delays for initializing the HUD for new or rejoining players
1.0.3
-----
- Adjust default HUD bars position for Minetest 0.4.12
1.1.0
-----
- Add boolean minetest.conf setting support (hudbars_autohide_breathbar) to control whether the breath bar is automatically hidden when full (default: yes)
1.2.0
-----
- New setting: hudbars_sorting. You can now manually sort all the HUD bars. Useful if you don't like automatic order
- New setting: hudbars_bar_type. You now can change the appearance of the HUD bars.
- New HUD bar types, slightly experimental: Classic statbars and modern [hud]-style statbars
- New experimental/unfinished setting: hudbars_alignment_pattern: You can now make the HUD bars stack vertically instead of the current zig-zag pattern. Note you probably need to change source code to productively use this feature
- Various position-related HUD bar settings (see README.txt)
- Remove hudbars.conf support and hudbars.conf.example (was never officially supported anyways)
1.2.1
-----
- Fix crash when enable_damage is changed in mid-game
1.3.0
-----
- Make all settings avaialbe in Minetest's advanced settings menu
- Fix HUD bars overlap when both hudbars_tick and hudbars_vmargin were set
- Use Markdown syntax in readme file
- Fix some factual mistakes in readme file
- Add metadata: mod.conf, description.txt, screenshot.png
1.4.0
-----
- Allow to change HUD bar images and label after it has been registered
- Minor API.md correction
1.4.1
-----
- Fix bug in hb.change_hudbar being a no-op if new_value and new_max value are nil
1.5.0
-----
- Portuguese translation by BrunoMine
1.5.1
-----
- Fix critical bug: Mod does not work with both intllib and mod security enabled
- Update screenshot to use new 3:2 aspect ratio

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intllib?

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Replaces the health and breath symbols in the HUD by “progress bars” and shows exact values. Other mods can add more progress bars for custom player stats.

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local S
if (minetest.get_modpath("intllib")) then
S = intllib.Getter()
else
S = function ( s ) return s end
end
hb = {}
hb.hudtables = {}
-- number of registered HUD bars
hb.hudbars_count = 0
-- table which records which HUD bar slots have been “registered” so far; used for automatic positioning
hb.registered_slots = {}
hb.settings = {}
function hb.load_setting(sname, stype, defaultval, valid_values)
local sval
if stype == "string" then
sval = minetest.setting_get(sname)
elseif stype == "bool" then
sval = minetest.setting_getbool(sname)
elseif stype == "number" then
sval = tonumber(minetest.setting_get(sname))
end
if sval ~= nil then
if valid_values ~= nil then
local valid = false
for i=1,#valid_values do
if sval == valid_values[i] then
valid = true
end
end
if not valid then
minetest.log("error", "[hudbars] Invalid value for "..sname.."! Using default value ("..tostring(defaultval)..").")
return defaultval
else
return sval
end
else
return sval
end
else
return defaultval
end
end
-- (hardcoded) default settings
hb.settings.max_bar_length = 160
hb.settings.statbar_length = 20
-- statbar positions
hb.settings.pos_left = {}
hb.settings.pos_right = {}
hb.settings.start_offset_left = {}
hb.settings.start_offset_right= {}
hb.settings.pos_left.x = hb.load_setting("hudbars_pos_left_x", "number", 0.5)
hb.settings.pos_left.y = hb.load_setting("hudbars_pos_left_y", "number", 1)
hb.settings.pos_right.x = hb.load_setting("hudbars_pos_right_x", "number", 0.5)
hb.settings.pos_right.y = hb.load_setting("hudbars_pos_right_y", "number", 1)
hb.settings.bar_type = hb.load_setting("hudbars_bar_type", "string", "statbar_modern", {"progress_bar", "statbar_classic", "statbar_modern"})
if hb.settings.bar_type == "progress_bar" then
hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_offset_left_x", "number", -175)
hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_offset_left_y", "number", -86)
hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_offset_right_x", "number", 15)
hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_offset_right_y", "number", -86)
else
hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_statbar_offset_left_x", "number", -265)
hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_statbar_offset_left_y", "number", -90)
hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_statbar_offset_right_x", "number", 25)
hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_statbar_offset_right_y", "number", -90)
end
hb.settings.vmargin = hb.load_setting("hudbars_vmargin", "number", 32)
hb.settings.tick = hb.load_setting("hudbars_tick", "number", 0.1)
-- experimental setting: Changing this setting is not officially supported, do NOT rely on it!
hb.settings.forceload_default_hudbars = hb.load_setting("hudbars_forceload_default_hudbars", "bool", true)
-- Misc. settings
hb.settings.alignment_pattern = hb.load_setting("hudbars_alignment_pattern", "string", "zigzag", {"zigzag", "stack_up", "stack_down"})
hb.settings.autohide_breath = hb.load_setting("hudbars_autohide_breath", "bool", true)
local sorting = minetest.setting_get("hudbars_sorting")
if sorting ~= nil then
hb.settings.sorting = {}
for k,v in string.gmatch(sorting, "(%w+)=(%w+)") do
hb.settings.sorting[k] = tonumber(v)
end
else
sorting = ""
hb.settings.sorting = { ["health"] = 0, ["hunger"] = 1, ["armor"] = 2, ["breath"] = 3 }
end
hb.settings.sorting_reverse = {}
for k,v in string.gmatch(sorting, "(%w+)=(%w+)") do
hb.settings.sorting_reverse[tonumber(v)] = k
end
local function player_exists(player)
return player ~= nil and player:is_player()
end
-- Table which contains all players with active default HUD bars (only for internal use)
hb.players = {}
function hb.value_to_barlength(value, max)
if max == 0 then
return 0
else
if hb.settings.bar_type == "progress_bar" then
local x
if value < 0 then x=-0.5 else x = 0.5 end
local ret = math.modf((value/max) * hb.settings.max_bar_length + x)
return ret
else
local x
if value < 0 then x=-0.5 else x = 0.5 end
local ret = math.modf((value/max) * hb.settings.statbar_length + x)
return ret
end
end
end
function hb.get_hudtable(identifier)
return hb.hudtables[identifier]
end
function hb.get_hudbar_position_index(identifier)
if hb.settings.sorting[identifier] ~= nil then
return hb.settings.sorting[identifier]
else
local i = 0
while true do
if hb.registered_slots[i] ~= true and hb.settings.sorting_reverse[i] == nil then
return i
end
i = i + 1
end
end
end
function hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string)
minetest.log("action", "hb.register_hudbar: "..tostring(identifier))
local hudtable = {}
local pos, offset
local index = math.floor(hb.get_hudbar_position_index(identifier))
hb.registered_slots[index] = true
if hb.settings.alignment_pattern == "stack_up" then
pos = hb.settings.pos_left
offset = {
x = hb.settings.start_offset_left.x,
y = hb.settings.start_offset_left.y - hb.settings.vmargin * index
}
elseif hb.settings.alignment_pattern == "stack_down" then
pos = hb.settings.pos_left
offset = {
x = hb.settings.start_offset_left.x,
y = hb.settings.start_offset_left.y + hb.settings.vmargin * index
}
else
if index % 2 == 0 then
pos = hb.settings.pos_left
offset = {
x = hb.settings.start_offset_left.x,
y = hb.settings.start_offset_left.y - hb.settings.vmargin * (index/2)
}
else
pos = hb.settings.pos_right
offset = {
x = hb.settings.start_offset_right.x,
y = hb.settings.start_offset_right.y - hb.settings.vmargin * ((index-1)/2)
}
end
end
if format_string == nil then
format_string = S("%s: %d/%d")
end
hudtable.add_all = function(player, hudtable, start_value, start_max, start_hidden)
if start_value == nil then start_value = hudtable.default_start_value end
if start_max == nil then start_max = hudtable.default_start_max end
if start_hidden == nil then start_hidden = hudtable.default_start_hidden end
local ids = {}
local state = {}
local name = player:get_player_name()
local bgscale, iconscale, text, barnumber, bgiconnumber
if start_max == 0 or start_hidden then
bgscale = { x=0, y=0 }
else
bgscale = { x=1, y=1 }
end
if start_hidden then
iconscale = { x=0, y=0 }
barnumber = 0
bgiconnumber = 0
text = ""
else
iconscale = { x=1, y=1 }
barnumber = hb.value_to_barlength(start_value, start_max)
bgiconnumber = hb.settings.statbar_length
text = string.format(format_string, label, start_value, start_max)
end
if hb.settings.bar_type == "progress_bar" then
ids.bg = player:hud_add({
hud_elem_type = "image",
position = pos,
scale = bgscale,
text = "hudbars_bar_background.png",
alignment = {x=1,y=1},
offset = { x = offset.x - 1, y = offset.y - 1 },
})
if textures.icon ~= nil then
ids.icon = player:hud_add({
hud_elem_type = "image",
position = pos,
scale = iconscale,
text = textures.icon,
alignment = {x=-1,y=1},
offset = { x = offset.x - 3, y = offset.y },
})
end
elseif hb.settings.bar_type == "statbar_modern" then
if textures.bgicon ~= nil then
ids.bg = player:hud_add({
hud_elem_type = "statbar",
position = pos,
text = textures.bgicon,
number = bgiconnumber,
alignment = {x=-1,y=-1},
offset = { x = offset.x, y = offset.y },
direction = 0,
size = {x=24, y=24},
})
end
end
local bar_image, bar_size
if hb.settings.bar_type == "progress_bar" then
bar_image = textures.bar
bar_size = nil
elseif hb.settings.bar_type == "statbar_classic" or hb.settings.bar_type == "statbar_modern" then
bar_image = textures.icon
bar_size = {x=24, y=24}
end
ids.bar = player:hud_add({
hud_elem_type = "statbar",
position = pos,
text = bar_image,
number = barnumber,
alignment = {x=-1,y=-1},
offset = offset,
direction = 0,
size = bar_size,
})
if hb.settings.bar_type == "progress_bar" then
ids.text = player:hud_add({
hud_elem_type = "text",
position = pos,
text = text,
alignment = {x=1,y=1},
number = text_color,
direction = 0,
offset = { x = offset.x + 2, y = offset.y - 1},
})
end
-- Do not forget to update hb.get_hudbar_state if you add new fields to the state table
state.hidden = start_hidden
state.value = start_value
state.max = start_max
state.text = text
state.barlength = hb.value_to_barlength(start_value, start_max)
local main_error_text =
"[hudbars] Bad initial values of HUD bar identifier “"..tostring(identifier).."” for player "..name..". "
if start_max < start_value then
minetest.log("error", main_error_text.."start_max ("..start_max..") is smaller than start_value ("..start_value..")!")
end
if start_max < 0 then
minetest.log("error", main_error_text.."start_max ("..start_max..") is smaller than 0!")
end
if start_value < 0 then
minetest.log("error", main_error_text.."start_value ("..start_value..") is smaller than 0!")
end
hb.hudtables[identifier].hudids[name] = ids
hb.hudtables[identifier].hudstate[name] = state
end
hudtable.identifier = identifier
hudtable.format_string = format_string
hudtable.label = label
hudtable.hudids = {}
hudtable.hudstate = {}
hudtable.default_start_hidden = default_start_hidden
hudtable.default_start_value = default_start_value
hudtable.default_start_max = default_start_max
hb.hudbars_count= hb.hudbars_count + 1
hb.hudtables[identifier] = hudtable
end
function hb.init_hudbar(player, identifier, start_value, start_max, start_hidden)
if not player_exists(player) then return false end
local hudtable = hb.get_hudtable(identifier)
hb.hudtables[identifier].add_all(player, hudtable, start_value, start_max, start_hidden)
return true
end
function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon, new_bgicon, new_bar, new_label, new_text_color)
if new_value == nil and new_max_value == nil and new_icon == nil and new_bgicon == nil and new_bar == nil and new_label == nil and new_text_color == nil then
return true
end
if not player_exists(player) then
return false
end
local name = player:get_player_name()
local hudtable = hb.get_hudtable(identifier)
local value_changed, max_changed = false, false
if new_value ~= nil then
if new_value ~= hudtable.hudstate[name].value then
hudtable.hudstate[name].value = new_value
value_changed = true
end
else
new_value = hudtable.hudstate[name].value
end
if new_max_value ~= nil then
if new_max_value ~= hudtable.hudstate[name].max then
hudtable.hudstate[name].max = new_max_value
max_changed = true
end
else
new_max_value = hudtable.hudstate[name].max
end
if hb.settings.bar_type == "progress_bar" then
if new_icon ~= nil and hudtable.hudids[name].icon ~= nil then
player:hud_change(hudtable.hudids[name].icon, "text", new_icon)
end
if new_bgicon ~= nil and hudtable.hudids[name].bgicon ~= nil then
player:hud_change(hudtable.hudids[name].bgicon, "text", new_bgicon)
end
if new_bar ~= nil then
player:hud_change(hudtable.hudids[name].bar , "text", new_bar)
end
if new_label ~= nil then
hudtable.label = new_label
local new_text = string.format(hudtable.format_string, new_label, hudtable.hudstate[name].value, hudtable.hudstate[name].max)
player:hud_change(hudtable.hudids[name].text, "text", new_text)
end
if new_text_color ~= nil then
player:hud_change(hudtable.hudids[name].text, "number", new_text_color)
end
else
if new_icon ~= nil and hudtable.hudids[name].bar ~= nil then
player:hud_change(hudtable.hudids[name].bar, "text", new_icon)
end
if new_bgicon ~= nil and hudtable.hudids[name].bg ~= nil then
player:hud_change(hudtable.hudids[name].bg, "text", new_bgicon)
end
end
local main_error_text =
"[hudbars] Bad call to hb.change_hudbar, identifier: “"..tostring(identifier).."”, player name: “"..name.."”. "
if new_max_value < new_value then
minetest.log("error", main_error_text.."new_max_value ("..new_max_value..") is smaller than new_value ("..new_value..")!")
end
if new_max_value < 0 then
minetest.log("error", main_error_text.."new_max_value ("..new_max_value..") is smaller than 0!")
end
if new_value < 0 then
minetest.log("error", main_error_text.."new_value ("..new_value..") is smaller than 0!")
end
if hudtable.hudstate[name].hidden == false then
if max_changed and hb.settings.bar_type == "progress_bar" then
if hudtable.hudstate[name].max == 0 then
player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
else
player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1})
end
end
if value_changed or max_changed then
local new_barlength = hb.value_to_barlength(new_value, new_max_value)
if new_barlength ~= hudtable.hudstate[name].barlength then
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(new_value, new_max_value))
hudtable.hudstate[name].barlength = new_barlength
end
if hb.settings.bar_type == "progress_bar" then
local new_text = string.format(hudtable.format_string, hudtable.label, new_value, new_max_value)
if new_text ~= hudtable.hudstate[name].text then
player:hud_change(hudtable.hudids[name].text, "text", new_text)
hudtable.hudstate[name].text = new_text
end
end
end
end
return true
end
function hb.hide_hudbar(player, identifier)
if not player_exists(player) then return false end
local name = player:get_player_name()
local hudtable = hb.get_hudtable(identifier)
if hudtable == nil then return false end
if(hudtable.hudstate[name].hidden == false) then
if hb.settings.bar_type == "progress_bar" then
if hudtable.hudids[name].icon ~= nil then
player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0})
end
player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
player:hud_change(hudtable.hudids[name].text, "text", "")
elseif hb.settings.bar_type == "statbar_modern" then
player:hud_change(hudtable.hudids[name].bg, "number", 0)
end
player:hud_change(hudtable.hudids[name].bar, "number", 0)
hudtable.hudstate[name].hidden = true
end
return true
end
function hb.unhide_hudbar(player, identifier)
if not player_exists(player) then return false end
local name = player:get_player_name()
local hudtable = hb.get_hudtable(identifier)
if hudtable == nil then return false end
if(hudtable.hudstate[name].hidden) then
local value = hudtable.hudstate[name].value
local max = hudtable.hudstate[name].max
if hb.settings.bar_type == "progress_bar" then
if hudtable.hudids[name].icon ~= nil then
player:hud_change(hudtable.hudids[name].icon, "scale", {x=1,y=1})
end
if hudtable.hudstate[name].max ~= 0 then
player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1})
end
player:hud_change(hudtable.hudids[name].text, "text", tostring(string.format(hudtable.format_string, hudtable.label, value, max)))
elseif hb.settings.bar_type == "statbar_modern" then
player:hud_change(hudtable.hudids[name].bg, "number", hb.settings.statbar_length)
end
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
hudtable.hudstate[name].hidden = false
end
return true
end
function hb.get_hudbar_state(player, identifier)
if not player_exists(player) then return nil end
local ref = hb.get_hudtable(identifier).hudstate[player:get_player_name()]
-- Do not forget to update this chunk of code in case the state changes
local copy = {
hidden = ref.hidden,
value = ref.value,
max = ref.max,
text = ref.text,
barlength = ref.barlength,
}
return copy
end
--register built-in HUD bars
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
hb.register_hudbar("health", 0xFFFFFF, S("Health"), { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }, 20, 20, false)
hb.register_hudbar("breath", 0xFFFFFF, S("Breath"), { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png", bgicon = "hudbars_bgicon_breath.png" }, 10, 10, true)
end
local function hide_builtin(player)
local flags = player:hud_get_flags()
flags.healthbar = false
flags.breathbar = false
player:hud_set_flags(flags)
end
local function custom_hud(player)
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
local hide
if minetest.setting_getbool("enable_damage") then
hide = false
else
hide = true
end
hb.init_hudbar(player, "health", player:get_hp(), nil, hide)
local breath = player:get_breath()
local hide_breath
if breath == 11 and hb.settings.autohide_breath == true then hide_breath = true else hide_breath = false end
hb.init_hudbar(player, "breath", math.min(breath, 10), nil, hide_breath or hide)
end
end
local function update_health(player)
hb.change_hudbar(player, "health", player:get_hp())
end
-- update built-in HUD bars
local function update_hud(player)
if not player_exists(player) then return end
if minetest.setting_getbool("enable_damage") then
if hb.settings.forceload_default_hudbars then
hb.unhide_hudbar(player, "health")
end
--air
local breath = player:get_breath()
if breath == 11 and hb.settings.autohide_breath == true then
hb.hide_hudbar(player, "breath")
else
hb.unhide_hudbar(player, "breath")
hb.change_hudbar(player, "breath", math.min(breath, 10))
end
--health
update_health(player)
elseif hb.settings.forceload_default_hudbars then
hb.hide_hudbar(player, "health")
hb.hide_hudbar(player, "breath")
end
end
minetest.register_on_player_hpchange(update_health)
minetest.register_on_respawnplayer(function(player)
update_health(player)
hb.hide_hudbar(player, "breath")
end)
minetest.register_on_joinplayer(function(player)
hide_builtin(player)
custom_hud(player)
hb.players[player:get_player_name()] = player
end)
minetest.register_on_leaveplayer(function(player)
hb.players[player:get_player_name()] = nil
end)
local main_timer = 0
local timer = 0
minetest.register_globalstep(function(dtime)
main_timer = main_timer + dtime
timer = timer + dtime
if main_timer > hb.settings.tick or timer > 4 then
if main_timer > hb.settings.tick then main_timer = 0 end
-- only proceed if damage is enabled
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
for _, player in pairs(hb.players) do
-- update all hud elements
update_hud(player)
end
end
end
if timer > 4 then timer = 0 end
end)

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Health = Leben
Breath = Atem
%s: %d/%d = %s: %d/%d

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Health = Saude
Breath = Folego
# Formato de string padrão para progresso bar-style de barras do HUD, por exemplo “Saude 5/20”
%s: %d/%d

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@ -0,0 +1,5 @@
Health
Breath
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
%s: %d/%d

1
mods/hudbars/mod.conf Normal file
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name = hudbars

BIN
mods/hudbars/screenshot.png Normal file

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After

Width:  |  Height:  |  Size: 9.3 KiB

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@ -0,0 +1,119 @@
[Appearance]
# Specifies how the value indicators (i.e. health, breah, etc.) look. There are 3 styles
# available. You can choose between the default progress-bar-like bars and the good
# old statbars like you know from vanilla Minetest.
# These values are possible:
# - progress_bar: A horizontal progress-bar-like bar with a label, showing numerical value
# (current, maximum), and an icon. These bars usually convey the most
# information. This is the default and recommended value.
# - statbar_classic: Classic statbar, like in vanilla Minetest. Made out of up to 20
# half-symbols. Those bars represent the vague ratio between
# the current value and the maximum value. 1 half-symbol stands for
# approximately 5% of the maximum value.
# - statbar_modern: Like the classic statbar, but also supports background images, this
# kind of statbar may be considered to be more user-friendly than the
# classic statbar. This bar type closely resembles the mod
# “Better HUD” [hud] by BlockMen.
hudbars_bar_type (HUD bars style) enum progress_bar progress_bar,statbar_classic,statbar_modern
# If enabled (default), the breath indicators in the HUD will be automatically hidden shortly
# after the breath has been filled up. Otherwise, the breath will always be displayed.
hudbars_autohide_breath (Automatically hide breath indicators) bool true
# This setting changes the way the HUD bars are ordered on the display. You can choose
# between a zig-zag pattern (default) or a vertically stacked pattern.
# The following values are allowed:
# - zigzag: Starting from the left bottom, the next is right from the first,
# the next is above the first, the next is right of the third, etc.
# - stack_up: The HUD bars are stacked vertically, going upwards.
# - stack_down: The HUD bars are stacked vertically, going downwards.
hudbars_alignment_pattern (HUD bars alignment pattern) enum zigzag zigzag,stack_up,stack_down
# This setting allows you to specify the order of the HUD bars explicitly. If left empty
# (the default), the health and breath indicators come first, additional indicators
# may appear in any order. This setting is quite technical and normal users probably do not
# need to worry about it.
#
# Syntax:
# The setting has to be specified as a comma-seperated list of key=value pairs, where a key
# refers to the identifier of a HUD bar and the value refers to the slot number of where the
# HUD bar should be placed. The slot number must be an integer greater of equal to 0. Where
# the HUD bars will be displayed exactly depends on the alignment pattern being used.
# All HUD bars to which no order value has been applied will fill in all slots which have
# not been occupied by the HUD bars specified in this setting, the slots will be filled in
# from the lowest slot number.
# Note that the order of those remaining HUD bars is not fixed, it basically just boils
# down on which mod “came” first. Don't worry, the mod will still work perfectly fine, this
# setting is entirely optional.
# The identifier for the health bar is “health” and the identifier for the breath bar is
# “breath”. For other HUD bars, you have to learn it from the mod which is supplying them.
#
# Be careful not to use slot indices twice, or else different HUD bars will be drawn over
# each other!
#
# Example: “breath=0, health=1”
# This makes the breath bar first and the health bar second, which is the opposite order
# of the default one.
hudbars_sorting (HUD bars order) string
[Positions and offsets]
# Horizontal (x) main position of the HUD bars over the entire screen.
# 0.0 is left-most, 1.0 is right-most.
# For the zig-zag alignment pattern, this is for the left HUD bars.
hudbars_pos_left_x (Left HUD bar screen x position) float 0.5 0.0 1.0
# Vertical (y) main position of the HUD bars over the entire screen.
# 0.0 is top, 1.0 is bottom.
# For the zig-zag alignment pattern, this is for the left HUD bars.
hudbars_pos_left_y (Left HUD bar screen y position) float 1.0 0.0 1.0
# Horizontal (x) main position of the right HUD bars over the entire screen.
# 0.0 is left-most, 1.0 is right-most.
# Only used for the zig-zag alignment pattern.
hudbars_pos_right_x (Right HUD bar screen x position) float 0.5 0.0 1.0
# Vertical main position (y) of the right HUD bars over the entire screen.
# 0.0 is top, 1.0 is bottom.
# Only used for the zig-zag alignment pattern.
hudbars_pos_right_y (Right HUD bar screen y position) float 1.0 0.0 1.0
# Precise x offset in pixels from the basic screen x position of the HUD bars.
# For the zig-zag alignment pattern, this is for the left HUD bars.
# This setting is used for the progress bar HUD bar style.
hudbars_start_offset_left_x (Left HUD bar x offset) int -175
# Precise y offset in pixels from the basic screen y position of the HUD bars.
# For the zig-zag alignment pattern, this is for the left HUD bars.
# This setting is used for the progress bar HUD bar style.
hudbars_start_offset_left_y (Left HUD bar y offset) int -86
# Precise x offset in pixels from the basic screen x position of the right HUD bars.
# Only used for the zig-zag alignment pattern.
# This setting is used for the progress bar HUD bar style.
hudbars_start_offset_right_x (Right HUD bar x offset) int 15
# Precise y offset in pixels from the basic screen y position of the right HUD bars.
# Only used for the zig-zag alignment pattern.
# This setting is used for the progress bar HUD bar style.
hudbars_start_offset_right_y (Right HUD bar y offset) int -86
# Precise x offset in pixels from the basic screen x position of the HUD statbars.
# For the zig-zag alignment pattern, this is for the left HUD statbars.
# This setting is used for the classic and modern statbar styles.
hudbars_start_statbar_offset_left_x (Left HUD statbar x offset) int -265
# Precise y offset in pixels from the basic screen y position of the HUD statbars.
# For the zig-zag alignment pattern, this is for the left HUD statbars.
# This setting is used for the classic and modern statbar styles.
hudbars_start_statbar_offset_left_y (Left HUD statbar y offset) int -90
# Precise x offset in pixels from the basic screen x position of the right HUD statbars.
# Only used for the zig-zag alignment pattern.
# This setting is used for the classic and modern statbar styles.
hudbars_start_statbar_offset_right_x (Right HUD statbar x offset) int 25
# Precise y offset in pixels from the basic screen y position of the right HUD statbars.
# Only used for the zig-zag alignment pattern.
# This setting is used for the classic and modern statbar styles.
hudbars_start_statbar_offset_right_y (Right HUD statbar y offset) int -90
# The vertical distance between two HUD bars, in pixels.
hudbars_vmargin (Vertical distance between HUD bars) int 24 0
[Performance]
# The of seconds which need to pass before the server updates the default HUD bars
# (health and breath). Increase this number if you have a slow server or a slow network
# connection and experience performance problems.
hudbars_tick (Default HUD bars update interval) float 0.1 0.0 4.0

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